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cristian_morales's Contact & Social Links
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Spzatak's Groups
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Last post by Spzatak - 3 days ago
I'll make a video if you want, but im going to give this a try right now :)
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Last post by Gogeta22344 - 3 days ago
Yes, another remake, this time is battery from waw. The history is basically about how this guys get the summoning key and gave it to the reporter from shadows of evil, voices are in spanish but it doesn't affect gameplay so it shouldn't matter.
Created By: Gogeta, Espi_thekiller & Shippuden1592.
Features:
*Mostly ww2 weapons
*10 perks(8 original perks + widows and cherry)
*Custom perk bottles and icons
*Custom Wonder Weapon
*Panzer Soldat
*Thief from five
*Bouncing Bettys
*Shadows of evil hud(kind of)
*Shadows of evil mistery box
*Buildables
*Custom characters
*Muzzle Flashes
*Custom Characters
*Gorod Krove round music
*Custom monkey bomb
*Easter Egg
*Boss Fight

Screenshots:





Download Links v1.1.1:
:homer: To play this map you must have game_mod installed:homer: 
https://github.com/Nukem9/LinkerMod/releases
Mega
mega.nz

Mediafire
www.mediafire.com


Fixes 1.1:
*Fixed some areas without clip texture
*Fixed a bug in which the thief died without making his animation (I'm not sure if it's fixed since it works well in solo and also in 2 player coop)
*Changed the bonfiresale time from 30 to 45 seconds
Fixes 1.1.1:
*Lowered the price of some doors
*player_backspeedscale and player_strafespeedscale set to 1 by default(suggested by Clippy95)
*Better lighting(I forgot that I had to compile the lights in extra)
*Bouncing bettys can no longer be pack a punched
*Changed some easter egg stuff



Credits:
*Nukem & Se2dev(linker mod and game_mod)
*ricko0z(some bo3 sounds and models)
*alaurenc9(randomize characters tutorial)
*c.h.n(Lens Flare effect tutorial)
*ConvictioNDR(ar46, groza-1 weapons and double tap 2.0 tutorial)
*xSanchez78(conversion rig view hands)
Sorry but you are not allowed to view spoiler contents.
*DuaLVII's(rotating doors tutorial and yes i know they already work like that in bo1)
*BluntStuffy(panzer soldat tutorial)
*treminaor(or whoever did the icons for the installation creator)
*Thunderfrost(beta testing)
Sorry but you are not allowed to view spoiler contents.
Sorry but you are not allowed to view spoiler contents.
If I forgot to mention someone in the credits or you found a bug please tell me.
O03
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rocky101010's Groups
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Last post by rocky101010 - 3 days ago
In my opinion dog rounds in Black Ops 3 are extremely easy, i'm working on a map that I want to be challenging (no, not a challenge map).

Is there a way of increasing the speed, health and or how many spawn at a time?

Thanks.
 Exactly what I want to find out. If anyone knows how to do any of this please reply/let me know where I can find this out. Would be a great help 👍
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Mr Chimp's Groups
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Last post by Mr Chimp - 3 days ago
Dude, this is by far the most beautiful and complex map i've ever played on WaW, i cannot give enough praise. It legit looks and plays like a BO3 map, even the knifing is good on this map. The scenery is beauitful and ominous, and i really appreciate the mild lovecraftian elements, especially the underground temple. But, and i'm sure you've heard this already, the 3 hit Jugg is simply infuriating. I'm by no means a new player, i started playing zombies 8 years ago, but even for me this map is sometimes too much. It requires such perfect plays that it's nigh impossible to not go 5 rounds without going down, especially with less than 4 players. All this going downing results in the game extending for long periods of time, my first playthrough lasting 3 hours and getting to just round 25, and it will only keep getting worse unless you beat the map in like 10 rounds, which is not ideal considering the beauty and depth this map contains. So please, either make Jugg a 4 hit like normal, or make 2tap the 2.0 variant so killing zombies is a bit more easy. That is my only criticism of this map, and you should be proud of this gem you made.
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the_bibba_boy's Groups
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Last post by the_bibba_boy - 3 days ago
Im having an error when i go and run my map, After i compile, light and link it, i run the map but i cannot play it due to this error:

ERROR
could not find altWeapon 't5_ak74u_launcher_zm_zm' for attachment 't5_ak74u_up_zm' on weapon 'none'

I am trying to port the ak74u from BO1, and i downloaded and moved the files over correctly, and i dont know what the issue is. Ill try to redownload them and follow the steps again, but pelase let me know if there is a fix for this.
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cpt_johnson1's Groups
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Last post by cpt_johnson1 - 3 days ago
When the map is so great people think you are ripping parts from the campaign. :D
 Haha thanks :D
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gympie6's Groups
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Last post by gympie6 - 3 days ago
Downfall

Just a quick little map I made. This map takes place outside of the Reichstag in Berlin, Germany.

www.mediafire.com


Edit: I have been getting a lot of accusations of "ripping" this map from the campaign. This is not true, everything was made 100% from scratch by me.



(Image removed from quote.)
(Image removed from quote.)

Features:
DLC 3/prototype mix
Shoot three teddy bears to access Pack-a-Punch
FOV slider
bo1 knifing (no knife lunge)
Buyable ending

Credits:
Tom_BMX: buyable ending
Scobalula: FOV slider
isaacscott935: teddy bear script
Thanks to BlackJackJonnyy for amazing video tutorials

 
When the map is so great people think you are ripping parts from the campaign. :D
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CrazyZack2018's Groups
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Last post by CrazyZack2018 - 3 days ago
I've got to 1002 points using grenades. I've got the image on Clipboard but it needs a URL. If you want the image, email me.
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Navyfriend's Groups
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Last post by Navyfriend - 4 days ago
Thanks so much.

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