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Your 4 favourite Zombies Maps (Treyarch, not Custom)

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Created 9 years ago
by JiffyNoodles
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1: Call of the dead - George makes this map so replayable
Are you for real? George is annoying as fuck ;D
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Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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1.) Mob - loved how fun and hectic it was running around with EC and the viltrolic.
2.) origins - the puzzles to get the staffs were great, again really hectic once setup.
3.) Five - it's fun running around with M&S trying to keep ransoms from leaving :poker:
4.) Moon - all around fun but should have been a little smaller IMO

I only ever bought one bo1 dlc. Guess I'm missing out.
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Are you for real? George is annoying as fuck ;D

Never got to use this meme before :D
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Never got to use this meme before :D
so the answer is

no

you cant just ignore him
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so the answer is

no

you cant just ignore him
I will never allow it.
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Please give me beta access, I would LOVE to test CO-OP
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please don't derail this topic. If you have beef, sort it out outside of this thread
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1) Nacht Der Untoten - First map I played on zombies which got me into it, I also enjoyed camping at the top where the trench was and just having an enjoyable experience playing the map.
2) Verrückt - It was an awesome dark theme, especially with the type of theme it had, kinda dark cause it was an insanitorium.
3) Shangri-La - I enjoyed the EE, which I enjoyed at times but the damn Napalm part can go screw itself also I enjoyed kicking the small zombies when they were shrunken down.
4) Buried - Paralyzer and Flying.
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Are you for real? George is annoying as fuck ;D

George is fantastic!
He allows you to get all perks
You can get perks in first room challenge with him
You can get perks in no power challenge with him
He makes training that bit harder, and more interesting.
He drops a fricken Wunderwaffe :D
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4 seems odd, so i'll make this 5:

FIVE - not a piss easy map like Kino is, best boss, one of my favourite WWs
Shangri-La - for the same reasons as FIVE, tight map layout, one of my favourite WWs, 8 perks to assist you and interesting special zombies.
Moon - Love the map itself, love the Wave Gun and QEDs, but there could be improvements
Origins - If all bugs were eradicated, this would be a great map
MOTD - Map itself is great - but what i play the most is Cell Block as i dont have to worry about setting up the same way every game, and it was the best map that grief was on.

Now for improvements:
Five - Nothing needs to be changed, but i'd add more perks, plenty of space in the labs.
Shangri-La - PaP could work better, not all players should be necessary to stand on the plates. I'd also add the Time Bomb and Paralyzer cause they kinda fit the map and as its a tight map i dont think it would be as OP as it might seem.
Moon - Teleporter should not require all players to be on it, one of the reasons i dont play it as getting jugg and pap is a joke as no-one has a mic and they wont go on with you.
MOTD - Not much i'd change here except a distraction device in the box would be nice, oh and Mule Kick and Stamin-Up.
Origins - I personally would put all staffs in the box so no-one can bicker about which one they want, you would only be allowed to have one at a time and i would PaP them as any other guns, yes this would be easier, but having to do the setup every game as it is in BO2 is way too tedious and gets boring.

I would also of course add the Mk2 to all these maps. But even though MOTD/Origins are some of my favourite maps, i'd rather see more BO1 maps come back as they are older. I've little interest in seeing the WAW maps return, i didnt even want Der riese tbh.
Last Edit: October 24, 2015, 12:31:10 pm by timelordalex
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1. Origins
2. COTD
3. MOTD
4. Moon
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4 seems odd, so i'll make this 5:

FIVE - not a piss easy map like Kino is, best boss, one of my favourite WWs
Shangri-La - for the same reasons as FIVE, tight map layout, one of my favourite WWs, 8 perks to assist you and interesting special zombies.
Moon - Love the map itself, love the Wave Gun and QEDs, but there could be improvements
Origins - If all bugs were eradicated, this would be a great map
MOTD - Map itself is great - but what i play the most is Cell Block as i dont have to worry about setting up the same way every game, and it was the best map that grief was on.

Now for improvements:
Five - Nothing needs to be changed, but i'd add more perks, plenty of space in the labs.
Shangri-La - PaP could work better, not all players should be necessary to stand on the plates. I'd also add the Time Bomb and Paralyzer cause they kinda fit the map and as its a tight map i dont think it would be as OP as it might seem.
Moon - Teleporter should not require all players to be on it, one of the reasons i dont play it as getting jugg and pap is a joke as no-one has a mic and they wont go on with you.
MOTD - Not much i'd change here except a distraction device in the box would be nice, oh and Mule Kick and Stamin-Up.
Origins - I personally would put all staffs in the box so no-one can bicker about which one they want, you would only be allowed to have one at a time and i would PaP them as any other guns, yes this would be easier, but having to do the setup every game as it is in BO2 is way too tedious and gets boring.

I would also of course add the Mk2 to all these maps. But even though MOTD/Origins are some of my favourite maps, i'd rather see more BO1 maps come back as they are older. I've little interest in seeing the WAW maps return, i didnt even want Der riese tbh.

4 DLC Packs = 4 Maps :poker:
The whole point of the Staff upgrading system was to make it feel worthwhile to get the boreas's fury or the Kagusachi's Bite etc.
Why would you not want Der Reise, it's the OG map that nearly EVERY CUSTOM ZOMBIES MAP OWES IT'S EXISTENCE TO!
Also, you love yourself a Mark 2, don't you? :please:
Last Edit: October 24, 2015, 02:07:51 pm by JiffyNoodles
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I will never allow it.

Really? Well one more instance and I am removing your posting privileges for a month. You obviously continue to refuse to listen so if you want to play hard ball, so can I.

This goes for anyone else who want to continue to go against the rules set out by staff and moderators.
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4 seems odd, so i'll make this 5:

FIVE - not a piss easy map like Kino is, best boss, one of my favourite WWs
Shangri-La - for the same reasons as FIVE, tight map layout, one of my favourite WWs, 8 perks to assist you and interesting special zombies.
Moon - Love the map itself, love the Wave Gun and QEDs, but there could be improvements
Origins - If all bugs were eradicated, this would be a great map
MOTD - Map itself is great - but what i play the most is Cell Block as i dont have to worry about setting up the same way every game, and it was the best map that grief was on.

Now for improvements:
Five - Nothing needs to be changed, but i'd add more perks, plenty of space in the labs.
Shangri-La - PaP could work better, not all players should be necessary to stand on the plates. I'd also add the Time Bomb and Paralyzer cause they kinda fit the map and as its a tight map i dont think it would be as OP as it might seem.
Moon - Teleporter should not require all players to be on it, one of the reasons i dont play it as getting jugg and pap is a joke as no-one has a mic and they wont go on with you.
MOTD - Not much i'd change here except a distraction device in the box would be nice, oh and Mule Kick and Stamin-Up.
Origins - I personally would put all staffs in the box so no-one can bicker about which one they want, you would only be allowed to have one at a time and i would PaP them as any other guns, yes this would be easier, but having to do the setup every game as it is in BO2 is way too tedious and gets boring.

I would also of course add the Mk2 to all these maps. But even though MOTD/Origins are some of my favourite maps, i'd rather see more BO1 maps come back as they are older. I've little interest in seeing the WAW maps return, i didnt even want Der riese tbh.
TIL TimeLoardAlex doesn't like working towards anything while playing a map. :poker:
Five is my favorite map and I'm pretty sure it needs A LOT more space before you could even TRY to add more perks. Hell, Five had 3 perks in the same room just because there was so little room (DT, Mule Kick, Jugg). Winter's Howl is definitely the most interestingly designed weapon and I would love to see that Winter's Howl original design they had made into something actually working.
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4 DLC Packs = 4 Maps :poker:
The whole point of the Staff upgrading system was to make it feel worthwhile to get the boreas's fury or the Kagusachi's Bite etc.
Why would you not want Der Reise, it's the OG map that nearly EVERY CUSTOM ZOMBIES MAP OWES IT'S EXISTENCE TO!
Also, you love yourself a Mark 2, don't you? :please:

I worked out the DLC map packs but oh well. I dont like the OG Der riese because its too easy and just rather dull and boring - i do play it occasionally, this is why i was hoping the giant would have at least a few more rooms, a few more perks, and throwing in the panzer to spice things up a bit - but it doesnt seem like any of that will happen.

With the upgraded staffs, it didnt feel worthwhile imo (even though i always do it) the problem i have with the staffs is how one shot on any of them does nothing Round 20+, yes they've got plenty of ammo - but thats because 3arc knew one shot wouldnt do shit and you were forced to charge them up, using your ammo up. I'd have much preferred to see Thundergun back, the Winters howl, the wunderwaffe and a new fire WW, and they just put them in the box - would've saved them so much time and no-one would complain about which one they're getting.

Double Post Merge: October 24, 2015, 03:08:08 pm
TIL TimeLoardAlex doesn't like working towards anything while playing a map. :poker:
Five is my favorite map and I'm pretty sure it needs A LOT more space before you could even TRY to add more perks. Hell, Five had 3 perks in the same room just because there was so little room (DT, Mule Kick, Jugg). Winter's Howl is definitely the most interestingly designed weapon and I would love to see that Winter's Howl original design they had made into something actually working.

Well like i said theres not one perk in the labs in FIVE, i dont know why mule kick wasnt put down there. The idea of the Winters Howl was that it was still in progress hence open casing on one side, and could explain its weak damage, why not bring it back when its all complete.
Last Edit: October 24, 2015, 03:08:08 pm by timelordalex
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Well like i said theres not one perk in the labs in FIVE, i dont know why mule kick wasnt put down there. The idea of the Winters Howl was that it was still in progress hence open casing on one side, and could explain its weak damage, why not bring it back when its all complete.
I'm gonna have to replay Five now. I can't remember anymore.

 
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