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Last post by HitmanVere - 11 hours ago
Updated most of the stuff with the HUD, now has proper alignments, colors, transparencies and glow. Well, as close as I can get at least without having ripped textures and such, lmao (Also using Giant as test map, hence why screenshot is taken in that)

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broken avatar :(
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Last post by AustinFF - 24 hours ago
Code: cs
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu".
Error: Could not load material "blank".
Error: Could not load material "waypoint_targetneutral".
Error: Could not load material "waypoint_capture".
Error: Could not load material "waypoint_defend".
Error: Could not load material "ugxm_maxammo".
      dvar set r_watersim_windDir 0
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 17)
 clientscripts\_utility::setFootstepEffect( "asphalt",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
****** script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 18)
 clientscripts\_utility::setFootstepEffect( "brick",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 19)
 clientscripts\_utility::setFootstepEffect( "carpet",     LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 20)
 clientscripts\_utility::setFootstepEffect( "cloth",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 21)
 clientscripts\_utility::setFootstepEffect( "concrete",   LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 22)
 clientscripts\_utility::setFootstepEffect( "dirt",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 23)
 clientscripts\_utility::setFootstepEffect( "foliage",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 24)
 clientscripts\_utility::setFootstepEffect( "gravel",     LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 25)
 clientscripts\_utility::setFootstepEffect( "grass",      LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 26)
 clientscripts\_utility::setFootstepEffect( "metal",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_mud - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 27)
 clientscripts\_utility::setFootstepEffect( "mud",        LoadFx( "bio/player/fx_footstep_mud" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 28)
 clientscripts\_utility::setFootstepEffect( "paper",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 29)
 clientscripts\_utility::setFootstepEffect( "plaster",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 30)
 clientscripts\_utility::setFootstepEffect( "rock",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 31)
 clientscripts\_utility::setFootstepEffect( "sand",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_water - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 32)
 clientscripts\_utility::setFootstepEffect( "water",      LoadFx( "bio/player/fx_footstep_water" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 33)
 clientscripts\_utility::setFootstepEffect( "wood",       LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_powerbox_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 40)
 level._effect["zapper_fx"]                 = loadfx("misc/fx_zombie_zapper_powerbox_on");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_wall_control_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 41)
 level._effect["zapper_wall"]               = loadfx("misc/fx_zombie_zapper_wall_control_on");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_green - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 44)
 level._effect["zapper_light_ready"]        = loadfx("maps/zombie/fx_zombie_light_glow_green");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_red - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 45)
 level._effect["zapper_light_notready"]     = loadfx("maps/zombie/fx_zombie_light_glow_red");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_eye_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 49)
 level._effect["eye_glow"]                  = LoadFx( "misc/fx_zombie_eye_single" );
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_powerbox_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 66)
  level._effect["zapper_fx"]                 = loadfx("misc/fx_zombie_zapper_powerbox_on");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_wall_control_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 67)
  level._effect["zapper_wall"]               = loadfx("misc/fx_zombie_zapper_wall_control_on");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_green - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 70)
  level._effect["zapper_light_ready"]        = loadfx("maps/zombie/fx_zombie_light_glow_green");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_red - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 71)
  level._effect["zapper_light_notready"]     = loadfx("maps/zombie/fx_zombie_light_glow_red");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_eye_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 75)
  level._effect["eye_glow"]                  = LoadFx( "misc/fx_zombie_eye_single" );
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();   
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect env/weather/fx_snow_blizzard_intense - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/warehouse.csc', line 41)
 level._effect["snow_thick"] = LoadFx( "env/weather/fx_snow_blizzard_intense" );
                               *
Error: called from:
(file 'clientscripts/dlc3_code.csc', line 87)
  [[level.DLC3_Client.myFX]]();
                      *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_beam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 91)
 level._effect["transporter_beam"]              = loadfx("maps/zombie/fx_transporter_beam");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_pad_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 92)
 level._effect["transporter_pad_start"]        = loadfx("maps/zombie/fx_transporter_pad_start");
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 93)
 level._effect["transporter_start"]            = loadfx("maps/zombie/fx_transporter_start"); 
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_ambient - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 94)
 level._effect["transporter_ambient"]          = loadfx("maps/zombie/fx_transporter_ambient"); 
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_link_all - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 95)
 level._effect["zombie_mainframe_link_all"]    = loadfx("maps/zombie/fx_zombie_mainframe_link_all");
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_link_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 96)
 level._effect["zombie_mainframe_link_single"]   = loadfx("maps/zombie/fx_zombie_mainframe_link_single");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_linked - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 97)
 level._effect["zombie_mainframe_linked"]       = loadfx("maps/zombie/fx_zombie_mainframe_linked");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_beam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 98)
 level._effect["zombie_mainframe_beam"]         = loadfx("maps/zombie/fx_zombie_mainframe_beam");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_flat - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 99)
 level._effect["zombie_mainframe_flat"]         = loadfx("maps/zombie/fx_zombie_mainframe_flat"); 
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_flat_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 100)
 level._effect["zombie_mainframe_flat_start"]    = loadfx("maps/zombie/fx_zombie_mainframe_flat_start"); 
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_beam_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 101)
 level._effect["zombie_mainframe_beam_start"]    = loadfx("maps/zombie/fx_zombie_mainframe_beam_start"); 
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_flashback_american - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 102)
 level._effect["zombie_flashback_american"]      = loadfx("maps/zombie/fx_zombie_flashback_american"); 
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect destructibles/fx_dest_fire_vert - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 103)
 level._effect["gasfire2"]                     = LoadFx("destructibles/fx_dest_fire_vert");
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_light_lamp - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 104)
 level._effect["mp_light_lamp"]                  = Loadfx("maps/mp_maps/fx_mp_light_lamp");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_difference - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 105)
 level._effect["zombie_difference"]              = loadfx("maps/zombie/fx_zombie_difference");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_steam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 106)
 level._effect["zombie_mainframe_steam"]          = loadfx("maps/zombie/fx_zombie_mainframe_steam");
                                                    *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_heat_sink - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 107)
 level._effect["zombie_heat_sink"]                = loadfx("maps/zombie/fx_zombie_heat_sink");
                                                    *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_smoke_stack - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 108)
 level._effect["mp_smoke_stack"]                = loadfx("maps/mp_maps/fx_mp_smoke_stack");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_elec_spark_fast_random - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 109)
 level._effect["mp_elec_spark_fast_random"]      = loadfx("maps/mp_maps/fx_mp_elec_spark_fast_random");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_elec_gen_idle - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 110)
 level._effect["zombie_elec_gen_idle"]          = loadfx("misc/fx_zombie_elec_gen_idle");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_moon_eclipse - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 111)
 level._effect["zombie_moon_eclipse"]            = loadfx("maps/zombie/fx_zombie_moon_eclipse");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_clock_hand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 112)
 level._effect["zombie_clock_hand"]              = loadfx("maps/zombie/fx_zombie_clock_hand");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_elec_pole_terminal - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 113)
 level._effect["zombie_elec_pole_terminal"]      = loadfx("maps/zombie/fx_zombie_elec_pole_terminal");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_elec_broken_light_1shot - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 114)
 level._effect["mp_elec_broken_light_1shot"]        = loadfx("maps/mp_maps/fx_mp_elec_broken_light_1shot");
                                                      *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_light_lamp_no_eo - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 115)
 level._effect["mp_light_lamp_no_eo"]            = loadfx("maps/mp_maps/fx_mp_light_lamp_no_eo");             
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_electric_trap - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 118)
 level._effect["zapper"]                     = loadfx("misc/fx_zombie_electric_trap");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_rail_view - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 12)
 level._effect["tesla_viewmodel_rail"] = loadfx("maps/zombie/fx_zombie_tesla_rail_view");
                                         *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 13)
 level._effect["tesla_viewmodel_tube"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view");
                                         *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view2 - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 14)
 level._effect["tesla_viewmodel_tube2"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view2");
                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view3 - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 15)
 level._effect["tesla_viewmodel_tube3"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view3");
                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_rail_view_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 17)
 level._effect["tesla_viewmodel_rail_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_rail_view_ug" );
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 18)
 level._effect["tesla_viewmodel_tube_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view_ug" );
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view2_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 19)
 level._effect["tesla_viewmodel_tube2_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view2_ug" );
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view3_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 20)
 level._effect["tesla_viewmodel_tube3_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view3_ug" );
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.34 seconds
Com_TouchMemory: 0 msec. Using sum: -764328040
      dvar set con_gameMsgWindow0Filter gamenotify obituary
      dvar set con_gameMsgWindow1Filter boldgame
      dvar set con_gameMsgWindow2Filter subtitle
      dvar set con_gameMsgWindow3Filter coopinfo
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
      dvar set cl_paused 0
      dvar set cl_network_warning 0
      dvar set com_voip_resume_time 16196
      dvar set cl_network_warning 0
      dvar set r_lightTweakDiffuseFraction 0.3
      dvar set com_voip_resume_time 16200
      dvar set cl_network_warning 0
      dvar set sv_network_warning 0
Fade in 15704 1250
      dvar set ragdoll_enable 1
      dvar set compass 0
      dvar set hud_showStance 0
      dvar set cg_thirdPerson 0
      dvar set cg_thirdPersonAngle 0
      dvar set ammoCounterHide 0
      dvar set miniscoreboardhide 0
      dvar set ui_hud_hardcore 0
      dvar set friendlyfire_enabled 0
Model 'cg_drawPerformanceWarnings':
Database: Assets Sync Started
Database: Assets Sync Finished
      dvar set cl_paused 0
      dvar set long_blocking_call 0
      dvar set sv_network_warning 0
      dvar set cl_network_warning 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set language english
      dvar set cl_paused 0
      dvar set com_errorTitle Error
      dvar set com_errorMessage Unhandled exception caught
quitting...
 
 
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Last post by cpt_johnson1 - 1 day ago
I know you're not making maps, and most likely won't update this but co-op is bugged, playing as host works fine, but the other player can't see the host, and part of the host head is inside the other player..
Yeah I just found out about that recently. I figured out how to fix it, but I think it's kind of too late now because my map has been out for a while.

Double Post Merge: May 23, 2019, 06:45:36 pm
I understand, it's all up to you then. But I guess you can use the info from those links for your new multiplayer maps also in any occasion. Anyway, I'd like to share you what I've done with my friends also, in case if you're interested :)


https://www.moddb.com/mods/pacific-theater
https://www.moddb.com/mods/vendetta-darkest-days
https://www.moddb.com/mods/ring-of-steel-abandon-all-hope
https://www.moddb.com/mods/fall-of-berlin
 Hey I just checked those out, amazing work! :D Have you ever considered map making? You seem to be a great modder, and I think you could be a great map-maker too.
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Last post by BizoBongo98 - 2 days ago
geting back into it looking for some people to play maps any maps i like playing multiplayer zpmbies
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Last post by Clippy95 - 2 days ago
I know you're not making maps, and most likely won't update this but co-op is bugged, playing as host works fine, but the other player can't see the host, and part of the host head is inside the other player..
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Last post by Scobalula - 3 days ago
stap making boxmaps y u dare
 ok
:fap:1:man-gesturing-ok:1
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Last post by FeNfamous - 3 days ago
Thanks for linking me the articles. Although I wish I would've had them before I released the map :D
Unfortunately I won't make a new version because I stopped making maps for zombiemode, I moved on to multiplayer
 I understand, it's all up to you then. But I guess you can use the info from those links for your new multiplayer maps also in any occasion. Anyway, I'd like to share you what I've done with my friends also, in case if you're interested :)


https://www.moddb.com/mods/pacific-theater
https://www.moddb.com/mods/vendetta-darkest-days
https://www.moddb.com/mods/ring-of-steel-abandon-all-hope
https://www.moddb.com/mods/fall-of-berlin
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Last post by NikolaiLikesVodka - 3 days ago

Hi! absolutely loving the mod. Played the mod plenty of times with a friend coop. Is it correct that widow's wine on five is bugged? I played the map two times already on coop and i can't seem to buy the perk...

Keep up the good work!
Son of a bitch I see the issue now... My best guess is that having the machine right behind the wall where the teleporter is messed up the trigger. I changed the location of the perk machine and now the trigger shows up, expect the fix in the next update till then just buy other perks. 
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Last post by cpt_johnson1 - 3 days ago
I see, thanks so much for sharing! It's all up to you then if you're gonna use them in making the new version or not in the future. Btw, I'll download and play your Reichskanzlei map also :D

 Thanks for linking me the articles. Although I wish I would've had them before I released the map :D
Unfortunately I won't make a new version because I stopped making maps for zombiemode, I moved on to multiplayer 
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Last post by FeNfamous - 3 days ago
Thanks for playing. When I was making the map, I did some research on the surrounding area but couldn't quite come up with a good design. I first wanted to make it look like the multiplayer version with destroyed buildings surrounding the area, but as I was making it I didn't really like the look of it. I sort of based the design off of the Red Orchestra game
https://en.wikipedia.org/wiki/Red_Orchestra:_Ostfront_41-45#/media/File:Red_Orchestra_Kp3.jpg Then I got inspiration from the multiplayer and campaign maps by adding the statue memorial and some surrounding bunkers.
https://www.dailymail.co.uk/news/article-4270962/Storming-Berlin-eyes-WW2-Soviet-soldier.html
 This picture shows some of the bunkers. I probably have around 5 different incomplete versions of this map saved on my computer with all diferent background layouts. I also started adding the opera house in front of the Reichstag, but I stopped half way through.
 I see, thanks so much for sharing! It's all up to you then if you're gonna use them in making the new version or not in the future. Btw, I'll download and play your Reichskanzlei map also :D
 

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