UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Recent Posts

broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Ivan200001's Groups
Ivan200001's Contact & Social Links
Last post by Ivan200001 - 7 days ago
Thank you very much, will wait for new update to drop!
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Lava_Wills's Groups
Lava_Wills's Contact & Social Links
Last post by Lava_Wills - 7 days ago
Hi! Reached round 100, though I wished to go for 115, but lights went off at 100, my video didn't recorded because of that. :(  Will do another highround run and share it here! (No crashes along the 1st run though) If you will update this map at any time, let me know!
 

Double Post Merge: May 30, 2026, 01:02:42 pm

Also I don't know if this is a bug or not, but regardless I'll show it to you, whenever I shoot wind staff it shows in console: Error: sound alias staff_fire_explode is 3d but has a multichannel asset, and with ice staff it shows this: Error: sound alias airstaff_tornado is 3d but has a multichannel asset.
 

Double Post Merge: May 30, 2026, 02:49:42 pm

UPD: got another script error :D  (attachment will be posted when moderator approve it) it appeared when i start to prime my gersch device before throwing, console logs included, hope you can see what causes it!
Yeah, to be honest, I haven't finished refactoring all the Wonder Weapons yet. In the last update, I only implemented the new code for the Freeze Gun​ and the Gersch Device.
 
They now use much cleaner code and have more complete functionality. For example, the Gersch Device can randomly teleport you—it even sends you back to the hell sometimes because I forgot to limit that, lol.
 
Also, if you play in Developer Mode and use certain weapons, the console will still spam errors. That's due to leftover legacy code not being perfectly clean, but it won't cause any actual crashes.
 
And yes, audio is definitely still an issue. A lot of sounds have the problem you mentioned, including the Gersch Device. I fixed one or two, but there are plenty left. Fortunately, they don't affect gameplay at all.
 
Thanks for reporting these, I'll patch up these bugs when I get a chance
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Ivan200001's Groups
Ivan200001's Contact & Social Links
Last post by Ivan200001 - 7 days ago
Hi! Reached round 100, though I wished to go for 115, but lights went off at 100, my video didn't recorded because of that. :(  Will do another highround run and share it here! (No crashes along the 1st run though) If you will update this map at any time, let me know!
 

Double Post Merge: May 30, 2026, 01:02:42 pm

Also I don't know if this is a bug or not, but regardless I'll show it to you, whenever I shoot wind staff it shows in console: Error: sound alias staff_fire_explode is 3d but has a multichannel asset, and with ice staff it shows this: Error: sound alias airstaff_tornado is 3d but has a multichannel asset.


Double Post Merge: May 30, 2026, 02:49:42 pm
UPD: got another script error :D  (attachment will be posted when moderator approve it) it appeared when i start to prime my gersch device before throwing, console logs included, hope you can see what causes it!
:thumbsup-smiley:1
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
fightaman7's Groups
fightaman7's Contact & Social Links
Last post by fightaman7 - 7 days ago
Any chance you can repost the links? None of them seem to be working currently
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Isaac824's Groups
Isaac824's Contact & Social Links
Last post by Isaac824 - 10 days ago
Can someone please help me. I down loaded the T4M [R49] patch and it works great. I no longer have to lower texture settings in order to play certain maps now and overall works good. But one feature it added to my game that I absolutely hate is the aim assist feature. No matter if I aim or shoot with my crosshairs near a zombie, it auto locks onto them and it is really annoying. I like no aim assist. I want to remove this feature as it causes me to miss shots sometimes and i find it difficult to headshot zombies as well because it just auto locks onto their torso. Someone please help. I want to remove this. Is it a certain command I can input?
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Zultrixity's Groups
Zultrixity's Contact & Social Links
Last post by Zultrixity - 10 days ago
Someone needs to get off the plane :)
 
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Ivan200001's Groups
Ivan200001's Contact & Social Links
Last post by Ivan200001 - 10 days ago
Thanks for another big update! I'll record and post my run asap bro! ;)
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Lava_Wills's Groups
Lava_Wills's Contact & Social Links
Last post by Lava_Wills - 10 days ago
Yeah I've got the same error after round 68, thanks for continuing to update this map! :)
Hey man, I've pushed another update and tested it myself. Guaranteed no more issues this time. (I let it run to Round 109 with an auto-clicker while I was sleeping lol). 
Thanks again for reporting bugs! If possible, I'd love to see a video or some screenshots of your run.
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
vebber21's Groups
vebber21's Contact & Social Links
Last post by vebber21 - 12 days ago
This map is AWESOME and highly replayable due to the many branching directions there are to optimize! Also, call me crazy but the AL55 is pretty darn fun once you get used to how it handles. Creative map-specific weapons like this that aren't just dog doodoo automatically raise the map's grade in my book, and this one already had a high grade!
 
Thanks for the map!
 
Gameplay with optimized setup - https://youtu.be/LuUx6ATmIic
 

Double Post Merge: May 26, 2026, 01:40:59 am

Agreed, Teddyrific!
1f44c1
broken avatar :(
×
broken avatar :(
User
Date Registered: N/A
Last active: N/A
Posts
N/A
Respect
0
Primary Group
Member
×
Ivan200001's Groups
Ivan200001's Contact & Social Links
Last post by Ivan200001 - 13 days ago
Yeah I've got the same error after round 68, thanks for continuing to update this map! :)
Loading ...