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Contact Support - Help Center Get help on the UGX Discord. Join it now!1: Call of the dead - George makes this map so replayable
Are you for real? George is annoying as fuck
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
(Image removed from quote.)
Never got to use this meme before
so the answer is
no
you cant just ignore him
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Are you for real? George is annoying as fuck
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
4 seems odd, so i'll make this 5:
FIVE - not a piss easy map like Kino is, best boss, one of my favourite WWs
Shangri-La - for the same reasons as FIVE, tight map layout, one of my favourite WWs, 8 perks to assist you and interesting special zombies.
Moon - Love the map itself, love the Wave Gun and QEDs, but there could be improvements
Origins - If all bugs were eradicated, this would be a great map
MOTD - Map itself is great - but what i play the most is Cell Block as i dont have to worry about setting up the same way every game, and it was the best map that grief was on.
Now for improvements:
Five - Nothing needs to be changed, but i'd add more perks, plenty of space in the labs.
Shangri-La - PaP could work better, not all players should be necessary to stand on the plates. I'd also add the Time Bomb and Paralyzer cause they kinda fit the map and as its a tight map i dont think it would be as OP as it might seem.
Moon - Teleporter should not require all players to be on it, one of the reasons i dont play it as getting jugg and pap is a joke as no-one has a mic and they wont go on with you.
MOTD - Not much i'd change here except a distraction device in the box would be nice, oh and Mule Kick and Stamin-Up.
Origins - I personally would put all staffs in the box so no-one can bicker about which one they want, you would only be allowed to have one at a time and i would PaP them as any other guns, yes this would be easier, but having to do the setup every game as it is in BO2 is way too tedious and gets boring.
I would also of course add the Mk2 to all these maps. But even though MOTD/Origins are some of my favourite maps, i'd rather see more BO1 maps come back as they are older. I've little interest in seeing the WAW maps return, i didnt even want Der riese tbh.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I will never allow it.
4 seems odd, so i'll make this 5:
FIVE - not a piss easy map like Kino is, best boss, one of my favourite WWs
Shangri-La - for the same reasons as FIVE, tight map layout, one of my favourite WWs, 8 perks to assist you and interesting special zombies.
Moon - Love the map itself, love the Wave Gun and QEDs, but there could be improvements
Origins - If all bugs were eradicated, this would be a great map
MOTD - Map itself is great - but what i play the most is Cell Block as i dont have to worry about setting up the same way every game, and it was the best map that grief was on.
Now for improvements:
Five - Nothing needs to be changed, but i'd add more perks, plenty of space in the labs.
Shangri-La - PaP could work better, not all players should be necessary to stand on the plates. I'd also add the Time Bomb and Paralyzer cause they kinda fit the map and as its a tight map i dont think it would be as OP as it might seem.
Moon - Teleporter should not require all players to be on it, one of the reasons i dont play it as getting jugg and pap is a joke as no-one has a mic and they wont go on with you.
MOTD - Not much i'd change here except a distraction device in the box would be nice, oh and Mule Kick and Stamin-Up.
Origins - I personally would put all staffs in the box so no-one can bicker about which one they want, you would only be allowed to have one at a time and i would PaP them as any other guns, yes this would be easier, but having to do the setup every game as it is in BO2 is way too tedious and gets boring.
I would also of course add the Mk2 to all these maps. But even though MOTD/Origins are some of my favourite maps, i'd rather see more BO1 maps come back as they are older. I've little interest in seeing the WAW maps return, i didnt even want Der riese tbh.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
4 DLC Packs = 4 Maps
The whole point of the Staff upgrading system was to make it feel worthwhile to get the boreas's fury or the Kagusachi's Bite etc.
Why would you not want Der Reise, it's the OG map that nearly EVERY CUSTOM ZOMBIES MAP OWES IT'S EXISTENCE TO!
Also, you love yourself a Mark 2, don't you?
TIL TimeLoardAlex doesn't like working towards anything while playing a map.
Five is my favorite map and I'm pretty sure it needs A LOT more space before you could even TRY to add more perks. Hell, Five had 3 perks in the same room just because there was so little room (DT, Mule Kick, Jugg). Winter's Howl is definitely the most interestingly designed weapon and I would love to see that Winter's Howl original design they had made into something actually working.
Well like i said theres not one perk in the labs in FIVE, i dont know why mule kick wasnt put down there. The idea of the Winters Howl was that it was still in progress hence open casing on one side, and could explain its weak damage, why not bring it back when its all complete.