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Chocotheo's Groups
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Last post by Chocotheo - 6 days ago
 could you help me?
 you go download "game_mod": https://www.ugx-mods.com/forum/mod-releases/121/bo1-gamemod/10956/
download the "game_mod.zip" , you will need a file reader like 7 zip or Winrar , you drag all the content of the file in your files of Black ops , there will be a "mods" file , you will download the map , unzip it (you take the file of the winrar one and drag it in the "mods" one) and you launch the game with "BO_mods" in the black ops files (i recommend you to make a shortcut of this at the desktop) and then you'll be in the game , go to mods launch the map , go to zombies and custom and enjoy :3
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DemonXmusher's Groups
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Last post by DemonXmusher - 7 days ago
Great box map , is there any reason why you don't put in Speed Cola machine?
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Last post by trevorzombies13 - 7 days ago
one more custom map on bo 1 thanks man
 could you help me?

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Last post by trevorzombies13 - 7 days ago
how to do you download from the internet explorer? im kinda new to doing custom zombies
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felipz's Groups
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Last post by felipz - 8 days ago
Someone to play perish in coop?  add me InsaneEdge
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CookieMaster04's Contact & Social Links
Last post by CookieMaster04 - 8 days ago
if you go to the tools section in steam you should be able to find the tools and download them directly from steam.
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Last post by InsaneTV - 9 days ago
Hey, i have a big problem, when i put the panzersoldat in my map, the normal zombies dont come through barriers... and when i change some scripts u said in instruction then the zombies move but the panzersoldat not..... i dont know what to do
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Last post by gympie6 - 9 days ago
This map was really easy imo. Mostly because once you get PHD at the 3rd level you can just avoid getting hit by jumping off the side if you get surrounded.
 yeh maybe I should have moved that more to the top.

Double Post Merge: June 30, 2020, 03:12:16 pm

My personal review of the map: If you play solo on this map, I can see how it is possible to win this in an efficient way. I understand this map is meant to be a challenge but it is not meant to be a multiplayer map. The size of this tower prevents players who die late in the game to get back into the game since they literally spawn at the bottom of the tower while fighting with nothing to get to the top. Everyone is hoarding points by getting their own kills, someone goes down and loses perks, repeating the process by using points, now you're set back even further. I personally feel like there should be two modes, solo can be 100k and then multiplayer should have the ability for each player to contribute 25k to get the complete ending. This makes the map challenging still while also requiring players to all hold their own and make sure they are getting to end with enough points. Just have four panels require 25k points to complete the map basically. 

IMO I feel like the 100k is quite high. The amount of time spent on this map would be insane even by going solo which would be the quickest way to complete this map tbh. Besides the ending amount, I felt like the literal custom zombies in the map that would spear you, teleport, and explode were a little excessive, especially the teleporting zombie. Cheese cube unlimited had one miniboss which was an inferno zombie and that was it. The last thing I am a little annoyed with is the height of the tower. Again I'm aware it's a challenge map but I still feel that it could still be challenging if it were scaled down by like 5 levels at least. The time it would take to accomplish this map outside of solo would be insane. I highly suggest changing the map specifically for multiplayer, if you want to leave it as it is for solo I don't see that being an issue.

What I would change if I could: 

1. Reduce the number of levels on the tower by at least 5 (can be scaled down more if necessary)

2. Remove teleport zombies

3. Remove some of the custom perks and replace them with other ones (like come back as a zombie)

4. Make Double-tap acquirable sooner (not too early)

5. Change either the ending price or have sequential purchasing panels (25k panel x 4)

6. Change the EBR or shotgun wall buy at the beginning to a somewhat weak smg

7. Add another perk on PAP floor

8. (Not sure if they are in the box) Add claymores as a wall buy at a high-end floor


Just my thoughts on the map. I did play this map with three other friends and we attempted it 3 times. Again this map honestly isn't meant to be a multiplayer map unless some changes could be made IMO. This map is alright to me but I don't think I can see myself attempting the completion of it. Sorry, hopefully this was somewhat helpful feedback. Thanks for reading.
Even indeed 100.000 is maybe too much but I have a feeling that when someone is trying something different it isn't good. 
I need to remove a few features from the map to enjoy you with the same generic stuff you see in every tower map.

I am sorry I have no claymores. I see no point to place the double-tap lower because it's pretty op for a tower map.
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Last post by boomer99 - 10 days ago
I dont make custom zombie maps but I can tell you its going to be a lot of coding but thats for every zombie map boss fight or not
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Last post by galal mehrez - 10 days ago
 What was the file you changed? I'm curious how you fixed jugg.
 It was the zombie perk file I searshed for the jugg health line on it and found that it was 160 and I changed it to 250.... The zombie perk file is in the nazi_zombie_mix.iwd file you need to open the iwd file as zip then you would need to open the zombie perk file as a text file

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