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Last post by ZombieSteven - 3 hours ago
You need to place reflection_probe 's in all the rooms you have.
 
Open radiant, right mouse click on the grid view to see the probe.
This worked but since I only had one room I'll elaborate for anyone who might see this thread in the future: 
You need to place reflection probes anywhere the first one doesn't reach - even if it's in the same room. Whether it be under something or behind something.
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Last post by shippuden1592 - 3 hours ago
Im using the Zapgun and the babygun but it also happened with the FreezeGun and the Wunderwaffe
 
basicly every infinite damage wonder weapon
 
k works now :D
 
In all your wonderweapons add this line of code. Of are the others #include
#include maps\shippuden_utility;
In each of your wonder weapon (gsc) files look for a line similar to this:
for ( i = 0; i < zombies.size; i++ )
Sometimes I replace the letter i with the letters k or p.
But look for something similar to this line. In some codes there may be more than one. And under the brace ({) add this:
    if( Is_Boss( zombies[i] ) )
    {
        continue;
    }
It should be like this:
    for ( i = 0; i < zombies.size; i++ )
    {
        if ( Is_Boss( zombies[i] ) )
        {
            continue;
        }

        if ( !IsDefined( zombies[i] ) || !IsAlive( zombies[i] ) )
        {
            // guy died on us
            continue;
        }
       
        .
        .
        .
Remember to change the letter i inside the sentence: "if ( Is_Boss( zombies) )" to the letter used in this line: "for ( i = 0; i < zombies.size; i++ )"
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Last post by gympie6 - 4 hours ago
You need to place reflection_probe 's in all the rooms you have.
 
Open radiant, right mouse click on the grid view to see the probe.
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Last post by Smol - 9 hours ago
I have this issue too but what sometimes happens is when you continue on your map (or recompile idk) it seems to fix it sometimes
 
Sry this is all i can give you on the way maybe someone konws what to do against it
 
-Smol
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Last post by ZombieSteven - 24 hours ago
Hello, I'm having a bit of a problem as I work on my first ever zombies map - I haven't added anything custom but I've noticed that some textures in the map are tinted red for some reason; and before you ask yes I have a reflection probe and light grid volume aswell as a skybox with the worldspawn values copy/pasted from Der Riese.
 
I'm honestly stumped as to what causes this issue as I can't find anyone experiencing this on this site, if anyone can help it'd be greatly appreciated! Below are pictures for reference.
 
pic4
 
 
pic2
 
pic3 height=348
 

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Last post by Numan - 1 day ago
Monschault Sanctuary
 
A Piece of hidden history, buried by time.
 
Map Download Link
 

 
_________________________
 
- Black Ops 1 Weapons.
- Original(Classic) Zombies Asthetic.
- Nacht Size Map. (1-2 Players recommended.)
- Verruckt Style.
_________________________
 

 
Credits:
 
TheSkyeLord - Black Ops 1 Weapons
Gympie5 - General Scripting Help
 
More Images





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Last post by Smol - 1 day ago
Thanks NGcaudle
 
Nice to hear that you liked the map :D
I appreciate your help I will message you on discord if I need help or message me if you have a suggestion
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Last post by NGcaudle - 1 day ago
I had a great time playing this map, Want to add me on discord and maybe I can help you with another update >:D  NG [Modder]#4138
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Last post by Their - 2 days ago
@shippuden1592
 
I published a video showing the glitches you have missed. i love making glitch videos on these type of stuff, so i will keep checking as you update the map.
Map Version in Video is: V1.6
 
 

 
 
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Last post by Smol - 3 days ago
Only 16 than I was higher than you :D
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