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Last post by klevi - 4 days ago
Alright, this tutorial will be extremely easy to follow, no sound alias needed or anything else.
First of all you are going to need a black ops converter tool, literally get the black ops sound transcoder from here https://aviacreations.com/wraith/#utilities-view 
and get all of your sounds convert them same as you would do in cod waw(.wav) and then just open the tool and and drag your .wav files there, and the sound transcodcer will convert your files in the bo1 format. 

I will start with round sounds. To change round sounds you need to have your sounds ready and converted, and after that you go to black ops 1directory, mods/mapname/sound , if the sound folder doesn't exist, then just create it. After that open the sounds folder from there and make a new folder called "mus", open that folder and inside of it again make a new folder called "zombie". Once again you open that folder and make a new one called "zombie_global" and there you can put your round sounds together with the dog round sounds. You have to rename your sounds in a specific way.
round start - mus_zombie_round_start
round end - mus_zombie_round_over
dog round start - mus_zombie_dog_start
dog round end - mus_doground_end
So literally this is the location  Call of Duty Black Ops\mods\YOUR MAPNAME\sound\mus\zombie\zombie_global   and you paste your converted and renamed sounds there.

Now to change the perk jingle and sting sounds you need to sill make these new folders(unless you already have them) and go to this location 
Call of Duty Black Ops\mods\YOUR MAPNAME \sound\mus\zombie    and at the folder called zombie, make a new folder and name it "perksacola" and there you have to paste your sounds and rename them in a specific way.
mus_doubletap_jingle
mus_doubletap_sting
mus_jugganog_jingle
mus_jugganog_sting
mus_revive_jingle
mus_revive_sting
mus_speed_jingle
mus_speed_sting
So, literally in this location Call of Duty Black Ops\mods\YOUR MAP NAME\sound\mus\zombie\perksacola you paste your own sounds and just rename them.

And finally, to change the game over sound same as for the round sounds and perk sounds, you go to the same location Call of Duty Black Ops\mods\YOUR MAP NAME\sound\mus\zombie and make a new folder called "game_over" , and inside there get your sound and rename it to "mus_gameover_abracadavre" and paste it in the "game_over" folder. And that's literally it. I am pretty sure that there are other ways to change these sounds, through sound aliases but this process is really quick tbh.
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Last post by cro_darius - 5 days ago
The game wont launch for me for some reason when launching via bo_Mods.bat 
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Last post by AveSatanna - 5 days ago
 
Little bit of a throwback :)
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Last post by Noah Mami#3853 - 5 days ago
The download isnt working I got t4m but it just stops and says download failed

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Last post by Salamanca21 - 5 days ago
Hello the beautiful community of UGX!

I have some big trouble loading Radiant. I wanted to create a blank map but when I load Radiant, it's asking me to open a file which makes me thinking.

Thank you for helping me out and maybe I will post my first map ever!
 open the file named "codwaw.prj" and it should work
its located in call of duty world at war\bin
 
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Last post by felipz - 5 days ago
Someone to play the map? add me InsaneEdge
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Last post by Salamanca21 - 6 days ago
i have been trying to add sounds to my weapon for a long time but its not working
i made a custom soundalias.csv named it "ndu_1911" here it is:

name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot,voice_limit,file_xenon,file_size_xenon,file_ps3,file_size_ps3,file_pc,file_size_pc,file_wii,file_size_wii,source_csv,language
#1911,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_1911_fire,m1911\shot_01.wav,WPN_PIST_SHOT_PLR,wpn_colt45,wpn_colt45_fire_plr_ring_f,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,smg_3p_gun_duck,,,,,,,,,,,,,,,,,,,,,,,,,,,,
wpn_1911_fire,m1911\shot_01.wav,WPN_PIST_SHOT_NPC,wpn_colt45,wpn_colt45_fire_npc_dist,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.3,,,,,,,,,,,,,,,,,,,,,,
#Foley,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
fly_1911_mag_out,m1911\fly_pm63_mag_out.wav,WPN_ALL_RELOAD_PLR,wpn_colt45,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
fly_1911_futz,m1911\fly_1911_futz.wav,WPN_ALL_RELOAD_PLR,wpn_colt45,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
fly_1911_mag_in,m1911\fly_pm63_mag_in.wav,WPN_ALL_RELOAD_PLR,wpn_colt45,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
fly_1911_slide_forward,m1911\fly_pm63_pull_charge.wav,WPN_ALL_RELOAD_PLR,wpn_colt45,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
fly_1911_slide_back,custom\wpn\t7\1911\fly_1911_slide_back.wav,WPN_ALL_RELOAD_PLR,wpn_colt45,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

the luncher doesnt give me any error its just the sounds dont play in game
any fix pleas?
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Last post by Joker Gaming214 - 6 days ago
Please help I keep trying to play custom WaW maps and all of them have the same type of error please help. In the images im trying to load Nuketown Zombies.
Images of Error: https://drive.google.com/drive/folders/1Lyh0qlVDd2eq7knpdcq3HCJRDTCLYRwi?usp=sharing
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Last post by arch5tone - 6 days ago
Hosting coop I could not get the gun I paid for from the mystery box.  The second player could take the gun he paid for.
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Last post by arch5tone - 6 days ago
Awesome to see new maps for WAW, thank you!  Great map!

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