Recent Posts

broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
CyriK's Groups
CyriK's Contact & Social Links
Last post by CyriK - 3 hours ago
I'm almost a complete noob at mapping, I made one small map on vanilla WaW and I had to follow a long in depth tutorial to make it. Do you think I could follow just a normal tutorial and have it work fine on prototype style tools?/Are there modern tutorials for Prototype style maps?
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
ville88's Groups
ville88's Contact & Social Links
Last post by ville88 - 1 day ago
Musical Easter egg (3 bears)
Radio Message Egg
4 Perks 
Buyable Power Switch
Verruckt Style Scripts (runner e.t.c)
Electric Traps 
Magic Box - 4 spawn
Buyable Ending
Hidden Door
Betty mine

www.mediafire.com

 
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Frango69's Groups
Frango69's Contact & Social Links
Last post by Frango69 - 1 day ago
Hey bro, i know its a bit late but i really wanted to try this mod but when i click on the link to download the mod it say's that its not available. pls update it...
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Twoheadedgator's Contact & Social Links
Last post by Twoheadedgator - 2 days ago
Hello, I experienced a bug when playing Ascension with one friend who was hosting. 
On round 29 we killed everything but the round wouldn't end, we searched high and low, rebuilt every barrier and couldn't find anything.
Eventually I discovered that every 15 minutes, there would be a hellhound that ran through this specific part of the map but midair and would have no problem running through walls. It would eventually run out of the map into the emptiness and would eventually (15 minutes later) come running from where it started. So it was making laps. It seemed to be invulnerable as well since neither my Ray Gun nor my Thundergun were effective in dispatching it, not to any degree at all.

It completely stopped us from continuing to play and eventually I inexplicably died and experienced a Game Over. I had Who's Who but it didn't activate so I basically just died for no reason. At this point my teammate had bled out already so maybe I instantly died because the game wants to prevent players from griefing others by prolonging the game or maybe I died because I hadn't killed anything in the round for too long. I have no idea.

tldr: hellhound had noclip on so i couldnt kill it, randomly game over'd after maybe an hour
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Gooman's Groups
Gooman's Contact & Social Links
Last post by Gooman - 2 days ago
i cant wait we need more bo1 customs 

broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
CrumO's Groups
CrumO's Contact & Social Links
Last post by CrumO - 2 days ago
 Regular zombie spawners dont actually need barriers. Theres info about making the spawners "windowless" here https://www.ugx-mods.com/forum/help-desk/10/zombies-and-traverse/9021/msg99027#msg99027 You also need the kvp's script_string zombie_chaser. I've done this method before and it works
 Oooooooo I really appreciate this info. Got it working and it's better for what I need at the moment!
(I've got multiple floors so if another player was on the floor below it would be weird seeing riser dirt particles come through the ceiling.)

Thanks for the input and linking the thread! I very much appreciate it!
:thumbsup-smiley:1
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
cpt_johnson1's Groups
cpt_johnson1's Contact & Social Links
Last post by cpt_johnson1 - 2 days ago
The issue has been fixed! 
I didn't know the barrier spawners needed the whole barrier to make it into the map. In hindsight that makes a lot more sense now. 

Thanks for the help, I won't forget this info.
 Regular zombie spawners dont actually need barriers. Theres info about making the spawners "windowless" here https://www.ugx-mods.com/forum/help-desk/10/zombies-and-traverse/9021/msg99027#msg99027 You also need the kvp's script_string zombie_chaser. I've done this method before and it works
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Mist#1541's Groups
Mist#1541's Contact & Social Links
Last post by Mist#1541 - 3 days ago
love the map
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
MuneTe's Groups
MuneTe's Contact & Social Links
Last post by MuneTe - 3 days ago
Great map! i like it so much, but there is a bad thing:
The zombie spawns
The zombie spawns are very disruptive when walking, I died once from getting caught in a spawn and apart from that, everything is great! : D
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
fert's Groups
fert's Contact & Social Links
Last post by fert - 3 days ago
it says i dont have a authenticated user please help

Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
Loading ...