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Last post by Laderdiyar - 17 days ago
i can edit most of waw zombies maps,such as add some zombies,increase zombies'health and even edit zombies'speed.
it's so easy to do that but maybe that's not respectful for the author.
i play so many maps and some of them are real good,but when i end the game and escape easily,i just wanna make it harder and play again.
i actually have edited some maps,such as  backlot zombies and backlot v2.
i dont know whether i could share them or not.
i respect all authors and be very thankful for them.
if the author agees that i could share the edited-maps,i will share them.:crazy2: :crazy2:
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Last post by robochris21 - 18 days ago
Hey guys, I'm new to making custom zombie maps and I've been trying to add just one black ops 1 gun to my map for 2 days and I've gotten no where. Today, I've found this video https://www.youtube.com/watch?v=Q_fN5CDTQcs&t=1630s and followed it step by step and it didn't work.

I've been trying to add the Stakeout from this mod 
http://www.cfgfactory.com/downloads/show/592f1434bb995My mod.csv is this: https://imgur.com/LBopo0P
All the files for the mod are in the right location

In Game I Get This:
The Error: 
https://imgur.com/a/tmQcDhFConsole: 
https://imgur.com/a/zUSciKX
In my _zombiemode_weapons.gsc I have this: 
https://imgur.com/a/vld6waB
At this point I don't know what to do and how to solve it. If it is something else, or I forgot to do a step that was mentioned in the video or the video didn't mention it please tell me so that I can try and fix it.

This is the only video I can find that shows how to add custom guns to your map if there is an updated one or better one please tell me.
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Last post by elithehaxer - 18 days ago
********************************************************************************
UNRECOVERABLE ERROR:
 ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_plaza.gsc'



Linker will now terminate.
********************************************************************************
and the script its reffering to

a good chunk of the code is from WARDOGSK93, xSanchez78, and Madgaz. i am pretty new to mapping and followed the guides pretty well... so i havent got a clue bout whats wrong

#using scripts\codescripts\struct;
#using scripts\wardog\wardog_addon;
#using scripts\wardog\wardog_callback;
#using scripts\wardog\perk\_wardog_perk_hud;
#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;
#using scripts\zm\_zm_perk_banana_colada;
#using scripts\zm\_zm_perk_crusaders_ale;
#using scripts\zm\_zm_perk_madgaz_moonshine;
#using scripts\zm\_zm_perk_bull_ice_blast;
#using scripts\zm\_zm_perk_wunderfizz2;
#using scripts\zm\_zm_perk_electric_cherry;
#using scripts\zm\_zm_perk_widows_wine;
#using scripts\wardog\perk\_wardog_perk_phd;
#using scripts\wardog\perk\_wardog_perk_tombstone;
#using scripts\wardog\perk\_wardog_perk_vulture;
#using scripts\zm\_zm_perk_chugabud;
//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{
wardog_addon::pre_init();

zm_usermap::main();
wardog_addon::init();
level.register_offhand_weapons_for_level_defaults_override = &offhand_weapon_overrride;
level._zombie_custom_add_weapons = &custom_add_weapons;
level.giveCustomCharacters = &giveCustomCharacters;
level._chugabud_post_respawn_override_func = &chugabud_post_respawn_func;
//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );
wardog_addon::post_init()

function usermap_test_zone_init()
{
level flag::init( "always_on" );
level flag::set( "always_on" );
}

function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}
function offhand_weapon_overrride()
{
level.zombie_lethal_grenade_player_init = GetWeapon("frag_grenade");
level.zombie_melee_weapon_player_init = level.weaponBaseMelee;
level.zombie_equipment_player_init = undefined;

zm_utility::register_lethal_grenade_for_level("frag_grenade");
zm_utility::register_melee_weapon_for_level(level.weaponBaseMelee.name);
zm_utility::register_tactical_grenade_for_level("cymbal_monkey");
zm_utility::register_tactical_grenade_for_level("octobomb");
}

function giveCustomCharacters()
{
if(isdefined(level.hotjoin_player_setup) && [[level.hotjoin_player_setup]]("c_zom_farmgirl_viewhands" ))
return;

self DetachAll();
if(!isdefined(self.characterIndex))
self.characterIndex = zm_usermap::assign_lowest_unused_character_index();

self.favorite_wall_weapons_list = [];
self.talks_in_danger = false;

self SetCharacterBodyType(self.characterIndex);
self SetCharacterBodyStyle(0);
self SetCharacterHelmetStyle(0);

switch(self.characterIndex)
{
case 0:
self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("frag_grenade");
self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("bouncingbetty");
self.whos_who_shader = "c_zom_der_dempsey_mpc_fb";
break;

case 1:
self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("870mcs");
self.whos_who_shader = "c_zom_der_nikolai_mpc_fb";
break;

case 3:
self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size] = GetWeapon("hk416");
self.whos_who_shader = "c_zom_der_takeo_mpc_fb";
break;

case 2:
self.talks_in_danger = true;
level.rich_sq_player = self;
level.sndRadioA = self;
self.favorite_wall_weapons_list[self.favorite_wall_weapons_list.size ] = GetWeapon("pistol_standard");
self.whos_who_shader = "c_zom_der_richtofen_mpc_fb";
break;
}

self SetMoveSpeedScale(1);
self SetSprintDuration(4);
self SetSprintCooldown(0);

self thread zm_usermap::set_exert_id();
}

function chugabud_post_respawn_func( v_new_player_position )
{
weapon_powerup_array = [];
keys = GetArrayKeys(level.zombie_powerups);

for(i = 0; i < keys.size; i++)
{
if(isdefined(level._custom_powerups) && isdefined(level._custom_powerups[keys[i]]) && isdefined(level._custom_powerups[keys[i]].weapon_countdown))
weapon_powerup_array[weapon_powerup_array.size] = keys[i];
}

weapon_powerup = undefined;

if(isdefined(self.loadout))
{
for(i = 0; i < self.loadout.weapons.size; i++)
{
for(j = 0; j < weapon_powerup_array.size; j++)
{
if(self.loadout.weapons[i]["weapon"] == level.zombie_powerup_weapon[weapon_powerup_array[j]])
{
weapon_powerup = weapon_powerup_array[j];
break;
}
}
}
}
if(isdefined(weapon_powerup))
{
level thread zm_powerups::weapon_powerup_remove(self, weapon_powerup + "_time_over", weapon_powerup, false);

weapons = [];
index = 0;

for(i = 0; i < self.loadout.weapons.size; i++)
{
if(self.loadout.weapons[i]["weapon"] == level.zombie_powerup_weapon[weapon_powerup])
continue;

weapons[index] = self.loadout.weapons[i];
index++;
}

self.loadout.weapons = weapons;
if(isdefined(self._zombie_weapon_before_powerup) && isdefined(self._zombie_weapon_before_powerup[weapon_powerup]))
{
current_weapon = self._zombie_weapon_before_powerup[weapon_powerup];

for(i = 0; i < self.loadout.weapons.size; i++)
{
if(self.loadout.weapons[i]["weapon"] == current_weapon || self.loadout.weapons[i]["weapon"].altWeapon == current_weapon)
{
self.loadout.current_weapon = i;
break;
}
}
}
}
}
 
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Last post by Wolfilms - 19 days ago
It seems like you are missing a "}" somewhere. try matching all the open and closing ones together and see if all the opening ones have a closing one!!
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Last post by SirusLight - 20 days ago
I just wanna say, I wish to see all maps remade in all CoD games with mod support from WAW to BO3. Thank you for pushing that one bit farther. I hope to see an origins remake one day and seeing a Moon remake out of all things gives me hope for that. Awesome looking map, gonna try it out soon
;D2
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Last post by cpt_johnson1 - 20 days ago
I tried to do that by editing the root/raw/maps _zombiemode.gsc, but in game it does not change anything. Am I supposed to add the edited version of _zombiemode.gsc to my mod’s folder just like in WAW?
 You should never edit anything in raw
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Last post by gympie6 - 20 days ago
I tried to do that by editing the root/raw/maps _zombiemode.gsc, but in game it does not change anything. Am I supposed to add the edited version of _zombiemode.gsc to my mod’s folder just like in WAW?
It should work but indeed it's better to copy it to your own mod I think you already have that file in your mod that's overwriting it already.
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Last post by mobofthedead123 - 20 days ago
So I bought Black Ops 1 from Steam so I could do modding for it and after, I got the DLCs as well. But for some reason I keep getting errors about the DLC perks and their models/images. For example, when I add PhD in Radiant, the perk machine model is not there, but I can still buy it and the perk shader is just the default checkered texture. What do I need to do to get the game to recognise that I have the models for the perks? Also, when I drink the PhD perk there is no perk bottle model either. Any help would be appreciated. Thanks.
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Last post by Lobberking - 20 days ago
Hello, whenever i try to compile my map i get this error at the very end which causes me to not be able to complete the rendering of my map
^1ERR(0) scripts/zm/zm_beagon.gsc (345,8 )  : syntax error, unexpected $end, expecting TOKEN_RIGHT_CURLY : }

Anyone have a solution for this? this is the only thing stopping me from releasing my map


Edit: Btw the script ends with a } it keep saying where the "}" is there should be a "}"
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Last post by mobofthedead123 - 20 days ago
I tried to do that by editing the root/raw/maps _zombiemode.gsc, but in game it does not change anything. Am I supposed to add the edited version of _zombiemode.gsc to my mod’s folder just like in WAW?

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