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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Update 1.1.1:
- Carpenter now repairs Zombie Shield's health
- Zombie Shield's health reduced from 35 to 30 due to Carpenter repair & gameplay reasons
- Fixed pathing issue by Pack-a-Punch area
- Added opening on platform in Boss Fight arena where you can dodge missiles in
- Fixed Powerup icon issue when picking up an active powerup
- Quick Revive parts now disappear properly when bought three times in Solo
- Fixed bug with Pack-a-Punch & Zombie Shield
- Fixed visual glitches that would happen, if you didn't own any DLCs
- Fixed round sounds cutting off sometimes
Update 1.1.0:
- New weapons/equipment added:
- World War 2 Blunderbuss
- Killing Floor 2 HX25
- Killing Floor 2 MKb.42(H) (replaces Black Ops 2 STG-44)
- Payday 2 Brenner 21 (replaces Black Ops 3 Dingo)
- Payday 2 Chimano 88 (replaces Infinite Warfare Hornet)
- World War 2 Sterling (replaces Infinite Warfare Trencher)
- Modern Warfare Remastered AK-74u (replaces Black Ops 2 AK74u)
- Upgradable Shockwave Claymores
- World War 2 N° 74 Grenades
- Extended Pack-a-Punch area, added more detailing on some bare areas & overall ambient changes added
- For a cheap price, you can now swap PaP camo on your weapon, except on Dual Wield weapons/Shockwave Claymores
- Multiple weapon changes, including:
- Multiple buffs/nerfs on weapons to work as they should, such as adjustments to firetimes, damages, hit location multipliers etc.
- Finetuned Miasma Device & its upgraded variants to strike a balance in power
- All weapons that were missing diving animations now have them
- Applied animation fixes on multiple weapons
- Added Battlefield 1 inspired sprinting/mantling/diving crosshairs & hitmarkers
- New muzzleflashes/crosshairs/sniper overlays added for almost all of the weapons
- Added regular ADS for Ranger due to gameplay/visual reasons
- Payday 2 reticles added for all of the PaP'd weapons with sights & their color changes depending on PaP camo
- Added new sounds for swapping weapons, dryfiring, shell ejects & Frag Grenade explosions
- Increased PaP'd shotgun effects' chances of happening (from 33% to 50%)
- Few PaP'd weapons have new names, new attachments &/or improved PaP camo placements now
- Fixed most of third person weapon bugs
- Added new Perk/Powerup icons
- Fixed an exploit with Shockwave Claymores & After Stock
- Added zombie count check on specific Main Quest-steps so you can do certain steps sooner (checks if next/current round is dog round and zombie count > 24 rather than just next/current dog round)
- Fixed a bug where rounds wouldn't continue if you finished Terminal Minigun-step during a dog round
- Some triggers now require you to hold down Use-button (longest time on a trigger is 1 second)
- Teleporter now works by just having all alive players on it
- Added more model variations for zombies
- Added looping music for Dog Rounds
- Doctor Faye's Round 2 quote only plays once on the first time it can be heard even after multiple restarts (does not save on game exit)
- Multiple visual/sound/optimization changes/additions on most of the Quests
- Increased souls required for Elemental Batteries during upgrade Quests & also in first Main Quest-step
- In Boss Fight, Boss cannot do same attack twice in a row anymore
- Mule Kick icon now moves up if you are holding the third weapon
- Fixed Minigun pickup glitch
- Crusader Zombie cannot affect more than five zombies during a taunt now & taunt has new effects for Crusader/taunted zombies
- Crusader Zombie cannot spawn during dog rounds anymore (but he can be alive during one)
- Added hitmarkers for when you can damage Crusader Zombie
- Electric Cherry can now trigger Electrifying Torment's Nova Crawler step
- Overall improvements on textures used in weapons, map's geo, prop models etc.
- Reworked a lot of HUD like Time Trial's timer, fonts etc.
- Added multiple new enemy spawns inside Terminal/Generator/PaP-areas
- Fixed some sounds being under wrong sound settings
- Added version numbering in main menu to remove confusion with what version you are running on
- Multiple other small misc bug fixes/additions
Update 1.0.1:
- Pause Menu now shows what Buildable Parts or other items you are missing/have gathered via text list
- Elemental Batteries are now purchasable after Quest is done, if no one has the current battery you are trying to buy
- Fixed gamebreaking issue when using Marshal 16's/AA-12 with Double Tap 2.0
- Fixed Nova Crawlers not spawning when having too many zombies alive during Miasma Upgrade Quests
- Fire Trap is now always one hit kill after half a second of getting ignited
- Moved "For The Damaged Coda" track under Music settings from SFX
- Takeo & Richtofen no longer revert to their dumb old selves when getting hit by a crawler
- Buffed Miasma Device's & all its upgraded variant's radiuses
- Buffed damage on Bane Gun 2.0 & Ranger
- Gave PaP'd MacTav-45 more ammo
- Few other small misc bug fixes
Update 1.0.2:
- Box lag seemingly fixed
- Bane Gun 2.0 now features new animation set to embrace the meme
- Miasma Device & all its upgraded variants now track ammo like Der Eisendrache's bows
- Miasma Device & all its upgraded variants now effect all zombies when they enter projectile's radius, not just one at a time
- Fire/Flinger Traps are also patched with above fix
- Buffed damage on Miasma Device to be one-hit kill until round 25 and upgraded variants have infinite damage
- Increased radius of soul portal in second step of Main Quest to work better with buffed radiuses of Miasma Device's upgraded variants from previous update
- Boss Fight's missile barrage attack now has 1-2 missile chance rather than 1-3, if you have more than two players
- Decreased fire time on MK32 & its PaP version (more on PaP version), & sprint times on Grease Gun
- Overall optimization on entities/performance
- Few other small misc bug fixes
Aye mate you don't know me so y don't you shut tf up ok buddy
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I'm having some trouble with this. I can't get the installer to work, every time I try to open it I keep getting a notification saying Windows prevented it from opening to keep my computer safe and there's no option to run it anyway. I downloaded the manual files but I can't seem to get the map to appear under the custom zombies maps in the menu, dunno if I'm putting the files in the wrong place, tried copy-pasting some stuff around but it's not working.
Sorry for being a leechy bastard as I rarely post here, but I wanna try this awesome-looking map out
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Sweet! On the 23rd I posted it would come out 3 days later, Here we are on the 26th and what do you know it actually did! I think I need to go buy a lottery ticket. I'm Downloading now and can't wait to try it out with some friends tonight. I know a lot of hard work went into this project. I congratulate you and everyone involved on the release. Now you can sit back, relax, and enjoy watching everyone play your map.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
So far, i'm loving this map, but there's one thing i'm currently annoyed with and it has to do wtih the EE. where or what or how do i get my grubby mits on the AA shell, i've scoured the entire map and i can't seem to find it. is it on a shalf somewhere do i dig it up, or what?
When Windows gives you notification, you should be able to click it to open where it stores info from deletion. Then you can just set the files to be non-dangerous and will put them where they should be in. If using Manual, you need to drop the folder inside root/mods and if you have Game_Mod installed properly with newest version, it should appear under Mods tab
Please give me beta access, I would LOVE to test CO-OP
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has permission to post map review topics in the Custom Map Reviews section of the forum. |
![]() Oil Rig Beta Access |