UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: PlutoBro on March 13, 2016, 01:59:58 pm

Title: [1.1.0] The 115 Displacement
Post by: PlutoBro on March 13, 2016, 01:59:58 pm
The 115 Displacement 1.1.0



There is a known pathing issue with the map, involving the 3 pink barriers near the juggernog area. If you are doing the soulboxes it is suggested to do the one upstairs first to prevent the pathing issue messing up the timeout of the soulboxes, as I was unable to disable the timeout!



The story is as follows:
The entire map is not as it is supposed to be, every element from the perks, weapons and even the flowers have been displaced by the element widely known as 115. You can pay the escape fee or live long enough for your fate to be given entirely to the undead.



Features:
Spoiler: click to open...
Black ops and black ops 2 perks
Dog rounds (Everyone loves these)
Teleporters (Der Riese)
Custom Pack a punch camo
Black ops 2 starting pistol (M1911)
AK74u from Black ops 2 added thanks to HarryBo21
Buffed pack a punched raygun (Normal raygun as soulbox reward)
BluntStuffy's Soul Boxes!
HarryBo21's perks pack 4.0.1



Credits:
Spoiler: click to open...
Tom_BMX (Great posts, buyable ending)
ZOMB1E-KLLR (Youtube video tutorials)
Harry Bo21 (ALL of the perks, astounding help, superb work)
ImThe115Cure (Ideas for the map)
BluntStuffy (Soul boxes, of course)
MakeCents (Fixing a dreaded ModderHelp crash!)

A tonne of youtube tutorials from a lot of different people
Minor and major help from UGX forums
A lot of help from Zombie Modding
Sorry if I missed anyone, a lot of people helped me![/color]



This is my second map! I have been working on this sucker since January!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcM7ncbL.png&hash=36bdf35e69ad71365db17cddfbedf77b57111274)



Patches and fixes in 1.1.0:
Spoiler: click to open...
List of 1.1.0 patches and fixes:
- updated Harry's perks to 4.0.1
- Fixed wall clipping next to quick revive (wall had no-clip. You could walk through it)
- Added a texture behind weapons to better destinguish their locations (easier to see)
- Patched some files, this fixed ALL of the missing weapons!
- Re-designed staminup area
- Added more ammo to pack-a-punched raygun
- Removed finishers misfortune (pack-a-punched beginners luck)
- The pack-a-punch is no longer a hall.
- Re-alligned all barriers in the map (better looking, shouldnt get stuck anymore)
- Fixed pathings inside solid (these were due to last minute detail additions)
- Added type 100 wallbuy
- Increased staminup speed and run duration.
- Moved Bowie knife location
- Removed 4 perk limit
- Corrected most of the lighting
- Thankyou to MakeCents for amazing help
- First door reduced price ($2000 - $1000)
- Second door increased ($750 - $1750)
- Fixed the trigger brush at the third door being very fussy of player position. (control pannel for easier access)
- Relocated the zombie counter to the top right.
- Mustang and sally obtainable by packapunching either M1911 or Beginners Luck.
- Powerups now have a more saturated green to them
- Soul box reward no longer takes up all weapon slots.
- Max ammo fills up current weapon clip (Scobalula's tutorial)
- Added Black Ops 2 M1911 (thanks to HarryBo21)
- Replaced starting gun zombie_colt with the black ops 2 m1911
- Added Beginners Luck (waw Colt M1911) into the mystery box [This is a way to obtain 2 different Mustang and Sallys]
- Another box location!
- ALOT MORE TO SEE INGAME, DOWNLOAD 1.1.0 TODAY!

Fix in 1.1.0 build 2:
- Removed debug



www.mediafire.com
Size of download: 390mb! (+282 for the video.bik)



Project discontiuned 12 July 16


Title: Re: The 115 Displacement
Post by: Harry Bo21 on March 13, 2016, 02:05:14 pm
credits list?
Title: Re: The 115 Displacement
Post by: PlutoBro on March 13, 2016, 02:42:43 pm
Workin on it ;)

This was rushed, I am retyping the whole thing, since it was a race against time. Don't worry Harry you were the best help :P
Title: Re: The 115 Displacement
Post by: JiffyNoodles on March 13, 2016, 02:56:59 pm
STRAYA!!!!
Title: Re: The 115 Displacement
Post by: HitmanVere on March 13, 2016, 03:22:04 pm
Original post modified, includes credit list now
Title: Re: The 115 Displacement
Post by: Harry Bo21 on March 13, 2016, 03:25:29 pm
Original post modified, includes credit list now
i was already doing that...
Title: Re: The 115 Displacement
Post by: HitmanVere on March 13, 2016, 03:32:17 pm
i was already doing that...

I wasted precious CS:GO time on nothing!? :please:
Title: Re: The 115 Displacement
Post by: Xperience on March 13, 2016, 05:22:01 pm
Very interesting. Happy to see a new map released. Thanks for your work :p Looking forward to trying it out
Title: Re: The 115 Displacement
Post by: CODCZ115 on March 13, 2016, 05:59:39 pm
I have tried all settings variations, and the map keeps crashing after clicking, "Click to Start the Mission".

I will try a few more things. Thanks anyways for creating and sharing the map.
Title: Re: The 115 Displacement
Post by: MaxCarnage696 on March 13, 2016, 09:01:33 pm
I have tried all settings variations, and the map keeps crashing after clicking, "Click to Start the Mission".

I will try a few more things. Thanks anyways for creating and sharing the map.
Same thing is happening to me :/. Shame as I want to play this map.
Title: Re: The 115 Displacement
Post by: Studly on March 13, 2016, 10:27:50 pm
Same thing is happening to me :/. Shame as I want to play this map.

Yup I am having the same prob  >:(
Title: Re: The 115 Displacement
Post by: PlutoBro on March 13, 2016, 11:27:09 pm
I have tried all settings variations, and the map keeps crashing after clicking, "Click to Start the Mission".

I will try a few more things. Thanks anyways for creating and sharing the map.

Same thing is happening to me :/. Shame as I want to play this map.

Yup I am having the same prob  >:(

Is there an error message or anything I can work with to attempt to release a fix?
Title: Re: The 115 Displacement
Post by: neelit0 on March 14, 2016, 05:06:34 am
Two things.

1. The zombies tend to kill themselves pretty often, like the counter will say 3 zombies remaining, and then it lowers by one without me killing any. Is that intentional?

2. Is the upgraded Ray Gun supposed to take up all of my weapon slots? I PaP'ed it, and now I can't use my other PaP'ed weapon.
Title: Re: The 115 Displacement
Post by: PlutoBro on March 14, 2016, 11:51:36 am
Two things.

1. The zombies tend to kill themselves pretty often, like the counter will say 3 zombies remaining, and then it lowers by one without me killing any. Is that intentional?

2. Is the upgraded Ray Gun supposed to take up all of my weapon slots? I PaP'ed it, and now I can't use my other PaP'ed weapon.

Unfortunately the whole deal with the ray gun and the soul boxes are because it's the way the creator made them, I haven't touched much of that script, except for the name of the pickup, I may attempt and look at a workaround in the next update.

The zombies die out like that to pick up the pace at low rounds, but if it's too much I could always slow it down a bit.

I will fine-tune a bit more with the next update, as well as fix this crash a lot of people are experiencing if they can tell me what type of errors they're getting.

-Pluto
Title: Re: The 115 Displacement
Post by: MaxCarnage696 on March 14, 2016, 06:24:09 pm
Unfortunately the whole deal with the ray gun and the soul boxes are because it's the way the creator made them, I haven't touched much of that script, except for the name of the pickup, I may attempt and look at a workaround in the next update.

The zombies die out like that to pick up the pace at low rounds, but if it's too much I could always slow it down a bit.

I will fine-tune a bit more with the next update, as well as fix this crash a lot of people are experiencing if they can tell me what type of errors they're getting.

-Pluto
I wish I could tell you but whenever I click to begin it just said's that World at War has stopped working. I have T4M installed if that helps
Title: Re: The 115 Displacement
Post by: CODCZ115 on March 14, 2016, 08:19:15 pm
I also have T4M installed, maybe that's why the map is not loading.
Title: Re: The 115 Displacement
Post by: PlutoBro on March 14, 2016, 11:45:59 pm
I also have T4M installed, maybe that's why the map is not loading.

Let us know how you go :P
Title: Re: The 115 Displacement
Post by: PlutoBro on March 16, 2016, 08:16:06 am
Did uninstalling T4M help, or were you still having issues with it?
Title: Re: The 115 Displacement
Post by: ped078 on March 16, 2016, 09:04:17 pm
Cocking up for me as well, but at least I got a screenshot :)

Tried it with & without T4M

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNvxXn3s.jpg&hash=c8fafe934195a99a558ba294fcb33f28428ad733)

Code Snippet
Plaintext
ERROR: Pathnode (Path) at (4450 -239 20) is in solid
ERROR: Pathnode (Path) at (4450 -399 20) is in solid
ERROR: Pathnode (Path) at (3542 -892 20) is in solid
ERROR: Pathnode (Path) at (3386 -542 20) is in solid
ERROR: Pathnode (Path) at (3023 -1449 20) is in solid
ERROR: Pathnode (Path) at (4794 -1073 20) is in solid
ERROR: Pathnode (Path) at (4794 -1457 20) is in solid
ERROR: Pathnode (Path) at (4016 -4552 21) is in solid
ERROR: Pathnode (Path) at (4016 -4680 21) is in solid
ERROR: Pathnode (Path) at (4016 -5064 133) is in solid
ERROR: Pathnode (Path) at (4016 -5192 21) is in solid
ERROR: Pathnode (Path) at (4016 -5740 21) is in solid
ERROR: Pathnode (Path) at (4016 -5736 21) is in solid
ERROR: Pathnode (Path) at (3120 -5263 408) is in solid
ERROR: Pathnode (Path) at (3824 -5623 408) is in solid
ERROR: Pathnode (Path) at (3339 -5847 21) is in solid
ERROR: Pathnode (End) at (3234 -2408 132) is in solid
ERROR: Pathnode (End) at (3316 -2346 132) is in solid
ERROR: Pathnode (Begin) at (3316 -2416 132) is in solid
ERROR: Pathnode (End) at (2351 -2422 132) is in solid
ERROR: Pathnode (End) at (2433 -2360 132) is in solid
ERROR: Pathnode (End) at (2215 -2413 132) is in solid
ERROR: Pathnode (Begin) at (2297 -2421 132) is in solid
Spawner at (2722 -3404 95) is in solid
Spawner at (2088.6 -2030.9 197) is in solid
Spawner at (2088.6 -2030.9 197) is in solid
Spawner at (4130.6 -5658.9 4) is in solid
Spawner at (4179.6 -5662.9 4) is in solid
Spawner at (4231.6 -5663.9 4) is in solid
Spawner at (4285.6 -5660.9 4) is in solid
Spawner at (3077.1 -5794.6 4) is in solid
Spawner at (3073.1 -5843.6 4) is in solid
Spawner at (3072.1 -5895.6 4) is in solid
Spawner at (3075.1 -5949.6 4) is in solid
Spawner at (4127.6 -5188.9 4) is in solid
Spawner at (4176.6 -5192.9 4) is in solid
Spawner at (4228.6 -5193.9 4) is in solid
Spawner at (4282.6 -5190.9 4) is in solid
-----------------------------------
Error: Could not load xmodel "zombie_zapper_cagelight_red".
Error: Could not load xmodel "zombie_zapper_cagelight_green".
Error: Could not load xmodel "collision_geo_32x32x128".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_light_napalm_blob".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs_view".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs".
Error: Could not load fx "weapon/shellejects/fx_ptrs_view".
Error: Could not load fx "weapon/shellejects/fx_ptrs".
Error: Could not load material "hud_icon_ptrs41".
Error: Could not load material "scope_overlay_mp".
Error: Could not load xmodel "viewmodel_zombie_ptrs41_up".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs_ug".
Error: Could not load xmodel "weapon_zombie_ptrs41_up".
Error: Could not load xmodel "viewmodel_zombie_db_shotgun".
Error: Could not load fx "weapon/muzzleflashes/shotgunflash".
Error: Could not load fx "weapon/shellejects/shotgun_view".
Error: Could not load fx "weapon/shellejects/shotgun".
Error: Could not load xmodel "weapon_zombie_db_shotgun".
Error: Could not load material "hud_icon_double_barrel".
Error: Could not load fx "weapon/muzzleflashes/shotgunflash_ug".
Error: Could not load xmodel "weapon_zombie_db_shotgun_up".
Error: Could not load xmodel "viewmodel_zombie_trenchgun_rifle".
Error: Could not load xmodel "weapon_zombie_trenchgun_rifle".
Error: Could not load material "hud_icon_shotgun".
Error: Could not load xmodel "viewmodel_zombie_trenchgun_rifle_up".
Error: Could not load xmodel "weapon_zombie_trenchgun_rifle_up".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_30cal_bulletweap_view".
Error: Could not load fx "weapon/muzzleflashes/fx_30cal_bulletweap".
Error: Could not load xmodel "weapon_zombie_30cal_lmg".
Error: Could not load material "hud_icon_30cal".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg_up".
Error: Could not load xmodel "weapon_zombie_30cal_lmg_up".
Error: Could not load xmodel "viewmodel_zombie_fg42_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_fg42_view".
Error: Could not load fx "weapon/muzzleflashes/fx_fg42".
Error: Could not load xmodel "weapon_zombie_fg42_lmg".
Error: Could not load material "hud_icon_fg42".
Error: Could not load xmodel "viewmodel_zombie_fg42_lmg_up".
Error: Could not load xmodel "weapon_zombie_fg42_lmg_up".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_grenade".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_grenade_up".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck".
Error: Could not load fx "weapon/muzzleflashes/fx_rocket_launcher_exit".
Error: Could not load fx "weapon/muzzleflashes/fx_rocket_launcher_rear_exit".
Error: Could not load xmodel "weapon_zombie_panzerschreck".
Error: Could not load material "hud_icon_panzerschreck".
Error: Could not load xmodel "weapon_ger_panzershreck_rocket".
Error: Could not load fx "weapon/rocket/fx_trail_panzerfaust_geotrail".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck_up".
Error: Could not load xmodel "weapon_zombie_panzerschreck_up".
Error: Could not load fx "weapon/muzzleflashes/fx_flamethrower_view".
Error: Could not load fx "weapon/muzzleflashes/fx_flamethrower_world".
Error: Could not load material "hud_flamethrower_reticle".
Error: Could not load material "hud_icon_m2_flamethrower".
Error: Could not load material "gfx_flamethrower_drips".
Error: Could not load material "gfx_flamethrower_stream_fuel2".
Error: Could not load material "gfx_flamethrower_stream_fuel".
Error: Could not load xmodel "viewmodel_zombie_flamethrower_up".
Error: Could not load xmodel "weapon_zombie_flamethrower_up".
Error: Could not load xmodel "viewmodel_usa_tesla_gun".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_view".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_world".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_electric_bolt".
Error: Could not load xmodel "viewmodel_zombie_tesla_up".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_ug_view".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_ug_world".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_ug_elec_bolt".
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
No stats found, zeroing out stats buffer
Successfully wrote stats data
Successfully wrote backup stats data
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
Patchmaps:
Patchmaps: 0
Patchmaps: 0 0
Patchmaps: 0 0 0
Patchmaps: 0 0 0 0
Patchmaps: 0 0 0 0
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/nazi_zombie_displace.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 1059
Foliage: foliage model count = 1059 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 29912 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail".
Error: Could not load fx "misc/fx_zombie_zapper_powerbox_on".
Error: Could not load fx "misc/fx_zombie_electric_trap".
Error: Could not load fx "misc/fx_zombie_zapper_wall_control_on".
Error: Could not load fx "fx_zombie_light_elec_room_on".
Error: Could not load fx "env/electrical/fx_elec_player_md".
Error: Could not load fx "env/electrical/fx_elec_player_sm".
Error: Could not load fx "env/electrical/fx_elec_player_torso".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "maps/mp_maps/fx_mp_light_lamp".
Error: Could not load fx "maps/mp_maps/fx_mp_smoke_stack".
Error: Could not load fx "maps/mp_maps/fx_mp_elec_spark_fast_random".
Error: Could not load fx "misc/fx_zombie_elec_gen_idle".
Error: Could not load fx "maps/zombie/fx_zombie_moon_eclipse".
Error: Could not load fx "maps/zombie/fx_zombie_clock_hand".
Error: Could not load fx "maps/zombie/fx_zombie_elec_pole_terminal".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "bio/player/fx_footstep_water".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "misc/fx_zombie_grain_cloud".
Error: Could not load fx "env/fire/fx_fire_player_sm_1sec".
Error: Could not load fx "env/fire/fx_fire_player_md".
Error: Could not load fx "env/fire/fx_fire_player_torso".
Error: Could not load fx "harrys/fx_vulture_mist".
Error: Could not load fx "harrys/wunderfizz_spotlight_oneshot".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_rail_view".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view2".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view3".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_rail_view_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view2_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view3_ug".
Error: Could not load fx "impacts/fx_deathfx_bloodpool_view".
Error: Could not load fx "impacts/fx_deathfx_dogbite".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.29 seconds
Com_TouchMemory: 0 msec. Using sum: 1573968114
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 31344 1250
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface


Unhandled exception caught
Title: Re: The 115 Displacement
Post by: PlutoBro on March 19, 2016, 06:37:28 pm
Cocking up for me as well, but at least I got a screenshot :)

Tried it with & without T4M

(http://i.imgur.com/NvxXn3s.jpg)


Ouch, that is quiet the bit of stuff. Cooking up a 1.1 with as much as I can do to improve on these, half of those errors I don't even know why are there, I am only using harrys perks, soul boxes and I used the ugx script placer.

I installed T4M and it works fine with me, I guess the map packer might of screwed some things up, since I used zombiemodding's map packer, I guess with 1.1 I will try UGX's.

I am not sure when 1.1 will be out, since Harry's 4.0.0 perks are in and some bugs are being fixed, I am not sure if I wait for a 4.0.1 or I disable the broken perks and release when ready. I guess time will tell.

Thanks ped.  :alone: :rainbow: :D :D ;D
Title: Re: The 115 Displacement
Post by: Harry Bo21 on March 21, 2016, 09:15:41 am
Ouch, that is quiet the bit of stuff. Cooking up a 1.1 with as much as I can do to improve on these, half of those errors I don't even know why are there, I am only using harrys perks, soul boxes and I used the ugx script placer.

I installed T4M and it works fine with me, I guess the map packer might of screwed some things up, since I used zombiemodding's map packer, I guess with 1.1 I will try UGX's.

I am not sure when 1.1 will be out, since Harry's 4.0.0 perks are in and some bugs are being fixed, I am not sure if I wait for a 4.0.1 or I disable the broken perks and release when ready. I guess time will tell.

Thanks ped.  :alone: :rainbow: :D :D ;D
my update is out and my stuff will not work with the UGX mod
Title: Re: The 115 Displacement
Post by: death_reaper0 on March 21, 2016, 09:40:50 am
my update is out and my stuff will not work with the UGX mod
i dont think this uses the UGX mod, its just a normal mod
Title: Re: The 115 Displacement
Post by: Becks on March 21, 2016, 08:46:29 pm
Absolutely Amazing!, So much fun!, best map iv'e played in a while!
Keep it up!!
Also i have found 2 bugs :)
And i have 1 suggestion! :D

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdRqN2nN.jpg%3F1&hash=6adf9de22eef2c3b09df7a541e810ec1c2f901d5)


 
Title: Re: The 115 Displacement
Post by: PlutoBro on March 24, 2016, 11:00:15 pm
1.1 UPDATE COMING ON THE LONG EASTER WEEKEND (between 25th - 28th)

Now, since release I have been looking at ways to improve, and with videos, suggestions and messages I am cooking up a nice hot update that will be ready to serve on the easter holidays! Mainly updated some stuff, but a butt tonne of stuff is changed! People wanted more wall weapons.. And you're going to get them.

I don't want to say too much (just incase I am incorrect), but for those who were having crashing issues; this should hopefully fix that!
Title: Re: The 115 Displacement
Post by: Harry Bo21 on March 25, 2016, 12:08:56 am
1.1 UPDATE COMING ON THE LONG EASTER WEEKEND (between 25th - 28th)

Now, since release I have been looking at ways to improve, and with videos, suggestions and messages I am cooking up a nice hot update that will be ready to serve on the easter holidays! Mainly updated some stuff, but a butt tonne of stuff is changed! People wanted more wall weapons.. And you're going to get them.

I don't want to say too much (just incase I am incorrect), but for those who were having crashing issues; this should hopefully fix that!
max_scene_surfs is a error to do with something in the map file itself. Try and identify "where" it happens
Title: Re: The 115 Displacement
Post by: PlutoBro on March 27, 2016, 03:26:07 pm
About the 1.1 update:

All is going well, I have been busy at work with it, I recently took a day off to catch up with my outside life, but the progress is fast, and I am sure I will release the 1.1 update within my set time frame!

I am also 70% sure I have fixed the map issues which would crash upon launch, but if not there will be a 1.1.1 update of more attempts to fix it!



There's A LOT of stuff coming to 1.1 with amazing help from HarryBo21! The huge crash issue I was having was also fixed with help from Harry and MakeCents! More coming soon!
Title: Re: The 115 Displacement
Post by: MaxCarnage696 on March 28, 2016, 04:44:50 pm
About the 1.1 update:

All is going well, I have been busy at work with it, I recently took a day off to catch up with my outside life, but the progress is fast, and I am sure I will release the 1.1 update within my set time frame!

I am also 70% sure I have fixed the map issues which would crash upon launch, but if not there will be a 1.1.1 update of more attempts to fix it!



There's A LOT of stuff coming to 1.1 with amazing help from HarryBo21! The huge crash issue I was having was also fixed with help from Harry and MakeCents! More coming soon!
So are you going to be releasing the update today? Dying to play this map.
Title: Re: The 115 Displacement
Post by: PlutoBro on March 28, 2016, 08:27:50 pm
So are you going to be releasing the update today? Dying to play this map.

Sorry, there is a big pathing issue I have been trying to fix for the past 3 days. I hope to get it out within the next 16 hours, but this pathing issue is very annoying. I also am trying to fix some last minute issues, especially with some of the 'stuff' I added.

Sorry about the delay, but I feel like these issues can't be shipped unless they're fixed.

-Pluto
Title: Re: The 115 Displacement
Post by: MaxCarnage696 on March 28, 2016, 09:26:32 pm
Sorry, there is a big pathing issue I have been trying to fix for the past 3 days. I hope to get it out within the next 16 hours, but this pathing issue is very annoying. I also am trying to fix some last minute issues, especially with some of the 'stuff' I added.

Sorry about the delay, but I feel like these issues can't be shipped unless they're fixed.

-Pluto
That's no problem :). Take your time.
Title: Re: The 115 Displacement
Post by: PlutoBro on March 29, 2016, 04:37:50 pm
1.1.0 coming within the next 24 hours. There will most likely be a 1.1.1 to fix any more stuff. I have a tonne of ideas for my third map. I am going to be getting deep into it, as hopefully bo3 mod tools will be out soon. My question is how many will remain to play world at war???

:)
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: PlutoBro on March 31, 2016, 12:09:29 am
1.1.0 is live. Let me know if the crash is still there.
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: MajorPwnege01 on March 31, 2016, 02:30:51 am
Hey i found a bug, when you put the raygun in the pap machine it just gives you the default weapon
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: PlutoBro on March 31, 2016, 07:47:57 am
Hey i found a bug, when you put the raygun in the pap machine it just gives you the default weapon

Haha I just beefed the papd one up last night. Dang it! Thanks for telling me :)
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: harve99 on March 31, 2016, 09:45:18 am
I found a bug,when you start you get 50,000 points. Not sure if that was just me
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaFFTGSS.jpg&hash=59672313557a86b49798da2e285988ea4ea17edc)
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: JiffyNoodles on March 31, 2016, 01:35:28 pm
I found a bug,when you start you get 50,000 points. Not sure if that was just me
(http://i.imgur.com/aFFTGSS.jpg)
you have 500,000 points.
and yes, that's a minor bug.
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: PlutoBro on March 31, 2016, 02:21:08 pm
I FORGOT TO DISABLE DEBUG! OMG

Removed the download - uploading the debug disabled version to mediafire.

Granted if I don't fall asleep - a new live version will be available in the next hour. If I do fall asleep, unfortunately not for the next 9 hours. I will try my hardest but unfortunately I have lost soo much sleep to this map and to be able to catch up for the next week will be great.

I am already planning my next map, I have 6 different themes I could make it... But I feel some of them I am not powerful enough with radiant to create and would get a negative result from the community... I gotta think long and hard!



TL;DR:
Uploading disabled debug to mediafire, either be live between 1-9 hours depending if I fall asleep.

Have a good one,
- Pluto

Double Post Merge: March 31, 2016, 06:15:58 pm
1.1.0 is live without debug mode! Good luck and have fun!
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: harve99 on March 31, 2016, 05:39:47 pm
I am already planning my next map, I have 6 different themes I could make it... But I feel some of them I am not powerful enough with radiant to create and would get a negative result from the community... I gotta think long and hard!

I think any map is a good map,no matter how powerful. As long as I can kill zombies then I don't care! . Also yes that it is 500,000 points,clearly my counting needs some improvements
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: MaxCarnage696 on March 31, 2016, 09:37:54 pm
Could somebody please upload this to Mega? Mediafire is really slow for me
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: PlutoBro on April 01, 2016, 12:36:13 am
Could somebody please upload this to Mega? Mediafire is really slow for me

Sorry it said Mega wasn't an acceptable download source... I can't do it right now, if someone would like to they can drop it here or something
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: Harry Bo21 on April 01, 2016, 03:51:20 am
just wait for the download? Can we really not wait more than several minutes for a download that runs in the background?

Ludicrous to expect a mapper to completely reupload - which takes forever, just coz you dont want to wait more than 5 minutes for a download thats completely free...

watch a movie, leave it on while you sleep, go for a walk - you dont have to sit there and watch as it downloads
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: MaxCarnage696 on April 01, 2016, 03:53:05 pm
just wait for the download? Can we really not wait more than several minutes for a download that runs in the background?

Ludicrous to expect a mapper to completely reupload - which takes forever, just coz you dont want to wait more than 5 minutes for a download thats completely free...

watch a movie, leave it on while you sleep, go for a walk - you dont have to sit there and watch as it downloads
5 minutes..sure. I waited nearly an hour and a half for something that would usually take me 15-20 minutes ( I do not blame the mapper. More my own internet ).

Anyway I managed to upload it to Mega https://mega.nz/#!uNQT2BBA!Dp1qH_aERuVpK7omyYqXXB-MdkCpruMGxWVZktG-c8E
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: Harry Bo21 on April 01, 2016, 06:57:08 pm
5 minutes..sure. I waited nearly an hour and a half for something that would usually take me 15-20 minutes ( I do not blame the mapper. More my own internet ).

Anyway I managed to upload it to Mega https://mega.nz/#!uNQT2BBA!Dp1qH_aERuVpK7omyYqXXB-MdkCpruMGxWVZktG-c8E
5 minutes? An hour? Who "cares"

It's not like you can't go watch tv or browse the web for a hour or wait til the next day...

That's called "impatience" - and your proposed solution was to waste even more of the "mappers time" - which you would have to wait for him to...

A - see this message
B - get to his PC
C - possibly register to another file host
D - upload it
E - add the new link

The above - potentially over a day before the guy even sees this - or YOU could just hell I dunno, wait 1 measly hour...
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: Scobalula on April 02, 2016, 06:03:45 pm
Why is the map 390MB when practically everything, except Harry's perks and 2 or 3 guns I saw in the box and the Colt, is stock? :P Also maybe give option to Download bik, it's not worth another 200-300MB....

On to the map, it's not the worst, but a lot of bugs, found myself waiting for the round to end because some bastard wouldn't die outside the map, some like these, but there were more I couldn't find so I had to wait:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUNfUMdG.jpg&hash=3ee040a6673813a569beb5c4cf2262ede561d07b)

Also if you're in the top area spawners for dogs glitch out, I was lucky the mainframe dropped a nuke which ended the round...

Spoiler: click to open...
Who took my grenade launcher? :))

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvkXTrD6.jpg&hash=25c7c510629a0faf9913b22387436e67be97b04c)

Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: IosLordAaron on April 04, 2016, 09:19:27 pm
Hey guys, this may be a stupid question, but how do I update the map? I have the map before 1.1.0 but when I download and play the map I start off with the beginner's luck meaning the map didn't update.
Please forgive me I'm kinda new to custom zombies.
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: PlutoBro on April 05, 2016, 11:07:07 am
Hey guys, this may be a stupid question, but how do I update the map? I have the map before 1.1.0 but when I download and play the map I start off with the beginner's luck meaning the map didn't update.
Please forgive me I'm kinda new to custom zombies.

Hey mate, make sure you're launching The 115 Displacement "1.1.0" and not "1.0"
If this doesn't fix anything, locate to:
C:\Users\NAME\AppData\Local\Activision\CoDWaW\mods and either deleting any 115 displacement files or just reset the mod file.

Why is the map 390MB when practically everything, except Harry's perks and 2 or 3 guns I saw in the box and the Colt, is stock? :P Also maybe give option to Download bik, it's not worth another 200-300MB....

On to the map, it's not the worst, but a lot of bugs, found myself waiting for the round to end because some bastard wouldn't die outside the map, some like these, but there were more I couldn't find so I had to wait:

(http://i.imgur.com/UNfUMdG.jpg)

Also if you're in the top area spawners for dogs glitch out, I was lucky the mainframe dropped a nuke which ended the round...

Hey, sorry about the large file size. There is some stuff in there stopping anything, but there is also a .bik, which I might remove in the next download. Also the pathing is a known issue. One I have tried to solve. As well as the dogs, it probably has something to do with my misplacing of things, but you might have to wait a few days for another update, I am stuck with life issues atm.

5 minutes..sure. I waited nearly an hour and a half for something that would usually take me 15-20 minutes ( I do not blame the mapper. More my own internet ).

Anyway I managed to upload it to Mega https://mega.nz/#!uNQT2BBA!Dp1qH_aERuVpK7omyYqXXB-MdkCpruMGxWVZktG-c8E
Yeah, the file size is really big, but mediafire is a fast downloading service, and if it is slow for you,  it is possibly your internet connection (if using wifi, try connecting using ethernet?)

I will optimize some things for a smaller download size.
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: lbcrazydude on April 12, 2016, 12:14:25 am
Hi, even after downloading the updated version and deleting the old one i still get stuck at the loading screen. it crashes as the bar loads. I don't know what to do to get it fixed, can anyone help me?
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: dadadodo on April 12, 2016, 05:56:43 pm
Hi, even after downloading the updated version and deleting the old one i still get stuck at the loading screen. it crashes as the bar loads. I don't know what to do to get it fixed, can anyone help me?
same problem here when i downloaded the newer version it crash
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: PlutoBro on April 12, 2016, 06:25:42 pm
same problem here when i downloaded the newer version it crash
Hi, even after downloading the updated version and deleting the old one i still get stuck at the loading screen. it crashes as the bar loads. I don't know what to do to get it fixed, can anyone help me?

Try when at the main menu turning the graphics right down, playing with the graphics settings until you can get it working, since there is a bit of foliage at spawn.

Unfortunately I decided I won't be continuing updating this map, I lost some files which would break everything, so at its current state is how its going to stay. Sorry but enjoy!
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: lbcrazydude on April 13, 2016, 05:35:16 am
Try when at the main menu turning the graphics right down, playing with the graphics settings until you can get it working, since there is a bit of foliage at spawn.

Unfortunately I decided I won't be continuing updating this map, I lost some files which would break everything, so at its current state is how its going to stay. Sorry but enjoy!

Well that didn't work, im sad. Really wanted to try the map out, looked like it was a fun map to play.
Title: Re: [1.1.0] The 115 Displacement (LIVE)
Post by: PlutoBro on April 13, 2016, 12:29:49 pm
Well that didn't work, im sad. Really wanted to try the map out, looked like it was a fun map to play.

My apologizes it didn't work for you! :(