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Bac0NM0nst3r's Groups
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Last post by Bac0NM0nst3r - 31 minutes ago
Hello, i recently added in a custom powerup into my map by breaking someone else's custom power up (whoops). It works fine, but i would like to make the player say the quote as if the player picked up a max ammo powerup when they picl up my custom power up. How would i go about doing that? 
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Last post by Ascended Zombie - 8 days ago
Our full playthrough here: https://www.youtube.com/watch?v=5LNLfPTlTbc&ab_channel=AscendedZombie Thank you for the new map release  @Philky101
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Last post by mala15 - 8 days ago
I`m sorry, you can`t. I had to disable it because of highly custom gameplay. 

I`m happy to see people still play Grid Lock though! :)  
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Last post by gympie6 - 10 days ago
which message(s) shows up multiple times?

Do you still need help with the "PlaySound" function?
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Last post by Ascended Zombie - 10 days ago
Our full playthrough here: https://www.youtube.com/watch?v=iOZsTO0BAUM&ab_channel=AscendedZombie Thank you for the new map release  @gympie6
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Last post by treyhexagon - 11 days ago
i been working on a map off and on when i have time been months since ive done anything to it but started working on it again to practice coding, will admit not the best at it i never took a class or anything so here is the issue i have, was working on a music easter egg and a few months ago had it working flawlessly but went back in and did some work on the map in radiant recompiled and did a test now the egg is broken a few issues the song does not play and one one of the two eggs it displays the message 3 times it should only display once it appears aside from that the code is fine no errors i tried a few things but nothing fixed it and hit a wall so here is the code i have the second egg playsound different just as a test to see if any changes so just ignore the difference ill copy and past the stuff i did below


thread not_egg_1();
    thread not_egg_2();
    thread not_egg_3();
    thread not_egg_4();
    thread not_egg_5();
    thread egg2_test0();
    thread egg2_test1();
    thread egg2_test2();
    level.not_egg_count = 0;
    level.egg_test_count = 0;

not_egg_1()
{
not_egg1_trig = getEnt ("object1","targetname");
not_egg1_model = getEnt ("model1","targetname");
not_egg1_trig waittill ("trigger");
not_egg1_trig Delete();
not_egg1_model Delete();

level.not_egg_count ++;
iPrintLnBold("This Is Not An Easter Egg!!");
wait(5);
if (level.not_egg_count == 5)
  {
level thread not_egg_finished();
  }
}


not_egg_2()
{

not_egg2_trig = getEnt ("object2","targetname");
not_egg2_model = getEnt ("model2","targetname");
not_egg2_trig waittill ("trigger");
not_egg2_trig Delete();
not_egg2_model Delete();

level.not_egg_count ++;
iPrintLnBold("Whoops, Forgot the Message");
wait(5);
if (level.not_egg_count == 5)
{
level thread not_egg_finished();
}
}
not_egg_3()
{

not_egg3_trig = getEnt ("object3","targetname");
not_egg3_model = getEnt ("model3","targetname");
not_egg3_trig waittill ("trigger");
not_egg3_trig Delete();
not_egg3_model Delete();

level.not_egg_count ++;
iPrintLnBold("Keep trying You Won't Find Anything!!");
wait(5);
if (level.not_egg_count == 5)
{
level thread not_egg_finished();
}
}

not_egg_4()
{

not_egg4_trig = getEnt ("object4","targetname");
not_egg4_model = getEnt ("model4","targetname");
not_egg4_trig waittill ("trigger");
not_egg4_trig Delete();
not_egg4_model Delete();

level.not_egg_count ++;
iPrintLnBold("HUH?");
wait(5);
if (level.not_egg_count == 5)
{
level thread not_egg_finished();
}
}

not_egg_5()
{

not_egg5_trig = getEnt ("object5","targetname");
not_egg5_model = getEnt ("model5","targetname");
not_egg5_trig waittill ("trigger");
not_egg5_trig Delete();
not_egg5_model Delete();

level.not_egg_count ++;
iPrintLnBold("Keep trying You Won't Find Anything!!");
wait(5);
if (level.not_egg_count == 5)
{
level thread not_egg_finished();
}
}


//The Egg Has Been Completed So Now Do Something
not_egg_finished()
{
           players = getPlayers();   
    for(i = 0; i < players.size; i++)
  {
  players
playSound("minorprofets" , "MITH" );
     players
iPrintLnBold("The Minor Prophets");
wait(5);
    players
iPrintLnBold("Haste The Day");
}
}

//music egg 2 test code
egg2_test0()
{
egg2_test0_trig = getEnt ("object6","targetname");
egg2_test0_model = getEnt ("model6","targetname");
egg2_test0_trig waittill ("trigger");
egg2_test0_trig Delete();
egg2_test0_model Delete();
level.egg_test_count ++;
iPrintLnBold("This Is Not An Easter Egg!!");
wait(5);
if (level.egg_test_count  == 3)
  {
level thread egg2_end();
  }


}
egg2_test1()
{
egg2_test1_trig = getEnt ("object7","targetname");
egg2_test1_model = getEnt ("model7","targetname");
egg2_test1_trig waittill ("trigger");
egg2_test1_trig Delete();
egg2_test1_model Delete();
level.egg_test_count ++;
iPrintLnBold("This Is Not An Easter Egg!!");
wait(5);
if (level.egg_test_count  == 3)
  {
level thread egg2_end();
  }

}
egg2_test2()
{
egg2_test2_trig = getEnt ("object8","targetname");
egg2_test2_model = getEnt ("model8","targetname");
egg2_test2_trig waittill ("trigger");
egg2_test2_trig Delete();
egg2_test2_model Delete();
level.egg_test_count ++;
iPrintLnBold("This Is Not An Easter Egg!!");
wait(5);
if (level.egg_test_count  == 3)
  {
level thread egg2_end();
  }

}

egg2_end()
{
         players = getPlayers();   
    for(v = 0; v < players.size; v++)
  {
  players[v] playSound("Dystopia");
    wait(5);
players[v] iPrintLnBold("Dystopia");
wait(5);
    players[v] iPrintLnBold("Megadeth");
}

}
is there something in this code that isnt correct that im missing or is the playsound set up wrong i do have 2 sounds in the alias i used the header from asylum and the first music line for the intro and modified it to reflect the songs i added and location again below

name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig


MITH,song\Dystopia.wav,,,1,1,,,,,,,music,,,,,,,,,,2d,streamed,,,,,,,,,,music_all,,,,,,0,,,,,,100,100,0.25,1,,
MITH,song\minorprofets.wav,,,1,1,,,,,,,music,,,,,,,,,,2d,streamed,,,,,,,,,,music_all,,,,,,0,,,,,,100,100,0.25,1,,

audio files are signed 16bit pcm using audacity and have all tags cleared as directed

any help would be great im lost on what else to do




Double Post Merge: October 12, 2020, 11:52:11 pm
fixed the above issue but now have a much more annoying one for some odd reason some iPrintlnbold messages pop up multiple times instead of the 1 time they should and the music plays but does more or less the same thing it starts the track about 3 times a few seconds apart and sounds aweful any ideas on why this may be happening

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Last post by XxproxX25 - 12 days ago
This is my checklist when I add new weapons to the mod:
  • Added to the modbuilder?: weapon,sp/NAME
  • weapon checked in the modbuilder?
  • Added in _zombiemode_weapons?: add_zombie_weapon( "NAME",  "PRICETAG",   PRICE,    "VOICEOVER",   0 );
  • Added in _dlc3?: include_weapon( "NAME" );
  • (Optional) Upgraded too?: include_weapon( "NAME", false );
i found the bug accidentally i added the _upgraded end to another weapon in dlc3_code.gsc so i got the bug. thanks for the help :)
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Last post by Ascended Zombie - 12 days ago
Here is our full playthrough: https://www.youtube.com/watch?v=UUZ3mcodpQg&ab_channel=AscendedZombie We opened the secret room with wunderfizz by shooting all the targets. We also built the scavenger, found all the discs,  got the key, and found the buyable ending:) One bug that we did experience was that the two players, not host, spawned in the match without a weapon and could not knife. They had no way to make points so we had to come up with a plan on that one. Thank you for the new map release  @pmr4    
 
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Last post by AveSatanna - 12 days ago
https://www.youtube.com/watch?v=qDqLdFsdSTY

Double Post Merge: October 12, 2020, 07:54:31 am
Also I would like to add that this section is not the correct place to post for help, which is why you probably haven't found anyone helping you. If you do want help you should post in the "Help" sections.
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Last post by Arctic Traxx - 13 days ago
I am just starting out map building and in Radiant I have a more recent save open of my map open. However, when I go to the launcher and build mod then compile, an older save launches. How do I fix this?

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