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skullhead12's Groups
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Last post by skullhead12 - 3 hours ago

I have tried deleting lights, probes, fx, and even making a new copy of my map. If anyone knows how to fix this, please let me know. For some reason as well, the game just turns black. Thanks.
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Last post by RollingPotato64 - 1 day ago
Hey, there is a WaW custom zombies map called UFSO that i couldnt seem to find on this website so i was wondering if anyone had a link to it so I could play it. The map is shown in this video https://www.youtube.com/watch?v=qQZ5QphOGmA Thank you.
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Last post by jojo8624 - 2 days ago
Does anyone have a working download link for the missing weapon chalks (like the magnum, dp28, browning etc.)? All the links I've tried either redirect to a domain purchase or simply are removed from the download website (MEGA, Mediafire, etc.) Daedra's link that he posted is broken as well (https://www.ugx-mods.com/forum/mapping/12/reuploaded-missing-weapon-chalks/1199/).

I'd really appreciate it if anyone could send me a working link. Thanks
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Last post by Lots0bots - 2 days ago
what is the code name for the map,
so I can use cheats to change my Fov
 It's "deadfactory" the same name as in the mods list.
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AveSatanna's Groups
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Last post by AveSatanna - 2 days ago

Just a quick thank you :)
 
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Stiffy's Groups
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Last post by Stiffy - 2 days ago
How do i use this to open a door? 
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CircutStream 86's Contact & Social Links
Last post by CircutStream 86 - 2 days ago
I was making a power switch prefab and when i was trying to add the trigger i got an error saying failed to create entity. Can somebody help me fix this error from happening. 
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Last post by AveSatanna - 3 days ago

This was a really awesome zombies challenge map, its small and tight (thats what she said) and really really awesome. First of all that ppsh on the wall actually has sound! i HATE it when MAPS have no PPSH sound!, keep your purchases to a minimun if you can and save for the buyable ending! :D- cheers Picki for the map!
 
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Last post by Parahelion - 3 days ago
Hi! This is my first time posting on the UGX-Mods forum page and I'm super excited because this issue has been super confusing. 

Before I explain my problem I want to help you understand the layout of my map so you know what I'm dealing with. You start out in a house (start zone), then there are the suburbs (second zone) that the house you start in is located in. (The start zone has its own zone, then the suburbs has its own second zone). Lastly, when you turn on the power you can teleport to a farmhouse (third zone). The farmhouse is right by the suburbs but is separated by a wall and trees.

So. My issue is that I am stuck using a script_flag on a blockade that you have to buy before turning on the power so you can teleport because if you teleport without turning on the trigger you will die because the third zone isn't unlocked. but what sucks is that zombies spawn in the third zone while I'm in the second zone so I have to teleport all the way to the third zone to kill off the last 3-4 zombies. I have figured out that If I go to my mapname.gsc and put true after the open_third_zone, the zombies will not spawn in the second zone while I'm in the third zone unless I was already in the second zone and some zombies spawn. What I wanted to figure out was how to have zombies not spawn in the third zone after purchasing the blockade. My idea was to have the zombies despawn and respawn if they aren't near the player.

But how do I do that? What should I do?
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Last post by alain - 4 days ago
does this map will be realese or the project has been abandoned ?

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