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[1.1.0] The 115 Displacement

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Created 8 years ago
by PlutoBro
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The 115 Displacement 1.1.0



There is a known pathing issue with the map, involving the 3 pink barriers near the juggernog area. If you are doing the soulboxes it is suggested to do the one upstairs first to prevent the pathing issue messing up the timeout of the soulboxes, as I was unable to disable the timeout!



The story is as follows:
The entire map is not as it is supposed to be, every element from the perks, weapons and even the flowers have been displaced by the element widely known as 115. You can pay the escape fee or live long enough for your fate to be given entirely to the undead.



Features:
Spoiler: click to open...
Black ops and black ops 2 perks
Dog rounds (Everyone loves these)
Teleporters (Der Riese)
Custom Pack a punch camo
Black ops 2 starting pistol (M1911)
AK74u from Black ops 2 added thanks to HarryBo21
Buffed pack a punched raygun (Normal raygun as soulbox reward)
BluntStuffy's Soul Boxes!
HarryBo21's perks pack 4.0.1



Credits:
Spoiler: click to open...
Tom_BMX (Great posts, buyable ending)
ZOMB1E-KLLR (Youtube video tutorials)
Harry Bo21 (ALL of the perks, astounding help, superb work)
ImThe115Cure (Ideas for the map)
BluntStuffy (Soul boxes, of course)
MakeCents (Fixing a dreaded ModderHelp crash!)

A tonne of youtube tutorials from a lot of different people
Minor and major help from UGX forums
A lot of help from Zombie Modding
Sorry if I missed anyone, a lot of people helped me![/color]



This is my second map! I have been working on this sucker since January!




Patches and fixes in 1.1.0:
Spoiler: click to open...
List of 1.1.0 patches and fixes:
- updated Harry's perks to 4.0.1
- Fixed wall clipping next to quick revive (wall had no-clip. You could walk through it)
- Added a texture behind weapons to better destinguish their locations (easier to see)
- Patched some files, this fixed ALL of the missing weapons!
- Re-designed staminup area
- Added more ammo to pack-a-punched raygun
- Removed finishers misfortune (pack-a-punched beginners luck)
- The pack-a-punch is no longer a hall.
- Re-alligned all barriers in the map (better looking, shouldnt get stuck anymore)
- Fixed pathings inside solid (these were due to last minute detail additions)
- Added type 100 wallbuy
- Increased staminup speed and run duration.
- Moved Bowie knife location
- Removed 4 perk limit
- Corrected most of the lighting
- Thankyou to MakeCents for amazing help
- First door reduced price ($2000 - $1000)
- Second door increased ($750 - $1750)
- Fixed the trigger brush at the third door being very fussy of player position. (control pannel for easier access)
- Relocated the zombie counter to the top right.
- Mustang and sally obtainable by packapunching either M1911 or Beginners Luck.
- Powerups now have a more saturated green to them
- Soul box reward no longer takes up all weapon slots.
- Max ammo fills up current weapon clip (Scobalula's tutorial)
- Added Black Ops 2 M1911 (thanks to HarryBo21)
- Replaced starting gun zombie_colt with the black ops 2 m1911
- Added Beginners Luck (waw Colt M1911) into the mystery box [This is a way to obtain 2 different Mustang and Sallys]
- Another box location!
- ALOT MORE TO SEE INGAME, DOWNLOAD 1.1.0 TODAY!

Fix in 1.1.0 build 2:
- Removed debug
Size of download: 390mb! (+282 for the video.bik)



Project discontiuned 12 July 16


Last Edit: July 12, 2016, 03:11:16 pm by PlutoBro
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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credits list?
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Workin on it ;)

This was rushed, I am retyping the whole thing, since it was a race against time. Don't worry Harry you were the best help :P
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Please give me beta access, I would LOVE to test CO-OP
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STRAYA!!!!
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Original post modified, includes credit list now
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Original post modified, includes credit list now
i was already doing that...
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i was already doing that...

I wasted precious CS:GO time on nothing!? :please:
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Very interesting. Happy to see a new map released. Thanks for your work :p Looking forward to trying it out
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I have tried all settings variations, and the map keeps crashing after clicking, "Click to Start the Mission".

I will try a few more things. Thanks anyways for creating and sharing the map.
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I have tried all settings variations, and the map keeps crashing after clicking, "Click to Start the Mission".

I will try a few more things. Thanks anyways for creating and sharing the map.
Same thing is happening to me :/. Shame as I want to play this map.
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Same thing is happening to me :/. Shame as I want to play this map.

Yup I am having the same prob  >:(
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I have tried all settings variations, and the map keeps crashing after clicking, "Click to Start the Mission".

I will try a few more things. Thanks anyways for creating and sharing the map.

Same thing is happening to me :/. Shame as I want to play this map.

Yup I am having the same prob  >:(

Is there an error message or anything I can work with to attempt to release a fix?
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Two things.

1. The zombies tend to kill themselves pretty often, like the counter will say 3 zombies remaining, and then it lowers by one without me killing any. Is that intentional?

2. Is the upgraded Ray Gun supposed to take up all of my weapon slots? I PaP'ed it, and now I can't use my other PaP'ed weapon.
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Two things.

1. The zombies tend to kill themselves pretty often, like the counter will say 3 zombies remaining, and then it lowers by one without me killing any. Is that intentional?

2. Is the upgraded Ray Gun supposed to take up all of my weapon slots? I PaP'ed it, and now I can't use my other PaP'ed weapon.

Unfortunately the whole deal with the ray gun and the soul boxes are because it's the way the creator made them, I haven't touched much of that script, except for the name of the pickup, I may attempt and look at a workaround in the next update.

The zombies die out like that to pick up the pace at low rounds, but if it's too much I could always slow it down a bit.

I will fine-tune a bit more with the next update, as well as fix this crash a lot of people are experiencing if they can tell me what type of errors they're getting.

-Pluto
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Unfortunately the whole deal with the ray gun and the soul boxes are because it's the way the creator made them, I haven't touched much of that script, except for the name of the pickup, I may attempt and look at a workaround in the next update.

The zombies die out like that to pick up the pace at low rounds, but if it's too much I could always slow it down a bit.

I will fine-tune a bit more with the next update, as well as fix this crash a lot of people are experiencing if they can tell me what type of errors they're getting.

-Pluto
I wish I could tell you but whenever I click to begin it just said's that World at War has stopped working. I have T4M installed if that helps

 
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