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What do you love most about custom zombies maps?

HOT
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Created 8 years ago
by Deleted User
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I like fun maps. It doesn't matter how good it looks orhow many features it has or how bug free it is. If it's not fun, then it's not worth playing.
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zombie lover / beta tester in training / perfectly loved
Always love to see a positive thread :alone: I absolutely love that players have the opportunity to basically play multiple games through World at War. Custom zombie maps have sparked so many unique ideas in the community and I love seeing mappers, scripters, and modders put their skills together to create legendary maps. I also love seeing professional maps with time put into them. I guess you could say I enjoy just seeing the end product of the maps themselves.
Last Edit: February 23, 2016, 01:23:39 am by Xperience
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ahem, let me get a comfy chair, as I got a lot
1) Beautifully designed maps: If it looks good, I will like what I am playing

2) properly ported weapons: Sure, i can't port to save my life, but when people do it right, it feels perfect

3) Perk Limit: I love a perk limit, as it forces you to prioritise what perks are more important than other ones. If there is a way to gain more perks, or an increase of your perk limit, then It makes it even better

4) Fun & rewarding easter egg: The easter egg is what usually makes the map stand out, and if the easter egg is highly rewarding, it makes the map even better than it would've been without it.

5) Multiple Game modes. I love this, as it allows you to both explore the map, and try new things, such as gun game, kill confirmed, etc.

That's about it, probs more that i've forgotten about, but hey, I'm only human.
With regards,
JiffyNoodles
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I love it when map makers at least try and put effort into the little things like the story behind their map, and it's not something like, "sleeping in your BOX room you hear zombies behind your window, then you find a hidden gun in your BOX room."
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I love it when map makers at least try and put effort into the little things like the story behind their map, and it's not something like, "sleeping in your BOX room you hear zombies behind your window, then you find a hidden gun in your BOX room."
hidden in a BOX  :troll:
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A: The exploration of new maps & experiencing hands on amazing creative ideas come to life, pushing the bounds of what we thought possible within 'Zombies.'

2: Coming across Maps that have been made with an idea you were daring to dream of.

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The 100's of maps I can download for free.  The mappers that make this happen.  A shat old game being playable/updated everyday.  The good old days.
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Best thing in CoD to be creative  ;)
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What I like about "Call of Duty World at War Custom Nazi Zombies" a.k.a. Custom Zombies is:

I like how many maps there are to play, you can play box maps, large maps, medium maps. Sci-Fi maps, WW2 maps, you name it. I love how most maps don't seem to push you to get Jug or a P-A-P weapon to actually play it. I feel like current legitimate maps are made to force you to buy Jug A.S.A.P. and whilst I may not be the best at zombies but I don't have that problem with any custom maps.

I also love the added weaponage and the ability to create my own which is what I am currently doing.

Somebody should write a "how-to" for dummies on making a map. Lol
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trolling and doing difficult stuff
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trolling and doing difficult stuff
Can confirm. Note to anyone that plays with this asshole: Get through doorways first and NEVER GET NEAR A CORNER!
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Can confirm. Note to anyone that plays with this asshole: Get through doorways first and NEVER GET NEAR A CORNER!
and never throw nades :D
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and never throw nades :D
Because he'll just throw them back at the box so you can't get the RGM2.
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Because he'll just throw them back at the box so you can't get the RGM2.
more like ill spam u with nades right wen u are going to throw one and ull pick up it and explode
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Anyone remember the old days?

When playing a game was about having fun? And not "taking the fun" away for others?

 
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