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Your 4 favourite Zombies Maps (Treyarch, not Custom)

HOT
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Created 8 years ago
by JiffyNoodles
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If you want scripts / features made for you, then contact me by PM or email / skype etc
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i really dont think the map size makes any difference tbh

your gonna sit by your favourite spot anyway, what difference does it make, honestly?

on tranzit, everyone lives in town, i never see em anywhere but there - or diner / tunnel
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Oh lord... the gameplay better be really god then lol.

Good point lol
But teleporting took us to the opposite places of where we wanted to go, bad luck I guess. And bus was always where we weren't, and 2 shortcuts ??? I only know of the dinner to town one
I heard SoE has a metro station with a moving train. That might make up for it.
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I heard SoE has a metro station with a moving train. That might make up for it.

A train would be sick!

Also, again, I really want Shangri La to be remade. Imagine how dope it would look on the the next gen consoles with the better graphics! But hopefully they don't give a super future look sorta like NUK3TOWN
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1st. Call Of The Dead
2nd. Mob Of The Dead
3rd. Origins
4th. Rest (but if there has to be a pick, I guess Moon goes :P )
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1: Der Riese it revolutionsed zombies with pap/teleporter/story etc
2: kino der toten I loved the layout and feel of the map
3: veruct atmosphere and colur was just perfect
4: ascension i was a damn fine map ruined by monkeys
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I heard SoE has a metro station with a moving train. That might make up for it.
I see no difference between that and a bus

The only reason either is a issue is the inability to get to your mates when they need reviving. Which is solely because i havent met a "co-operative" player in about 3 years now...

literally no one will work together, no one will stay together and no one will follow a joint strategy

co-op on zombies has just become multiplayer solo imo  :D
Last Edit: October 23, 2015, 10:27:08 pm by Harry Bo21
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I see no difference between that and a bus

The only reason either is a issue is the inability to get to your mates when they need reviving. Which is solely because i have met a "co-operative" player in about 3 years now...

literally no one will work together, no one will stay together and no one will follow a joint strategy

co-op on zombies has just become multiplayer solo imo  :D

Well, hopefully the train will be fast, and multiple of them. And that there is 8 player zombies for the bigger maps maybe
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4: ascension i was a damn fine map ruined by monkeys
Ascension was far too easy, and the monkeys were just silly.
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Well, hopefully the train will be fast, and multiple of them. And that there is 8 player zombies for the bigger maps maybe
and people "still" wont bother reviving each other, lets be honest here

I dont think ive been revived in a custom zombie game to date, or a single "public" lobby

 ;D
Last Edit: October 23, 2015, 10:14:09 pm by Harry Bo21
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and people "still" wont bother reviving each other, lets be honest here

I dont think ive been revived in a custom zombie game to date, or a single "public" lobby

 ;D
Pretty sure I've revived you like 180 times in a single game before actually... ;D
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Pretty sure I've revived you like 180 times in a single game before actually... ;D
lol testing your move in co-op downed dont count lol
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I see no difference between that and a bus

Trains are better than a bus.
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Trains are better than a bus.
but, where will the "multiple route" theorys come from now?  :D
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Cool topic.
1: Verruckt (idk why I liked the simplicity on it + first time featured Power and perks.)
2: Origins (WW1 with WW2 elements was good.)
3: Five (Kennedy and Castro LOL)
4: Call of the Dead (Snow maps are always cool +my fav Bo1 easter egg)
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1. Nacht -- this map had an absolutely profound impact on my gaming tastes. I was a kid when WAW came out, and I was playing on Xbox, without Live. So, Nacht was the only map I got to play. But wow, it was such a gamechanger for me at that age. I probably wouldn't even be playing on PC right now if it wasn't for Nacht, lol... but that's a long story.

Countless memories of Dad and I playing it splitscreen, trying to get past Round 24 whilst camping in the "Hell" room. It makes me warm and fuzzy just thinking about it.

2. COTD -- I still think that this is the "best" map released, although I rank Nacht higher due to nostalgia and "OG" factor. Massive layout, two separate, unique, and sprawling sides to the map... ziplines, wunderwaffe, flinger, George, slides, ice water. I mean, it was the complete epitome of what 3arch could accomplish, and that peak was never reached again.

3. Kino -- tried-and-true layout, a real classic. Just a very, very balanced map in terms of, well, everything. Bit too easy though.

Ultimately, if I wanted to introduce someone to zombies I'd start them out on Kino.

4. MOTD -- really the one worthwhile map in BO2, besides Origins. And I just happen to like this one better than Origins. The plane just gives it a lot of replayability.

 
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