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Last post by gympie6 - 2 days ago
Here is a video tutorial on how to do it
https://www.youtube.com/watch?v=jf3oNuHMy6k
Great tutorial!
For the people that don't want to use an application to do the magic: https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
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Last post by Marketalis - 2 days ago
Here is a video tutorial on how to do it
https://www.youtube.com/watch?v=jf3oNuHMy6k
 Hey man your video really helped a lot thanks!!!! :) :+1:
 
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Last post by klevi - 3 days ago
toilet_flush()
{
    trig = GetEnt( "toilet_trig","targetname" );

    num = 0;

    trig SetHintString( "" );
    trig SetCursorHint( "HINT_NOICON" );
    trig UseTriggerRequireLookAt();

    while (true)
    {
        trig waittill( "trigger", player );
        trig disable_trigger();
        PlaySoundAtPosition( "toilet_flush", trig.origin );

        num = num + 1;
        wait 4;

        trig enable_trigger();

        // This goes true for one time
        if ( num == 3)
        {
            player PlaySound( "cha_ching" );
            trig Delete();
            players = get_players();
            for (i = 0; i == players.size; i++)
            {
               players[i] PlaySound( "verruckt_sound" );
            }
            return;
        }
    }
}
Almost :)
 Well, yeah, you're way more experienced then me anyway XD, but thanks anyways, it has a ton of different ways to script same thing at all :p , but they worked fine when i tested them!
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Last post by gympie6 - 3 days ago
Code: cpp
toilet_flush()
{

trig = GetEnt( "toilet_trig","targetname" );

num = 0;

trig SetHintString( "" );
trig SetCursorHint( "HINT_NOICON" );
trig UseTriggerRequireLookAt(  );

for(;;)
{
trig  waittill( "trigger", player );
PlaySoundAtPosition( "toilet_flush", trig.origin);
num = num + 1;
trig disable_trigger(  );
wait 4;
trig enable_trigger(  );
if( num == 3)
{
player PlaySound( "cha_ching" );
trig Delete(  );
player PlaySound( "verruckt_sound" );
break;
}
}
}
num = num + 1;  looks cooler imo  :p
toilet_flush()
{
    trig = GetEnt( "toilet_trig","targetname" );

    num = 0;

    trig SetHintString( "" );
    trig SetCursorHint( "HINT_NOICON" );
    trig UseTriggerRequireLookAt();

    while (true)
    {
        trig waittill( "trigger", player );
        trig disable_trigger();
        PlaySoundAtPosition( "toilet_flush", trig.origin );

        num = num + 1;
        wait 4;

        trig enable_trigger();

        // This goes true for one time
        if ( num == 3)
        {
            player PlaySound( "cha_ching" );
            trig Delete();
            players = get_players();
            for (i = 0; i == players.size; i++)
            {
               players[i] PlaySound( "verruckt_sound" );
            }
            return;
        }
    }
}
Almost :)
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Last post by klevi - 3 days ago
This looks like a great tutorial but I have a few questions about this.
  • This while loop is infinite waiting for you to press the trigger. Maybe you want to end the loop after the task is done?
  • Num = num + 1 is also num++
  • From my experience "PlaySound" is a person function. So I think you have to do this in a forloop? players PlaySound("your sound");
  • Players = get_Players() is not necessary inside the while loop. The player count is not going to change.
  • The easteregg songs are not called with the function "PlaySound" but it does the trick. Now you are still able to hear the round sounds and other stuff.
Code: cpp
toilet_flush()
{

trig = GetEnt( "toilet_trig","targetname" );

num = 0;

trig SetHintString( "" );
trig SetCursorHint( "HINT_NOICON" );
trig UseTriggerRequireLookAt(  );

for(;;)
{
trig  waittill( "trigger", player );
PlaySoundAtPosition( "toilet_flush", trig.origin);
num = num + 1;
trig disable_trigger(  );
wait 4;
trig enable_trigger(  );
if( num == 3)
{
player PlaySound( "cha_ching" );
trig Delete(  );
player PlaySound( "verruckt_sound" );
break;
}
}
}
num = num + 1;  looks cooler imo  :p 
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Last post by gympie6 - 3 days ago
This looks like a great tutorial but I have a few questions about this.
  • This while loop is infinite waiting for you to press the trigger. Maybe you want to end the loop after the task is done?
  • Num = num + 1 is also num++
  • From my experience "PlaySound" is a person function. So I think you have to do this in a forloop? players PlaySound("your sound");
  • Players = get_Players() is not necessary inside the while loop. The player count is not going to change.
  • The easteregg songs are not called with the function "PlaySound" but it does the trick. Now you are still able to hear the round sounds and other stuff.
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Last post by cristian_morales - 4 days ago
nice
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Last post by Clippy95 - 4 days ago
I downloaded this map and played. But when I got the red mortar, the dogs came out all the time and I didn't know where to put that bullet, and I went through the whole map with that bullet, but I couldn't find anything. If there is an end to this map, can you share the steps with us? I've played almost five times, and I just can't figure out where to take that red bullet. If you share this game's easter egg's (at least steps) I would appreciate it. Thank youO0
 https://steamcommunity.com/sharedfiles/filedetails/?id=1892547317
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Last post by EMRAKRAL - 4 days ago
I downloaded this map and played. But when I got the red mortar, the dogs came out all the time and I didn't know where to put that bullet, and I went through the whole map with that bullet, but I couldn't find anything. If there is an end to this map, can you share the steps with us? I've played almost five times, and I just can't figure out where to take that red bullet. If you share this game's easter egg's (at least steps) I would appreciate it. Thank youO0
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Last post by Thunderfrost - 5 days ago
New progress 12-11-2019 added

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