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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Not so simple this.
For each map allow for 1GB per map you create as a standard if not more.
When you compile lighting and the map you get some large files created
You have the .led and the pack files. These can easily become massive.
When I am home I can post examples of sizes.
If you have a few projects on the go you may eat a further 10-20gb up easy
You then have the fact the current tools do not have many assets atm.
If we get more assets which I hope we do, again the size will balloon further,
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
On the map size its pretty clear that we can go quite big, not just geo wise but also model/texture wise. That 34k image limit is a bug/error at present so no limit is confirmed. Size of maps when compiled however can be serious, like Wakka mentioned, I think my semi details 2 room map is already 2.5gb and thats with some lighting elements not to the max!
Oh wow so I need to buy a dedicated hard disk for the tools?
depends if you have free space
Oh wow so I need to buy a dedicated hard disk for the tools?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Aye mate you don't know me so y don't you shut tf up ok buddy
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Seems like it, the tools run like shit for me right now lol. I have just ordered a 250gb SSD just now and an extra RAM stick.
Edit: After updating my GPU drivers and playing with them a bit more that's not strictly true; maps like The Giant are just a no-go and my disk usage goes up to like 99% and my PC just becomes unresponsive, before I am able to do almost anything, but small maps and prefabs seem to be ok.
I would also recommend another monitor, I don't have one myself (next thing on the list - this is adding up lol) but I'd imagine having multiple monitors would be fantastic. The way windows come up on the same screen would be great for dual monitors but on one it becomes rather cluttered (especially on my small screen), I think the tools were designed with multiple monitors in mind tbh.
You have a 750 yeh? Because most people say 570 (my card) is about a 750 (minus the 800MB VRAM) in terms of performance so if you're running them good that's good to hear. I might need to grab an extra 8GB Ram too. ^^
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Nuclear | DARKLEGION's requested title |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
750 yeh, but a new GPU is next on the list tbh, I only got that for WAW and although it plays BO3 ok (max/medium settings with a solid 60+ fps for zombie maps) it's still below the min specs, think 4gb should be enough VRAM tbh so might get a 960 4gb, coz right now SP and MP don't run that great (ZM is fine).
And I wouldn't say the tools are running good for me at all lol, but I don't think that's to do with my GPU, I think they should run much better with an SSD and 16gb ram because the disk space use is just raped right now.
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |