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Last post by Laderdiyar - 1 day ago
Sorry, I found some bugs and I would fix it in next version just wait me a few days, maybe.
These bugs are all from the original author's version such like game would be false in round 25...
 
I'm a little tired of it when I edit dozens of maps so I need a rest.
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Last post by YoLeeroy - 2 days ago
thanks man!
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Last post by YoLeeroy - 2 days ago
ty sir so much!
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Last post by gympie6 - 5 days ago
We are going to try something else, can you update the hintstrings like I did here below? Don't use '&' for now, just follow this.
 

 
If you still don't see the trigger hintstring then it could be that the trigger is too much placed inside the clip.
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Last post by Klaudeh - 5 days ago
Hi Shippuden! i was trying to use this code in a map and it worked! Thanks for the help with the fx's, but there was a little error in the array_thread part, is something simple but i leave it here if someone else want to try this (Btw i tried the code in World at War and works just fine ;))
 
In this part of the code:
Code Snippet
Plaintext
fx_struct = getstructarray( "fx_struct", "targetname" );
    array_thread(killhouse_struct, ::fx_struct_think);

 It should be:
 
Code Snippet
Plaintext
fx_struct = getstructarray( "fx_struct", "targetname" );
    array_thread(fx_struct, ::fx_struct_think);

And that is!
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Last post by Baby Bread - 5 days ago
My KVP's all look good, and I compile this map maybe twice a day
 
 
here's what the KVP's look like:
https://imgur.com/RGPVVHu
(maybe it's the order?)
 
 
and here's my compile settings:
https://imgur.com/tjeDGY9
 
-------------
 
I can still clear the debris, it just doesn't show the custom text...
 
Maybe the compile isn't reading the zombie.str file?
 
Should I try replacing zombie.str with a fresh file?
 
 
 
Thanks!
-BB
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Last post by gympie6 - 6 days ago
So the trigger doesn't show up as undefined... I can still buy the debris for 3000, the custom text just doesn't come up... here are my files...
 
(Image removed from quote.)
(Image removed from quote.)
(Image removed from quote.)
 
(and incase the pictures don't work...)
 
https://imgur.com/4VhjZn9
https://imgur.com/4Aebijy
https://imgur.com/Ul9LEG6

 
I have checked the file where this cost is defined but it does not need any extra configurations so what you have is fine.
The only suggestion I can give are:
 
1. Have you also compiled the map? The zombie.str only gets updated after compiling the map.
2. Are the KVP's alright in Radiant?
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Last post by Baby Bread - 7 days ago
So the trigger doesn't show up as undefined... I can still buy the debris for 3000, the custom text just doesn't come up... here are my files...





(and incase the pictures don't work...)

https://imgur.com/4VhjZn9
https://imgur.com/4Aebijy
https://imgur.com/Ul9LEG6
 
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Last post by gympie6 - 7 days ago
I think that it has something todo with the trigger, if the string cannot be found you will get something like: 'undefined string'.
That is here not the case.
 
If you're wondering how you probably setup this you can look at these screenshots.

 

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Last post by Baby Bread - 8 days ago
Great map bro
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