Recent Posts

Last post by sciencrdafish - 2 days ago
Thank you so much for posting this! Ive always wondered how Kino was oriignally suppose to play :>
Last post by sadsht - 2 days ago
I've been able to fix this, go into your _loadout.gsc and uncomment the add_weapon and add your custom weapon there and leave the rest commented out. it should look like this : _loadout.gsc
Your _zombiemode_perks.gsc should look like this: _zombiemode-perks.gsc
I had your same issues and was about to uninstall the perks but after hours of messing with it I have found that is the way you need to set it up in order to get custom start weapons to work without that bug happening. I believe it messes with the initial loadout causing the engine to for some reason believe you only have 1 weapon slot.

EDIT: I've found using the vanilla scripts files with my fix will work but it will break the mystery box from moving locations. using the sniperbolts scripts will cause the gun slot bug again. I'll see if I can find a fix.
Your _zombiemode_perks.gsc should look like this: _zombiemode-perks.gsc
I had your same issues and was about to uninstall the perks but after hours of messing with it I have found that is the way you need to set it up in order to get custom start weapons to work without that bug happening. I believe it messes with the initial loadout causing the engine to for some reason believe you only have 1 weapon slot.
EDIT: I've found using the vanilla scripts files with my fix will work but it will break the mystery box from moving locations. using the sniperbolts scripts will cause the gun slot bug again. I'll see if I can find a fix.

Last post by Homerjay42 - 2 days ago
Hey yo, cool map, but I didn't find the Flytrap, can you tell where it is please ?
thx I appreciate it!!!!!
the flytrap is behind that curtain you need to raise. if you look next to the teleporter to the right you'll see a control panel, it might be a little hard to notice due to how far it but it's there. just shoot it with a papped weapon and the flytrap activates
:+1:1

Last post by Fromage Dexter - 2 days ago
Hey yo, cool map, but I didn't find the Flytrap, can you tell where it is please ?

Last post by Die_Glocke - 2 days ago
"Did a quick playthrough, and here are some of my thoughts.
/Detailing is good, but imperfect. Many rooms felt empty, or not sufficiently fleshed out.
Because the rooms are small, I didn't want to stack it full of furniture otherwise it'd be too tight to walk around. When I tried adding furniture etc, I came across issues with the zombies glitching out as the space wasn't wide enough for them.
-Pacing isn't great. First room is with an M1A1, and a door for 2000. I figure for 2000 points there'll be something decent behind that door. There wasn't. There was a G43, which is even worse than the M1A1, and a door for 3000. This felt more irritating and senseless than it did challenging, especially because opening a new area should mean opening a new area, and not really opening a janitor's closet.
Agreed, but it was more for the co-op element as there are 2 player spawns in either of the starting rooms. It's not really made for solo play.
+The idea behind the map was good, and I definitely think there's a good foundation to build on here.
+I really liked a lot of the sound effects, such as the ambient music, and the main menu theme.
-I'm generally opposed to buyable endings, because what's the point of replaying something you've beaten?
To be honest, I only went for a buyable ending as a friend recommended it.
All in all, I'd say it's like a...6/10. There's room for improvement, and it's a good concept that I think you should continue to fine tune. Specifically you should seek to fine tune the balancing and the detail.
What other maps have you made? I feel like I played something else in the past that you might have made.
Nazi Zombie Forschung, about 13 years ago
Feedback much appreciated :-)
So, you can make the rooms feel more crowded without actually making them much more crowded. An example would be putting carpeting on the floor, or a blood splatter on the wall, or a portrait on a wall, or a coat hanger in a corner. You don't actually have to make the room more crowded...you just have to visually trick the person looking into thinking it's more crowded than it really is.

Last post by Homerjay42 - 3 days ago
Extra WAW Weapons for BO1
since bo1 has most waw weapons from zombies with just a few missing, it would be fair to make the rest more available (I didn't include the panzerschreck or the flamethrower since they're already in the bo1 game files)
everything is included, materials, models, anims, sounds & soundaliases





also, these weapons use the pap models ported from waw so the bo1 pap camo won't be applied
on top of that I didn't port the world models from waw for the papped versions of these weapons except the colt45, meaning when upgraded the world model is the same
I left install instruction in the folder with this download (sorry if they're not clear enough)
if you have any issues let me know and I'll do my best
anyway, that's all, hope some people can enjoy using this!!!
www.mediafire.com

Last post by Homerjay42 - 3 days ago
i understand the "kino" part but what is Kleines
it means small in german, so "small cinema" since it's kind of like a smaller version of kino. I used translate so it may be wrong and I couldn't really think of a better name

Last post by Homerjay42 - 4 days ago
KLEINES KINO v1.2
This map took me 4 days to make... so don't look for super great detail/quality with this map, however I did try to make it fun and I tried to make it harder than my other maps while still being round based
This is a small-medium sized map having a theme based off kino der toten, and maybe a little der riese. This map also uses the waw weapon mod I made so expect only waw weapons (full weapon list below)
I didn't know what to name this so I named it small cinema in german (Kinless Kino) since this map is sort of like a smaller version of kino der toten
Update v1.1: made some small changes to the map; improved clipping for pap room, power room and one of the teleporters, along with some other small changes
Update v1.2: added specular map textures to the .357, flamethrower, & panzerschreck. also added the m1 garand to the box (I didn't know it wasn't in)
Credits
shippuden1592 - for the soulbox script
NGcaudle - buyable ending
alaurenc9 - for the power door script
Aidan - for the kino teleporter script (used for the buyable ending)
Features
- Der Riese Teleporters that opens up pap
- WAW Weapons
- Buyable teleporter ending for 70k
- small easter egg quest to unlock the buyable ending
- easter egg song
(the ee song is Them Bones by Alice in Chains... so copyright alert)
- flytrap easter egg from der riese
- some other easter eggs
- Waffe & Thundergun for wonder weapons
shippuden1592 - for the soulbox script
NGcaudle - buyable ending
alaurenc9 - for the power door script
Aidan - for the kino teleporter script (used for the buyable ending)
Features
- Der Riese Teleporters that opens up pap
- WAW Weapons
- Buyable teleporter ending for 70k
- small easter egg quest to unlock the buyable ending
- easter egg song
(the ee song is Them Bones by Alice in Chains... so copyright alert)
- flytrap easter egg from der riese
- some other easter eggs
- Waffe & Thundergun for wonder weapons
ee steps
this ee isn't complicated whatsoever and can be done without needing this step by step guide.
- power
- open the curtain
- activate the flytrap ee
- find the 3 creatures
- feed 50 souls to each teleporter
- buy the ending for 70k lmao
- power
- open the curtain
- activate the flytrap ee
- find the 3 creatures
- feed 50 souls to each teleporter
- buy the ending for 70k lmao
[close]






Weapon List:
PPSH
SVT40
TYPE 100
ARISAKA
THOMPSON
STG 44
TRENCH GUN
PTRS 41
PANZERSCHREK
M1 GARAND
M1 CARBINE
KAR98K
FG42
GEWEHR43
M2 FLAMETHROWER
DOUBLEBARREL
DOUBLEBARREL-SAWED
BAR
BROWNING
TOKAREVTT30
MP40 (WAW)
MG42
.357 MAGNUM
M1911 (WAW)
WUNDERWAFFE
THUNDERGUN
(I've also buffed a decent amount of these weapons with some being more noticeable than others)
The zip for this map has 2 folders: one called "KLEINES_KINO" and "KLEINES_KINO_Classic" the classic one uses the ultimus crew quotes and viewhands, the other uses the custom viewhands I use in my maps along with no voice quotes
let me know if this map has any issues and I'll do my best to fix them, I hope I won't have to update this map at all.