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[1.1.0] The 115 Displacement

HOT
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Created 8 years ago
by PlutoBro
0 Members and 1 Guest are viewing this topic.
47,338 views
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100% Custom Zombies Instagram - @CODCZ115
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I also have T4M installed, maybe that's why the map is not loading.
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I also have T4M installed, maybe that's why the map is not loading.

Let us know how you go :P
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Did uninstalling T4M help, or were you still having issues with it?
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Cocking up for me as well, but at least I got a screenshot :)

Tried it with & without T4M



Code Snippet
Plaintext
ERROR: Pathnode (Path) at (4450 -239 20) is in solid
ERROR: Pathnode (Path) at (4450 -399 20) is in solid
ERROR: Pathnode (Path) at (3542 -892 20) is in solid
ERROR: Pathnode (Path) at (3386 -542 20) is in solid
ERROR: Pathnode (Path) at (3023 -1449 20) is in solid
ERROR: Pathnode (Path) at (4794 -1073 20) is in solid
ERROR: Pathnode (Path) at (4794 -1457 20) is in solid
ERROR: Pathnode (Path) at (4016 -4552 21) is in solid
ERROR: Pathnode (Path) at (4016 -4680 21) is in solid
ERROR: Pathnode (Path) at (4016 -5064 133) is in solid
ERROR: Pathnode (Path) at (4016 -5192 21) is in solid
ERROR: Pathnode (Path) at (4016 -5740 21) is in solid
ERROR: Pathnode (Path) at (4016 -5736 21) is in solid
ERROR: Pathnode (Path) at (3120 -5263 408) is in solid
ERROR: Pathnode (Path) at (3824 -5623 408) is in solid
ERROR: Pathnode (Path) at (3339 -5847 21) is in solid
ERROR: Pathnode (End) at (3234 -2408 132) is in solid
ERROR: Pathnode (End) at (3316 -2346 132) is in solid
ERROR: Pathnode (Begin) at (3316 -2416 132) is in solid
ERROR: Pathnode (End) at (2351 -2422 132) is in solid
ERROR: Pathnode (End) at (2433 -2360 132) is in solid
ERROR: Pathnode (End) at (2215 -2413 132) is in solid
ERROR: Pathnode (Begin) at (2297 -2421 132) is in solid
Spawner at (2722 -3404 95) is in solid
Spawner at (2088.6 -2030.9 197) is in solid
Spawner at (2088.6 -2030.9 197) is in solid
Spawner at (4130.6 -5658.9 4) is in solid
Spawner at (4179.6 -5662.9 4) is in solid
Spawner at (4231.6 -5663.9 4) is in solid
Spawner at (4285.6 -5660.9 4) is in solid
Spawner at (3077.1 -5794.6 4) is in solid
Spawner at (3073.1 -5843.6 4) is in solid
Spawner at (3072.1 -5895.6 4) is in solid
Spawner at (3075.1 -5949.6 4) is in solid
Spawner at (4127.6 -5188.9 4) is in solid
Spawner at (4176.6 -5192.9 4) is in solid
Spawner at (4228.6 -5193.9 4) is in solid
Spawner at (4282.6 -5190.9 4) is in solid
-----------------------------------
Error: Could not load xmodel "zombie_zapper_cagelight_red".
Error: Could not load xmodel "zombie_zapper_cagelight_green".
Error: Could not load xmodel "collision_geo_32x32x128".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_light_napalm_blob".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs_view".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs".
Error: Could not load fx "weapon/shellejects/fx_ptrs_view".
Error: Could not load fx "weapon/shellejects/fx_ptrs".
Error: Could not load material "hud_icon_ptrs41".
Error: Could not load material "scope_overlay_mp".
Error: Could not load xmodel "viewmodel_zombie_ptrs41_up".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs_ug".
Error: Could not load xmodel "weapon_zombie_ptrs41_up".
Error: Could not load xmodel "viewmodel_zombie_db_shotgun".
Error: Could not load fx "weapon/muzzleflashes/shotgunflash".
Error: Could not load fx "weapon/shellejects/shotgun_view".
Error: Could not load fx "weapon/shellejects/shotgun".
Error: Could not load xmodel "weapon_zombie_db_shotgun".
Error: Could not load material "hud_icon_double_barrel".
Error: Could not load fx "weapon/muzzleflashes/shotgunflash_ug".
Error: Could not load xmodel "weapon_zombie_db_shotgun_up".
Error: Could not load xmodel "viewmodel_zombie_trenchgun_rifle".
Error: Could not load xmodel "weapon_zombie_trenchgun_rifle".
Error: Could not load material "hud_icon_shotgun".
Error: Could not load xmodel "viewmodel_zombie_trenchgun_rifle_up".
Error: Could not load xmodel "weapon_zombie_trenchgun_rifle_up".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_30cal_bulletweap_view".
Error: Could not load fx "weapon/muzzleflashes/fx_30cal_bulletweap".
Error: Could not load xmodel "weapon_zombie_30cal_lmg".
Error: Could not load material "hud_icon_30cal".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg_up".
Error: Could not load xmodel "weapon_zombie_30cal_lmg_up".
Error: Could not load xmodel "viewmodel_zombie_fg42_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_fg42_view".
Error: Could not load fx "weapon/muzzleflashes/fx_fg42".
Error: Could not load xmodel "weapon_zombie_fg42_lmg".
Error: Could not load material "hud_icon_fg42".
Error: Could not load xmodel "viewmodel_zombie_fg42_lmg_up".
Error: Could not load xmodel "weapon_zombie_fg42_lmg_up".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_grenade".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_grenade_up".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck".
Error: Could not load fx "weapon/muzzleflashes/fx_rocket_launcher_exit".
Error: Could not load fx "weapon/muzzleflashes/fx_rocket_launcher_rear_exit".
Error: Could not load xmodel "weapon_zombie_panzerschreck".
Error: Could not load material "hud_icon_panzerschreck".
Error: Could not load xmodel "weapon_ger_panzershreck_rocket".
Error: Could not load fx "weapon/rocket/fx_trail_panzerfaust_geotrail".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck_up".
Error: Could not load xmodel "weapon_zombie_panzerschreck_up".
Error: Could not load fx "weapon/muzzleflashes/fx_flamethrower_view".
Error: Could not load fx "weapon/muzzleflashes/fx_flamethrower_world".
Error: Could not load material "hud_flamethrower_reticle".
Error: Could not load material "hud_icon_m2_flamethrower".
Error: Could not load material "gfx_flamethrower_drips".
Error: Could not load material "gfx_flamethrower_stream_fuel2".
Error: Could not load material "gfx_flamethrower_stream_fuel".
Error: Could not load xmodel "viewmodel_zombie_flamethrower_up".
Error: Could not load xmodel "weapon_zombie_flamethrower_up".
Error: Could not load xmodel "viewmodel_usa_tesla_gun".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_view".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_world".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_electric_bolt".
Error: Could not load xmodel "viewmodel_zombie_tesla_up".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_ug_view".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_ug_world".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_ug_elec_bolt".
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
No stats found, zeroing out stats buffer
Successfully wrote stats data
Successfully wrote backup stats data
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
Patchmaps:
Patchmaps: 0
Patchmaps: 0 0
Patchmaps: 0 0 0
Patchmaps: 0 0 0 0
Patchmaps: 0 0 0 0
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/nazi_zombie_displace.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 1059
Foliage: foliage model count = 1059 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 29912 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail".
Error: Could not load fx "misc/fx_zombie_zapper_powerbox_on".
Error: Could not load fx "misc/fx_zombie_electric_trap".
Error: Could not load fx "misc/fx_zombie_zapper_wall_control_on".
Error: Could not load fx "fx_zombie_light_elec_room_on".
Error: Could not load fx "env/electrical/fx_elec_player_md".
Error: Could not load fx "env/electrical/fx_elec_player_sm".
Error: Could not load fx "env/electrical/fx_elec_player_torso".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "maps/mp_maps/fx_mp_light_lamp".
Error: Could not load fx "maps/mp_maps/fx_mp_smoke_stack".
Error: Could not load fx "maps/mp_maps/fx_mp_elec_spark_fast_random".
Error: Could not load fx "misc/fx_zombie_elec_gen_idle".
Error: Could not load fx "maps/zombie/fx_zombie_moon_eclipse".
Error: Could not load fx "maps/zombie/fx_zombie_clock_hand".
Error: Could not load fx "maps/zombie/fx_zombie_elec_pole_terminal".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "bio/player/fx_footstep_water".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "misc/fx_zombie_grain_cloud".
Error: Could not load fx "env/fire/fx_fire_player_sm_1sec".
Error: Could not load fx "env/fire/fx_fire_player_md".
Error: Could not load fx "env/fire/fx_fire_player_torso".
Error: Could not load fx "harrys/fx_vulture_mist".
Error: Could not load fx "harrys/wunderfizz_spotlight_oneshot".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_rail_view".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view2".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view3".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_rail_view_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view2_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view3_ug".
Error: Could not load fx "impacts/fx_deathfx_bloodpool_view".
Error: Could not load fx "impacts/fx_deathfx_dogbite".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.29 seconds
Com_TouchMemory: 0 msec. Using sum: 1573968114
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 31344 1250
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface


Unhandled exception caught
Last Edit: March 16, 2016, 09:05:33 pm by ped078
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Cocking up for me as well, but at least I got a screenshot :)

Tried it with & without T4M

(Image removed from quote.)


Ouch, that is quiet the bit of stuff. Cooking up a 1.1 with as much as I can do to improve on these, half of those errors I don't even know why are there, I am only using harrys perks, soul boxes and I used the ugx script placer.

I installed T4M and it works fine with me, I guess the map packer might of screwed some things up, since I used zombiemodding's map packer, I guess with 1.1 I will try UGX's.

I am not sure when 1.1 will be out, since Harry's 4.0.0 perks are in and some bugs are being fixed, I am not sure if I wait for a 4.0.1 or I disable the broken perks and release when ready. I guess time will tell.

Thanks ped.  :alone: :rainbow: :D :D ;D
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Ouch, that is quiet the bit of stuff. Cooking up a 1.1 with as much as I can do to improve on these, half of those errors I don't even know why are there, I am only using harrys perks, soul boxes and I used the ugx script placer.

I installed T4M and it works fine with me, I guess the map packer might of screwed some things up, since I used zombiemodding's map packer, I guess with 1.1 I will try UGX's.

I am not sure when 1.1 will be out, since Harry's 4.0.0 perks are in and some bugs are being fixed, I am not sure if I wait for a 4.0.1 or I disable the broken perks and release when ready. I guess time will tell.

Thanks ped.  :alone: :rainbow: :D :D ;D
my update is out and my stuff will not work with the UGX mod
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respect the dead

donates greatly appreciated :) paypal.me/F3ARxReaper666
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my update is out and my stuff will not work with the UGX mod
i dont think this uses the UGX mod, its just a normal mod
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Absolutely Amazing!, So much fun!, best map iv'e played in a while!
Keep it up!!
Also i have found 2 bugs :)
And i have 1 suggestion! :D




 
Last Edit: March 22, 2016, 04:07:58 pm by lukkie1998
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1.1 UPDATE COMING ON THE LONG EASTER WEEKEND (between 25th - 28th)

Now, since release I have been looking at ways to improve, and with videos, suggestions and messages I am cooking up a nice hot update that will be ready to serve on the easter holidays! Mainly updated some stuff, but a butt tonne of stuff is changed! People wanted more wall weapons.. And you're going to get them.

I don't want to say too much (just incase I am incorrect), but for those who were having crashing issues; this should hopefully fix that!
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1.1 UPDATE COMING ON THE LONG EASTER WEEKEND (between 25th - 28th)

Now, since release I have been looking at ways to improve, and with videos, suggestions and messages I am cooking up a nice hot update that will be ready to serve on the easter holidays! Mainly updated some stuff, but a butt tonne of stuff is changed! People wanted more wall weapons.. And you're going to get them.

I don't want to say too much (just incase I am incorrect), but for those who were having crashing issues; this should hopefully fix that!
max_scene_surfs is a error to do with something in the map file itself. Try and identify "where" it happens
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About the 1.1 update:

All is going well, I have been busy at work with it, I recently took a day off to catch up with my outside life, but the progress is fast, and I am sure I will release the 1.1 update within my set time frame!

I am also 70% sure I have fixed the map issues which would crash upon launch, but if not there will be a 1.1.1 update of more attempts to fix it!



There's A LOT of stuff coming to 1.1 with amazing help from HarryBo21! The huge crash issue I was having was also fixed with help from Harry and MakeCents! More coming soon!
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About the 1.1 update:

All is going well, I have been busy at work with it, I recently took a day off to catch up with my outside life, but the progress is fast, and I am sure I will release the 1.1 update within my set time frame!

I am also 70% sure I have fixed the map issues which would crash upon launch, but if not there will be a 1.1.1 update of more attempts to fix it!



There's A LOT of stuff coming to 1.1 with amazing help from HarryBo21! The huge crash issue I was having was also fixed with help from Harry and MakeCents! More coming soon!
So are you going to be releasing the update today? Dying to play this map.
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So are you going to be releasing the update today? Dying to play this map.

Sorry, there is a big pathing issue I have been trying to fix for the past 3 days. I hope to get it out within the next 16 hours, but this pathing issue is very annoying. I also am trying to fix some last minute issues, especially with some of the 'stuff' I added.

Sorry about the delay, but I feel like these issues can't be shipped unless they're fixed.

-Pluto
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Sorry, there is a big pathing issue I have been trying to fix for the past 3 days. I hope to get it out within the next 16 hours, but this pathing issue is very annoying. I also am trying to fix some last minute issues, especially with some of the 'stuff' I added.

Sorry about the delay, but I feel like these issues can't be shipped unless they're fixed.

-Pluto
That's no problem :). Take your time.
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1.1.0 coming within the next 24 hours. There will most likely be a 1.1.1 to fix any more stuff. I have a tonne of ideas for my third map. I am going to be getting deep into it, as hopefully bo3 mod tools will be out soon. My question is how many will remain to play world at war???

:)

 
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