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MayroModz's Groups
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Last post by MayroModz - 4 hours ago
This file/folder contains a test mod that shows the ability for people to run multiple maps in a single mod.
 
Atm it's barebones and has the bare minimum but it should still get the point across and idea across on how to accomplish it on your own. It's fairly simple and doesn't involve anything special outside of just having multiple ff's ready to go. I haven't tested it with complicated mods or anything, just simple compiled maps.
 
Each map has its own name, description, and map-image and all images I used are located in the file/folder for people to learn from and use.
The fast files are large because I'm an idiot and because of that the file/folder is larger than normal. If you know how to reduce the size lmk but at the moment, it's a chunky boi.
 
Goodluck & Happy Downloading!
 
Link:
https://www.mediafire.com/file/vy936sb5q1n7ogd/multi_map_mod.zip/file
 
MMMMMMMIMAGE:
(Image removed from quote.)
This should be a feature incorporated in game_mod.
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SoapGamer123's Groups
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Last post by SoapGamer123 - 2 days ago
I just had one question. if I were to save a maps map_source and the folder into a different location, would I be able to uninstall bo3 and mod tools to regain some deleted base assets and then just copy over the backup files and such and have my map back? I've made an error that seems to be irreversible and I believe this to be the only way to fix the issue AND keep my 100 hours of progress. Any help would be GREATLY appreciated!
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matthewgp's Groups
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Last post by matthewgp - 2 days ago
I'have downloaded the " Additional War Effects " (awe) mod and loved the "bash" animations for some weapons. From what i know , they are already in stock game's files. Just not fully done (some of them are done fully)
 
I want to change the animations of melee of some weapons for my mod ; but i don't know to make it work. When i just change the anims in the weaponfile - like : "meleeAnim\viewmodel_thompson_melee\meleeChargeAnim\viewmodel_thompson_melee"
animation is not working properly ingame.
 
Can anyone help ?
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Box Map ELITE #1's Contact & Social Links
Last post by Box Map ELITE #1 - 2 days ago
First room styled map
 
credits:shippuden1592
 
 
 
www.mediafire.com

 
:facepalm:1
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oJubby's Groups
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Last post by oJubby - 3 days ago
FR means First room. The map is edited to where there's no box, no perks outside of quick revive, and only a pap machine. Doors do not function. It's just a challenge more some people enjoy so I figured I'd add it.
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John_Banana's Groups
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Last post by John_Banana - 4 days ago
Hey, I apologize about necro'ing, but I wanted to ask regarding about being able to disable the code for the screen shake and point sound effect when boarding windows so that it is similar to classic WaW. Coming from BO1 zombies, the minimal boarding effects of WaW were a breath of fresh air since they always made me dizzy as the group's usual window boarder. I know you mentioned that your work was open source, but I can't find the place to look for being able to turn it off.
 
Regardless, thank you for your fantastic contribution to the zombies community! Your mod is fantastic and it's a joy even for recent fans of WaW to experience.
No necroing here, this mod is still active. The point sound effect was always in WAW, my mod makes it like BO1 where you only hear it if you are actually earning points, so you actually hear the sound less in my mod than normal WAW if it was annoying you. As for the shake, it is as simple as deleting the "earthquake()' lines in the _zombiemode_blockers scripts in each of the four maps folders. This can be done by opening each remastered .iwd with winrar and finding the file and making sure it is saved/the .iwd is refreshed, don't technically need to recompile anything since I put all my scripts in the .iwds for easy access.
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RadRus's Groups
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Last post by RadRus - 4 days ago
Hey, I apologize about necro'ing, but I wanted to ask regarding about being able to disable the code for the screen shake and point sound effect when boarding windows so that it is similar to classic WaW. Coming from BO1 zombies, the minimal boarding effects of WaW were a breath of fresh air since they always made me dizzy as the group's usual window boarder. I know you mentioned that your work was open source, but I can't find the place to look for being able to turn it off.
 
Regardless, thank you for your fantastic contribution to the zombies community! Your mod is fantastic and it's a joy even for recent fans of WaW to experience.
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ville88's Groups
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Last post by ville88 - 4 days ago
my new fan map style prototype
hidden door trigger to open
explosive barrels
radio
magic box
WaW stock weapons Proto + ppsh


 
 
vk.com

 
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yaybeat's Groups
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Last post by yaybeat - 4 days ago
Hi here is my last map, it's a large, very vertical map, with lots of things to find to open doors and free your friends.
 
Mod free your friends
 
- No Dogs
- Big Maps
- Challenge (find items)
- False door
- Invisble door
- vertical Maps
 
https://mega.nz/folder/1jtUxJDL#20AbIDFgr6xgXsIF-IEU1A
 
 
The map will be in multi for the moment, when it is approved by the moderators I will put the classic version to be able to play in multi and solo in addition to the free mod your friends :)
 

 


Double Post Merge: June 17, 2024, 04:07:27 pm
Update
 
Hello ,here is the classic mod added to the Infernal Ascension map
 
Mod Classique
 
- No Dogs
- Big Maps
- Challenge (find items)
- False door
- Invisble door
- vertical Maps
 
https://mega.nz/folder/UjExTTyC#kTFK0hFO_jlXyPWyDJpjZg
:thumbsup-smiley:1
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RealVenomModz's Groups
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Last post by RealVenomModz - 4 days ago
Send it to me through private UGX messages, if they still exist.
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