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TheTrueMCGamer's Contact & Social Links
Last post by TheTrueMCGamer - 18 hours ago
Really cool map especially for Bo1 it was fun. But there are some thing you could fix, mostly audio bugs. The bowie knife and shield hits play globally which is pretty odd in a multiplayer game.
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Box Map ELITE #1's Contact & Social Links
Last post by Box Map ELITE #1 - 2 days ago
i was gonna make this into something but realized my shit never gets respected so fk it CAMP LAGOON
 
 

www.mediafire.com

 
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Smelly_'s Groups
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Last post by Smelly_ - 3 days ago
The map layout and looks are great! My only "issue"  is the difficulty. It spikes when the sprinter come out so early. Good map, need some zombie balancing. In my opinion.  :thumbsup-smiley:
 
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RobRod69's Groups
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Last post by RobRod69 - 3 days ago
Hey! Thanks for getting back to me. I tried your suggestion and a lower quality didn't work. I think I found a workaround to my issue though. Normally I would open the map through the UGX map manager and it would crash like I said previously. However, if I open a different map from the UGX manager and then choose your map from the in-game mods menu, everything worked perfectly fine! Thanks again.
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Last post by Lava_Wills - 3 days ago
Hello! I just want to say first of all that I love this mod! Unfortunately, I'm having trouble playing it atm. Ever since the first playthrough I have encountered unrecoverable directx errors every time I try to start up a new game. This includes vertex(?) errors (elongated at stretched textures) and the starting pistol is completely missing with some jumbled textures above the hands. I have T4m r45 installed correctly, any help would be appreciated!
For this question, you can see my previous reply. You can adjust the texture quality to high or low, and set most of the options in GRAPHICS to NO (I usually only set shadow, specular map, bullet impact to YES), and Number of corpses to Tiny. After setting it up like this, I'm sure the map will run well.
 
This is the second map I made, so many details are not very good. Both the brushes and the scripts have almost reached the engine limit. There are many optimizations that need to be done, but I don't have enough energy to do it.But I'm sure the current map will work perfectly for everyone, it has been tested a lot.(By the way, I updated to version 1.3.4, which fixed a freeze bug and some minor issues)
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Homerjay42's Groups
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Last post by Homerjay42 - 3 days ago
Thx I appreciate it!!! (:
an abandoned office map might just be what I do next since I didn't really have any other ideas for what kind of map I should make next lol
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Bachir's Groups
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Last post by Bachir - 4 days ago
make Abandoned Office as next map (backrooms style maps is top 1) cool map btw goody joby :D
 
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Last post by RobRod69 - 5 days ago
Hello! I just want to say first of all that I love this mod! Unfortunately, I'm having trouble playing it atm. Ever since the first playthrough I have encountered unrecoverable directx errors every time I try to start up a new game. This includes vertex(?) errors (elongated at stretched textures) and the starting pistol is completely missing with some jumbled textures above the hands. I have T4m r45 installed correctly, any help would be appreciated!
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Box Map ELITE #1's Contact & Social Links
Last post by Box Map ELITE #1 - 6 days ago
Spilled milk
 
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Last post by Homerjay42 - 5 days ago
Point 187 V1.1

Sorry about the cringe name but I didn't really know what to name it, however it's sort of like another backrooms styled map (as if there aren't plenty of those already)
This is a relatively small map and it also has some difficulty to it while still being round based
I don't really have a whole lot to say about this map but the layout is vaguely based off of my last map "complex" and the atmosphere was somewhat inspired by the liminal pools map by oJubby
 
Update: added the death machine (didn't realize it wasn't in), upgraded galil has been buffed and the optic is removed, removed the hd english font as it would screw up the way text is displayed for other languages
 
 
Credits
shippuden1592 - for the MW2 and BO2 weapons
oJubby - for the scavenger, wavegun and the pap camo
Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
isaacscott935 - for the teddy bear script
NGcaudle - buyable ending
AlexInVr - timer

 
Images
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Weapons:
M60
Stoner63
Scavenger
Wavegun
M2 Flamethrower
PPSH
SCAR (BO2)
Thompson (BO2)
AN94​​​​​​
PDW-57
Five Seven
KSG
Evo Skorpion
M4 (MW2)
Intervention
Desert Eagle
The upgraded galil is buffed and has the optic removed
(Dragonov, CZ75, and the Spas have been removed)

 
I feel like this map could be considered a little too hard so I included a version that is toned down a little by making the door prices cheaper and the buyable ending being 150k instead of 250k
I included this easier version of the map because I know some people like to actually enjoy the game (I can tone down the easier version some more as well if some feel like even that version is too hard... I didn't wanna make it too easy tho)
 
Bugs - the only issues I'm aware of atm is the blade on the ballistic knife being invisible (I tried fixing it but just couldn't, but the other weapons that were invisible like the crossbow and raygun I did fix so it could be worse).
also, if you die before opening the whole map you'll get a lag spike in the game over screen but since that only happens after death I figured it doesn't really matter... same thing will happen if you noclip outside the map but will ONLY happen if you noclip out the map, so this isn't an issue if you just play the map normally
If you find or encounter any issues with the map feel free to let me know and I'll try my best to fix it
 
DOWNLOADS
 
Normal Version:
www.mediafire.com

 
"Easier" Version:
www.mediafire.com

 

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