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BO2 Hijacked Zombies

POLLHOT
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Created 9 years ago
by FinalKill9175
0 Members and 1 Guest are viewing this topic.
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Poll

Question: Thoughts on a new / revamped version of this map?

Yay
1 (25%)
Nay
1 (25%)
Yes, and completely redo the mapping and remove hijacked rounds, along with new bosses and weapons.
2 (50%)

Total Members Voted: 4

Voting closed: May 15, 2016, 07:46:29 pm

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My Feedback:

+black and white before power
+guns
+hijacked rounds
+buildable power
+buyable ending

-zombies can walk through unopened doors
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Hey can I have a mod add this below the download button. Thanks:
EDIT (Jul. 20): v1.2
- Fixed any bugs relating to zombies not spawning (This is the last time)
- Moved candolier to near the pack-a-punch
- The Remington-870 MCS can now be bought on the upper floor near Vulture Aid
- The Type 25 wall buy was moved to Speed Cola
- Removed the buyable debris from the right side of the boat (no longer accessible due to zombie spawning glitches)
- The first buyable debris on the lift side now costs 2000 points, due to the second buyable debris being removed

This should be the last release of the map as far as I'm concerned. Also I could not find a fix for the zombies walking through the doors, I tried looking for a fix all day. 
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Also, the link is still the same, dont worry if the file says its 1.1
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This should be the last release of the map as far as I'm concerned. Also I could not find a fix for the zombies walking through the doors, I tried looking for a fix all day.

Add clip_ai brush around the door and give it same KVPs as door, done
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Add clip_ai brush around the door and give it same KVPs as door, done

unless its a rotating door, in which the clip will rotate on the center axis and still by in the way at the end

Did you tick dynamic paths on the door?
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where is the first part of the power ::) ::)? because i cant activate it in the first patch was at the start and know is disappeared :-\
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unless its a rotating door, in which the clip will rotate on the center axis and still by in the way at the end

Did you tick dynamic paths on the door?

I have played the map, trust me. All doors move down or disappear
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Hey can I have a mod add this below the download button. Thanks:
EDIT (Jul. 20): v1.2
- Fixed any bugs relating to zombies not spawning (This is the last time)
- Moved candolier to near the pack-a-punch
- The Remington-870 MCS can now be bought on the upper floor near Vulture Aid
- The Type 25 wall buy was moved to Speed Cola
- Removed the buyable debris from the right side of the boat (no longer accessible due to zombie spawning glitches)
- The first buyable debris on the lift side now costs 2000 points, due to the second buyable debris being removed

This should be the last release of the map as far as I'm concerned. Also I could not find a fix for the zombies walking through the doors, I tried looking for a fix all day.
I'm assuming the spawn problem is because you have the same zone on both the left and right side of spawn
And you only have one half of it covered by your zone. To fix this just copy the zone and put one on both sides. All zombies will spawn rounds won't skip and you can make both sides still accessible rather than cutting out more of this map. I mean hijacked in general is small but all these cutoffs are making it even smaller. Or just don't be lazy and make them two separate zones
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Actually I dont use zones, I have the doors and the zombie spawns linked up with the targetname and target kvps, so the zombies start spawning when the door/debris is opened. Anyways I got that all figured out and thanks for the response

As for the zombies going through the doors, I have been using script_models with collmaps on them already, and I heavily modified my _zombiemode_blockers_new scripts, although I will try HitmanVere's trick and if it works I will upload a patch.
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Just played the map for the first time on the latest update. Map was fun at the start, but soon got boring for me. 100k is a rather large buyable ending price. Map looked quite bare as said before and there was a few pathing issues still. Monkey Bombs also dont always work. Some zombies may go for the monkey but most or some dont. Me and my steam friend got to round 18 before I finally died a 2nd time which was then a game over. He went down quite a few times already before and so couldnt quite get back into the map. The vision also barely changed for me when turning on the power and got a little annoying after a while.
Last Edit: July 21, 2015, 01:51:53 am by Nathiri
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Please put a MEGA link or a Google Drive link.The Mediafire link has an error with the captcha and i cant download the map  :'(

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This game is f***ed when PewDiePie starts playing it.
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Execution of this map kills the re-playability for me such as:
> Black and white vision until you switch the power on
> Gathering power switch parts ok but you have to open dozen doors? lol
> HiJacked round..wtf was that.

Just consider stuff like that being optional on your next map. Easy mode or hard mode what ever you name it. I like load up and survive as much as you can type of maps. This is certainly not one of them despite being a remake/port.
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Execution of this map kills the re-playability for me such as:
> Black and white vision until you switch the power on
> Gathering power switch parts ok but you have to open dozen doors? lol
> HiJacked round..wtf was that.

Just consider stuff like that being optional on your next map. Easy mode or hard mode what ever you name it. I like load up and survive as much as you can type of maps. This is certainly not one of them despite being a remake/port.

It's all Ok, just crawl under the debris or jump threw a windows, you'll be fine. :troll:
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It's all Ok, just crawl under the debris or jump threw a windows, you'll be fine. :troll:

Are you sure that those were not fixed in updates? lol
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Hi OP
I wanted to let you know I have completed the map on my 1st attempt. I have done a video and can upload if you like.
Like the others, found some issues that did frustrate me, but credit where credit is due, it is a great map, and with improvements, you can turn this into an awesome map!
Just do not allow Zombies to walk through doors :)
Thanks for creating the map!

 
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