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alain's Groups
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Last post by alain - 3 days ago
sadly this will never be release :'(
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Last post by gympie6 - 3 days ago
It looks like you already solved it, it can be hard creating zones and stuff.
For the people that have problems making zones look at this tutorial: 

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RainOfPain1255's Contact & Social Links
Last post by RainOfPain1255 - 5 days ago
First run:

Buy Quick Revive in Singleplayer

Buy a few doors

Get downed by a desk

Zombie pushes me under the desk while I'm down

Respawn stuck in the desk

Please put a invisible barrier under desks uwu
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Last post by RainOfPain1255 - 5 days ago
I loved the SAS Zombie flash games years ago on those cruddy flash sites like Addicting Games. It was always fun to play. I'll try this out :)
:cheesy:1
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Jcraft2000the2nd's Contact & Social Links
Last post by Jcraft2000the2nd - 5 days ago
Is there a way for me to get this without UGX? Is there perhaps a ZIP or RAR ofthis mod for me to manually install. (I locked myself out of admin priviliges long ago so I can't run the .exe)
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Darkbeetlebot's Groups
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Last post by Darkbeetlebot - 5 days ago
It's fun and all, but the fact that the zombies spawn right on the only available walkway makes it difficult to traverse the map without getting suddenly stuck on a spawning zombie or two. In fact, it's what usually gets me killed. I like the map, but I'd really prefer if the zombies spawned either outside the board or on the outer edge.
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Last post by CostasYT - 5 days ago
Hi, i've just come back to custom map making for waw and run into a fimiliar issue, My start_zone works perfectly all zombies spawn and follow etc, but as soon as i buy the debris and enter the second zone (zone2) no zombies follow me into it or spawn inside of it, even when i have linked them in radiant and in the gsc file, the zombies that have spawned in the start zone just stand there confused as walk around brainlessly if not at all.

I've ran into this before and fixed it but I've long forgotten the "fix" by now so any help at all would be apreciated, hopefully by the time anyone sees this i've figured it out but chances are if this is still up then i haven't. Cheers

Double Post Merge: August 10, 2020, 01:07:01 am
Quick Update on this - the zombies from the start zone follow me into the second one now because i Linked the clipping on the debris to the script struct in the sky for the debri & set it to dynamic path, but none of the spawners in zone2 work, also if im standing in zone2 at the start of a round nothing spawns at all, not even the ones in the start zone. Continually working on this, we'll see what happens

Double Post Merge: August 10, 2020, 04:03:14 am
Idk if this is to stay here or not either way Il tell you what fixed my problem......
Literally it was just my naming of the zoning, only the zone_name format works (well for me anyways) so i just did zone_2 instead of zone2 and walal everything is working amazingly cant wait to get this map done and out there. Cheers for nothin ugx lmao

Double Post Merge: August 10, 2020, 04:05:02 am
Actually these helped me a ton so scratch that, thankyou ugx ,<3 

https://confluence.ugx-mods.com/display/UGXMODS/Creating+Zombie+and+Dog+Spawners
https://confluence.ugx-mods.com/display/UGXMODS/Ultimate+Guide+to+Zones+in+v1.4+Maps#UltimateGuidetoZonesinv1.4Maps-Declaringthestartzone
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arch5tone's Groups
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Last post by arch5tone - 5 days ago
Thank you, always nice to see new maps!   Dead at level 12 so nothing to brag about.  LOL
O01
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Last post by terrariazilla - 6 days ago
Hey just wanted to report a bug that I was able to replicate. If you trade a weapon for the M2 Flamethrower in the power room, then go swap it (flamethrower) for a mystery box weapon, you then can have infinite guns from the mystery box. By the time I beat the game I had ~20 papped guns :P

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