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GarthVader45's Groups
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Last post by GarthVader45 - 3 hours ago
most things like sound aliases and buying weapons are broken
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patrickchauvin's Contact & Social Links
Last post by patrickchauvin - 4 hours ago
Amazing Map :)
+ 1 respect for you
Thank you
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johndoe's Groups
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Last post by johndoe - 17 hours ago
In WaW's engine, models are lit relative to their origin point (the blue box you can see in the 3d/2d panels). If they go through a brush, the light they receive will come directly from the skybox, so they won't look as bright or dark as the other objects around them. In order to fix that problem, you should avoid making them go through brushes in any direction possible. If you feel like you have to place a model in that fashion, you need to cover the origin of the model with some brushes so it won't receive any light from the outside of the map at all.

Bad practice


Good practice
:bman2:1
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codmoddd1234's Groups
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Last post by codmoddd1234 - 2 days ago

Add a specular map.
Make the spec map darker if it looks wet ingame.
Check "berlin_wood_beam" xmodel spec map for an example of darkness.
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Clippy95's Groups
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Last post by Clippy95 - 2 days ago
Excuse me, is "Albtraume" your product?
(Image removed from quote.)
 It's not, it's made by Gunoftruth
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fanmagic's Groups
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Last post by fanmagic - 2 days ago
Hey guys,
I am working on an Orignis styled map since some months now and I decided to port over some models from BO2. Unfortuanally I have some issues with them. I've ported them with Wraith and converted them with AssMan to WaW and everything worked fine. But when I look at them ingame they don't work with the light correctly. Maybe I did a mistake while converting and I hope one of u guys know how to fix it.



The model gets fully lights out and the light don't fade on the model.



It happens to all of my ported models like these sandbags.


Model settings


Material settings

In Radiant I set up my worldspawn corecctly, the sun is working. I placed the lightgrid and lightgrid sky volumes, I placed a skybox model and reflection probes and the map is fully surrounded by a caulk box with a sky texture. I switched the ported models to stock WaW models and it works fine, so I think it is a problem with the converted models. Any help or advise is greatly appreciated. Thanks :)
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QZYMYa's Groups
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Last post by QZYMYa - 2 days ago
As Clippy mentioned, there are no more updates coming out, 1.1.1 is the final version of the map as I've moved onto BO3 fully now. Person who's been saying there was going to be one must really like the map to want more :99:
It is not, but that's hilarious, wtf happened and how
 That's a map that I saw in Baidu forum. This map is small but good.
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Capt_Halvorsen's Contact & Social Links
Last post by Capt_Halvorsen - 3 days ago
Hey.
I would like to know if there is a way to disable the ""invisible flame zombie boss"" on kino der toten.
The game freezes 5/10 times when that zombie is killed. I know u mentioned a possible fix for that in 1.4(not totally sure). However its stil freezing on kino der totet, which is the map me and my friends plays exclusively xD
 
I would trie to fix it myself but i dont know how to repack .FF files or even if it works.

Anyways, thx for the mod :)
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HitmanVere's Groups
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Last post by HitmanVere - 3 days ago
Yo I've been hearing around town that there's a...... how'd you say it..... UPDATE?! Yeah, that sounds right, and Update goin around.

I happen to be talkin bout the Perish 1.1.2 Update, one of my pals said they heard about it or whatever. Anyone got any details or news?
 As Clippy mentioned, there are no more updates coming out, 1.1.1 is the final version of the map as I've moved onto BO3 fully now. Person who's been saying there was going to be one must really like the map to want more :99:

Excuse me, is "Albtraume" your product?
(Image removed from quote.)
It is not, but that's hilarious, wtf happened and how
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buzegga's Groups
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Last post by buzegga - 3 days ago
Is it possible to edit 
Nacht der Untoten to add a way to buy a sentry gun? Or are the sentries/turrets added in UGX 1.1 only for BO3? 


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