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Lord-san's Groups
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Last post by Lord-san - 15 hours ago
My new trys

Ascension stuck on round 35 but gameplay and challenges ok

https://youtu.be/etKs7JFb36w

Der Riese Flawless gameplay and complete

https://youtu.be/dl25yeoE3zY

Moon Complete but bad game :(

https://youtu.be/EY0hFPqenjw

Five complete gameplay ok

https://youtu.be/8MFOMGeiVfI

Call of the Dead looking around but gameplay ok

https://youtu.be/k-agtLb9bI8

Many thanks for bright us this awesome mod to all the staff and special thanks to Partisan for supporting my streams

Cheers!

PD.

Five Co-Op with Noroko

https://youtu.be/HHq8yYETw5M

Moon CO-OP Noroko - Ervic

https://studio.youtube.com/video/u-n9k1CJnpk/edit

Bad game for me xD

Spanish Stream
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samueldesic's Groups
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Last post by samueldesic - 18 hours ago
I wonder if the zip extraction error has been solved for the users reporting about it? Because I tried to download my first map yesterday (Christmas) and it showed me the same error. I am NOT from Australia :Dbut I do have a laptop with Windows 10. So should I try to deactivate any blockers, firewall etc.? Did that work for anybody?
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Last post by XLightningStormL - 2 days ago
// Error: line 0: Unable to dynamically load : E: /Games/Steam/steamapps/common/Call of Duty Black Ops/bin/maya/tools/XModelExport.mll

The specified procedure could not be found.

 //

// Error: line 0: The specified procedure could not be found.

 (XModelExport) //

There doesn't seem like much information on the bug, apparently most of it is related to WaW and MW1
 
Any solutions? I Live in AU without a VPN, so I can't really get the 2009 version of Maya without some sort of massively negative price.
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Last post by thearcticdino - 2 days ago
I've never been so stressed out playing shi no numa solo wtf :D

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Last post by XLightningStormL - 2 days ago
Would anyone be willing (or at least know of a archive of MW2 weapon resources) to be able to extract all the MW2 M1887 Models, Textures and Animations please? I need them for a Black Ops 1 mod, that re-adds some cut content, this includes the infamous M1887s which were supposed to be in Multiplayer originally. A whole set of MW2 resources maybe better because I am considering the possibility of replacing the infamous anachronistic Famas FELIN with a partially more accurate MW2 FAMAS F1

The M1887 models themselves are a "just in case" if the MW2 Animations don't work with the actual Black Ops 1 model.
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Thunderfrost's Groups
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Last post by Thunderfrost - 3 days ago
I know that radiant gives you the spawn points automatically, but I started to analyze these spawn points, and it seems like radiant thinks that I'm making a grief map or something like that. There are 4 pink spawn points and 4 yellow spawn points and the only thing that differentiates them is the kvp "script_int", which value is between 1 or 2, maybe that thing divide the spawns into teams??, and the other thing that makes me doubt about how this works, is that this little spawns are not connected to "info_player_start", instead are connected to 1 script struct called "player_respawn_point". My question is, How do player spawns actually work?
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Wire_Knight's Groups
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Last post by Wire_Knight - 4 days ago
is it normal that i cannot see george's light level? he is always in zombie mode even when walking and you cannot tell how much hp he has left
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RimjobSteve's Groups
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Last post by RimjobSteve - 4 days ago
Y download so slow. plz help.

Getting 100kb a second download

but 254 Mbps download speed

hep
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Chadric273's Groups
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Last post by Chadric273 - 4 days ago
Hello all!

I was wondering how would i go about coding an object so that it can not be seen in level initially but spawn in later after an easter egg step. My main question is how do I make an object spawn in the level through code at an origon of my choice or at the location of a script struct.
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whippytrout's Groups
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Last post by whippytrout - 5 days ago
UE4 Multiplayer Zombie Survival Template



Hey everybody! Some of you may know me for my custom zombie maps for Call of Duty: World at War. I spent years making zombie maps and over a year ago I switched over to Unreal Engine 4 and started working on my own zombie survival game. Well today I'm happy to announce the release of my very own zombie survival template. You can now make your very own zombie survival game with no limits. So let your imagination go crazy and start making what you always wished you could.
The Multiplayer Zombie Survival Template for Unreal Engine 4 has now been released! Fight waves of enemies with your friends. Fully setup for multiplayer. Jump straight into slaughtering zombies with your friends online. It’s setup to be easily edited and changed. You can simply switch out player characters, weapons and zombies with whatever you want to use. Variables can easily be changed to tweak the game experience. Thousands of hours were put into this project in order to save you the hassle of getting the basic framework working for your own multiplayer horde game.


Buy it now on the Unreal Engine 4 Marketplace: https://www.unrealengine.com/marketplace/en-US/slug/multiplayer-zombie-survival-template
Support me on Patreon: https://www.patreon.com/WhippyGames

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