Recent Posts
Last post by opiumm - 12 days ago
the conditions with textures were met, but when playing more than 5 rounds the game crashes, can you localize the game in Russian

Last post by ghetto_wizzz - 13 days ago
fair enough actually. Thanks for the fast response Gympie! 

24
Re: Revery in Map Releases
Last post by DanceDanceDance - 13 days ago
amaaazing map soo ocool bussing
25
Revery in Map Releases
Last post by stig4532_ - 13 days ago

Download link: https://www.mediafire.com/file/iw6mnshcwf6j6op/nazi_zombie_revery.exe/file
Take on the zombie horde at an abandoned Victorian railway station. Starting in the main house, you will face an onslaught of zombies and with no repairable barricades, there is a sense of urgency to leave the house and explore the remains of the old station.
With narrow corridors and obstacles in your way, do your best to take out the zombies to gain enough points to acquire the buyable ending, by escaping on the next train home.
Features:
- Difficulty: high. co-op recommended;
- Riser zombies only;
- Der Riese style;
- Custom-made assets, including replicas of real world railway infrastructure;
- Buyable ending;
- Custom ambient sounds and menu music from Medal of Honor: Allied Assault;
- UGX Jukebox.




Special thanks to Kroupa for general help and beta testing and to Numan and Marthur on the UGX Discord for help with glitches/bugs.
Last post by gympie6 - 14 days ago
Hi Gympie, for some reason this doesn't create my mod's patch file when creating a new map. Do you know why?
Hi Ghetto_Wizzz, that's a new feature of the scriptplacer. Note:
'You no longer have to compile the MAPNAME_patch file! It's already added to your mod.csv & modbuilder'
It's still secretly created in your zone_source folder.
I always found it unnecessary to compile two times just to include some files into the mod.

Last post by ghetto_wizzz - 14 days ago
Hi Gympie, for some reason this doesn't create my mod's patch file when creating a new map. Do you know why?
Last post by HzRetro - 2 weeks ago
Some bug reports:
You can still get Widow's Wine from the Wunderfizz even if "Removed from map" option is set.
I don't know what happened, but on Origins I Pack-a-Punched the WaW Ray Gun but it just disappeared and I lost it completely.
Not a bug, but the "Zombie Blood" icon uses the standard BO2 style (which is from base game) and you could change it to BO1 style (you could check "Ronan’s Custom Perk & Powerup Shaders" for that)
Some ideas for the mod:
There are options to add more weapons to the Mystery Box, such as BO1 mp weapons and BO3 weapons, right...
Instead of adding weapons like the BO3 models of the MP40, STG44, M16, Galil, etc... why don't you just make an option to which model should be used in the game?
Example: in the menu options you could choose if the Galil should use the BO1 version, which gets a Red Dot Sight when you Pap it, or you could choose the BO3 version, which maintains the Iron Sights with Pap (at least on the older version of ZC) and the same thing for the other weapons. The only thing I don't know is if the "classic Pap" firing sounds could be implemented for BO3 weapons.
I've noticed the FFAR is not in the menu options, and since it is basically the "Famas", you could add it too, and also an option to choose between the WaW Ray Gun and the BO3 improved version.
I'm suggesting this idea because once I enabled all the weapons to test the mod and then I got both versions of the same weapon (and that was awkward).
There is a custom map that is a remake of "Der Riese" and it is like a ZC version of the original WaW map. Well, tbh it is what it should be if Der Riese was avaliable for ZC, so If you could add support for this map for both mods, it would definetly make the map even better.
Here's the map in the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2769856061
One last thing I'd like to ask:
Do you have any plans to make a "BO2 weapon pack" in the future? I know T6Mod is basically a BO2 mod, but it is not like this one you made for WaW and BO1 with lots of options, customizations and stuff. Like, being able to choose wallbuys, adding more weapons to the Mystery Box, Classic "Round Change" Sounds and also keep the BO3 expericence with Gobblegums and other sutff. Tbh I think this is much better.
You can still get Widow's Wine from the Wunderfizz even if "Removed from map" option is set.
I don't know what happened, but on Origins I Pack-a-Punched the WaW Ray Gun but it just disappeared and I lost it completely.
Not a bug, but the "Zombie Blood" icon uses the standard BO2 style (which is from base game) and you could change it to BO1 style (you could check "Ronan’s Custom Perk & Powerup Shaders" for that)
Some ideas for the mod:
There are options to add more weapons to the Mystery Box, such as BO1 mp weapons and BO3 weapons, right...
Instead of adding weapons like the BO3 models of the MP40, STG44, M16, Galil, etc... why don't you just make an option to which model should be used in the game?
Example: in the menu options you could choose if the Galil should use the BO1 version, which gets a Red Dot Sight when you Pap it, or you could choose the BO3 version, which maintains the Iron Sights with Pap (at least on the older version of ZC) and the same thing for the other weapons. The only thing I don't know is if the "classic Pap" firing sounds could be implemented for BO3 weapons.
I've noticed the FFAR is not in the menu options, and since it is basically the "Famas", you could add it too, and also an option to choose between the WaW Ray Gun and the BO3 improved version.
I'm suggesting this idea because once I enabled all the weapons to test the mod and then I got both versions of the same weapon (and that was awkward).
There is a custom map that is a remake of "Der Riese" and it is like a ZC version of the original WaW map. Well, tbh it is what it should be if Der Riese was avaliable for ZC, so If you could add support for this map for both mods, it would definetly make the map even better.
Here's the map in the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2769856061
One last thing I'd like to ask:
Do you have any plans to make a "BO2 weapon pack" in the future? I know T6Mod is basically a BO2 mod, but it is not like this one you made for WaW and BO1 with lots of options, customizations and stuff. Like, being able to choose wallbuys, adding more weapons to the Mystery Box, Classic "Round Change" Sounds and also keep the BO3 expericence with Gobblegums and other sutff. Tbh I think this is much better.

Last post by bombshooter205 - 2 weeks ago
crash still happens on der riese