Getting back into modding

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by lolelel12334
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Hallo, mein Freunde!

After the two failures, you may know as Hallway of Hell and Refreshment, I've decided to take a break. After this hiatus, I've decided to go back to modding, alongside mapping. Is there anyone that can help me with returning to the concept of mapping?

Take note that I don't wish to use anything involved with UGX's script placer at the moment.
Last Edit: May 28, 2018, 03:28:46 pm by lolelel12334
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I suggest to make a small map with some general functions and then build a better one with more functions to wrap your mind around the concept of making a full map. And then, actually make a full map. Then, upload it to ugx-mods.com and let people play it. Then, take another Hiatus. Finally, Rinse and Repeat.
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I might be able to help, I won't know what you're really look for. I map and port models more than I script thats for sure. just hit me up on my Twitter and I'll be more than glad to help out

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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Hallo, mein Freunde!

After the two failures, you may know as Hallway of Hell and Refreshment, I've decided to take a break. After this hiatus, I've decided to go back to modding, alongside mapping. Is there anyone that can help me with returning to the concept of mapping?

Take note that I don't wish to use UGX mod tools for the current moment.
no such thing as the ugx mod tools

theres the ugx mod

and theres the mod tools
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I might be able to help, I won't know what you're really look for. I map and port models more than I script thats for sure. just hit me up on my Twitter and I'll be more than glad to help out

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I'll keep that in mind, my main man.
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RadimaX's Groups
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and dont make another remake or remaster lol not only have people played the originals 100+ times but also all the fifty remakes of it aswell...Try something original ;)
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and dont make another remake or remaster lol not only have people played the originals 100+ times but also all the fifty remakes of it aswell...Try something original ;)
I don't recall making a remake, the closest thing to a remake that I remember working on was a dust2 remake, but I didn't even work on it, just helped the creator with some problems he was having with mod tools.
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i dont recall anything made in the past but im just saying this to ANY mapper that decide to make a map, instead of a 19th remake of anything like that try an original concept no matter how small or big, hell make a nach der untoten sized map but a remaster in 2018 feels already done and over with, but thats just my personal opinion hehe
Last Edit: May 28, 2018, 03:43:45 pm by RadimaX
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If you like my work feel free to donate: [You are not allowed to view external links. Register or Login to see them]

Check out my Alcatraz WIP: https://ugx-mods.com/forum/index.php/topic,7912.0.html
Jigsaw: https://ugx-mods.com/forum/index.php/topic,13563.msg142016.html#msg142016
Christmas with the Joker: https://ugx-mods.com/forum/index.php/topic,1563.msg14836.html#msg14836
Wayne Manor: https://ugx-mods.com/forum/index.php/topic,9821.ms
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i dont recall anything made in the past but im just saying this to ANY mapper that decide to make a map, instead of a 19th remake of anything like that try an original concept no matter how small or big, hell make a nach der untoten sized map but a remaster in 2018 feels already done and over with, but thats just my personal opinion hehe

I totally agree!! Pick a theme and go from there. Look at how the new BO4 maps are themed. They picked the Titanic and Gladiators for themes and built maps around them. I picked Batman back in the day and made maps based off that theme. Reading through history of treasures and legends can also spark ideas for maps and themes.

 

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