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NikolaiLikesVodka's Contact & Social Links
Last post by NikolaiLikesVodka - 3 days ago
Im getting errors when I load up the mod , Such as 'clientscripts/_zombiemode_ffotd' , I don't know what else to do.
Your probably the first person to get that. You installed everything right i'm assuming? 
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Last post by PSNtoonjuice - 3 days ago
Glad to finally see this released! Everything just oozes scale and grandeur, even just walking out of spawn was breathtaking. I really like the interesting twists in each area, like finding the key to the power in the first area and some roof parkour in the second; really top notch gameplay design, makes every run interesting and makes me adapt to the playstyle of each area. The only complaint I can think of is the weapon balancing, some weapons seem very weak compared to others, namely the Winchester and XPR-50(?) were struggling at round 9. Otherwise, they're really creative! Powerful Bloodhound but you can't reload it, explosive pistols, love it!

Overall, love it love it love it. Thank you so much for this, it really is phenomenal!
O01
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Last post by ihmiskeho - 3 days ago
Some early gameplay of the map. Lighting and detail in outside areas is still not finished so they look quite bad.

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Last post by Huruman - 3 days ago


Thanks for playing my map again! O0
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Last post by death_reaper0 - 4 days ago
This is a system ive made that adds challenges to your map, the challenges are designed to work like the bo4 map "Ancient Evil"

how they work:
any player can purchase a challenge from buyable points (price increases slightly after some rounds)
all players have 2 minutes to do as the challenge says, doing so earns "challenge points"
when player has enough of these they can be redeemed for randomised rewards depending on the ammount the player has
reward can include points, guns or powerups (can be customised as you want)

script files:

https://mega.nz/#!LN4A2K6I!bD1wCkbWPAC6dGrAjpzX2B4KdsU9gF4uJ8NL8ETMbzU
instructions to install are in the zip file within a text file



RADIANT PART
in your map make a "script_stuct" and give it the targetname "podium_challenge"
this is where a player will go to buy a challenge, you can have as many as you want

create 4 more "script_stuct" and give it the targetnames
"podium_challenge_redeem_0"



"podium_challenge_redeem_1"



"podium_challenge_redeem_2"



"podium_challenge_redeem_3"

these are where player redeems their rewards from, "podium_challenge_redeem_0" is player 1, "podium_challenge_redeem_1" is player 2 etc
you can also have as many of these as you want





ADDING/CHANGING  REWARDS
near the top of the _zm_ancient_evil_challenges.gsc file you can find a bunch of lines looking like this
	add_challenge_reward(1,				level.zombie_powerups["nuke"].model_name,				&spawn_powerup,		"nuke");
these are what adds rewards to the system
the "1" is what level of reward it is, should always be 1-4
the "level.zombie_powerups["nuke"].model_name" is the name of the model for the reward, this example will get the model of the nuke powerup
 "&spawn_powerup" is the name of the function that is run when this reward is taken, this example is for spawning powerups
"nuke" is the information passed on the the function in the part before, in this example its "nuke" because its a nuke powerup
another example is this
	add_challenge_reward(2,				getweapon("shotgun_pump").worldModel,					&free_gun,			getweapon("shotgun_pump"));
this one will be a tier 2 reard, with the model of the KRM shotgun, running the give weapon function with the information of the krm weapon
i hope this is easy to understand if you want to change any of these rewards, or even add new ones, theres no limit to how many you can have, but you must have at least 1 reward per tier
ADDING/CHANGING  CHALLENEGES
near the top of the _zm_ancient_evil_chenges.gsc file you can find some lines that look like this
	add_challenege("Anchored Down",		&challenege_anchored,		"Don't Move");
these lines add new challenges to the system
the "Anchored Down" is the name of the challenge that apears when active
the"&challenege_anchored" is the function that runs when the challenge is active
"Don't Move" is the description that apears under the challenge name
you would require some knowhow of scripting for you to make custom ones of these, they are threaded by the level, so if you want it threaded by players you will have to set it up to thread to players in the function.
to add "power" when a player does whatever you deem required, thread this
player thread add_ancient_evil_challenge_power(power);
this will set up all the tings required, it wont add if its over the limit so dont worry about that. power is on a range of 1-100 so make sure you dont add to much at once
if anything isnt working or is confusing let me know and i'll try and fix as necicarry
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Last post by Ruenad - 4 days ago
So in my gnc file I have the normal
zm_zonemgr:: add_adjacent_zone( "start_zone", "zone2", "enter_zone2");
zm_zonemgr:: add_adjacent_zone( "zone2", "zone3", "enter_zone3");
zm_zonemgr:: add_adjacent_zone( "zone3", "zone4", "enter_zone4");
zm_zonemgr:: add_adjacent_zone( "zone4", "zone5", "enter_zone5");
zm_zonemgr:: add_adjacent_zone( "zone5", "zone6", "enter_zone6");
zm_zonemgr:: add_adjacent_zone( "zone6", "zone7", "enter_zone7");
zm_zonemgr:: add_adjacent_zone( "zone7", "zone8", "enter_zone8");
zm_zonemgr:: add_adjacent_zone( "zone8", "zone9", "enter_zone9");

My problem is that in my map I have zone 5, 6, and 7 touching start_zone and not touching each other since they are opened by power.
Zone 5 is touching zone 4 and start_zone, but not zone 6.
Zone 6 is touching zone 2 and start_zone, but not zone 5 or 7.
Zone 7 is touching start_zone, but not zone 6. 

Can I make zones adjacent to more than two zones and not be in a specific order since zone 2 is touching zone 6?
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cadurling's Groups
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Last post by cadurling - 4 days ago
Thanks for the update.  We were able to get the buyable ending.
O01
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Last post by HitmanVere - 4 days ago
Good news: Launcher is finally fixed, now it properly again installs Game_Mod for easier time installing and playing the map.
Bad news: BO1 servers are dead atm (unless they are already fixed), so only way to play currently is solo and it is through opening console and doing console command "map zombie_perish" Hopefully the issue gets fixed.
That is all, as I've said almost a year ago, there are no more updates to the map
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Last post by supremewormy - 4 days ago
Im getting errors when I load up the mod , Such as 'clientscripts/_zombiemode_ffotd' , I don't know what else to do.
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Last post by NikolaiLikesVodka - 4 days ago
I heard BO1 severs are down and probably for good because both activision and treyarch are money hungry for cash(Thanks assholes! maybe the ceo of activision will get beheaded by isis or something) anyways here is a small guide if anyone wants to play the mod still (Solo only).

Step 1: Load up the mod
Step 2: Open up the developer console 
Step 3: type /devmap zombie_(insert map name)
Example : /devmap zombie_cod5_prototype
Step 4: Boom ya in game!

- List of map names-
Nacht Der Untoten = zombie_cod5_prototype
Verr├╝ckt = zombie_cod5_asylum
Shi No Numa = zombie_cod5_sumpf
Der Riese = zombie_cod5_factory
Kino Der Toten = zombie_theater
Five = zombie_pentagon
Dead Ops Arcade = zombietron
Ascension = zombie_cosmodrome
Call of the Dead = zombie_coast
Shangri La = zombie_temple
Moon = zombie_moon
<31

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