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Messages - Wolf MacDowell

Why is a Black Ops 3 map in the World at War section?
7 years ago
I was wondering if any of you knew how to rename custom maps. Recently I have been downloading a bunch of new ones for WaW and one comes up (which I don't know which one since I downloaded so many) simply as 'Test 2' instead of any map name. Also seeing 'Nazi_Zombies_randomletters' gets kind of tiring too. So I was just wondering if anybody knew how.
7 years ago


So far only played a little bit of it but there have been already a few drops spawning outside of the map. Not the best image but this is just right outside the barrier.
8 years ago
 :o
but they must be original images or images u have the license too. anything from a game is a big NO NO

You don't have to use original images at all, dunno where you got that idea, as long as you give credit to the image creators then there is no problem especially since this is a MOD and not tied to any type of income.

But if somebody wants to post the image for a Halo H.U.D. that would be fine as well as create a tutorial on how to make it yourself.

I personally would want to create something from scratch because I want to make a sci fi map and plan to make mostly Sci Fi maps. Hence why I want a Sci-Fi H.U.D. like the one used in Halo.

Double Post Merge: March 30, 2016, 05:31:19 pm
My only question now is how to add the image to the hud, aka where to place it.
8 years ago
Now I know, this being a Custom Nazi Zombies Modding site, that this site has probably more PC gamers than console gamers or multiplat gamers like me but I was just curious as to which one will/is getting more of your attention.

The reason I am asking this is because of how similar they are, I mean these are both big titles and with now Doom entering the "videogame" arena it looks like it is the beginning to the revival of Arena Shooters like Quake, Doom, Halo, Wolfenstein, and Unreal Tournament. Which to be honest has been at rest for quite some time with anything Arena based being largely ignored aside from Halo on the X-Box.

So I guess other than the obvious question of Doom vs Halo, another question would be do you think Arena Shooters will make a come back? I mean personally they are my favorite type of shooters hence why I play Halo so much when not on my PC along with always being a big fan of Doom.
8 years ago
the spartin hud can be done in a menufile or gsc, doesnt matter. as for the nades, i already told u how to move them... and the outlines cannot be done in the engine, but u can do it in paint.net or photoshop

Yeah I figured I would have to do the outline as an image in photoshop or gimp 2 but how would I go about putting it into the game? What would I have to save the file as and where would I put it to make it work for the map?
8 years ago
Yeah that helps quite a bit but how would I go about changing the color and adding an outline to the H.U.D. like this:



The faint blue lines across the screen to add detail.

I would like to have a sort of custom outline of the H.U.D. in my game. As you can see in Halo the motion tracker is attached to the H.U.D. outline, the weapon in hand is just under the top outlined area. It makes it look all uniform.

Basically I am hoping to make all the items: Grenade Image, Gun Name, Ammo, Round, etc

a similar color to make them look uniform (maybe making them blue or green, dunno yet) and then adding an outline to it to make it look built into the H.U.D. like the Halo H.U.D. looks.

If that makes any sense.

This screen shows it a lot better:

8 years ago
I have a hud like that and I did it mostly in menu. I didn't do the compass part, just the grenades and the weapon image top right with ammo. The full screen image I did with a hud in gsc. It is a bit advanced, but once you understand it, based on simple things.

For the grenades and moving things around, I control a dvar in gsc and use a visible when in the item def in the hud.menu, adding an itemdef for each item being moved, using that dvar. For the weapon images I used the dpadIcon in the weapon file and made custom images for every weapon.

I haven't done the bar in the top-middle but I plan on doing that in gsc probably.

where to go from there depends on what parts you understood from that.

Edit:
This isn't possible, I swear, you learn new things every week doing this stuff. I have for the last two years.

I don't plan on making the whole H.U.D. like the one from Reach I just want to make a sort of "space-y" look to it and swap around where the:

1) Point Amount

2) Weapon Name [or a weapon shown if I can figure a way to do that]

3) Ammo Amount

4) Zombie Round

Probably should have been more clear about that.

I don't much care about the health bar or motion tracker. I mean if I COULD do a health bar that would be great but it doesn't matter and I can learn it later.

But basically I want to figure out how to both:

  • Create different images? for the H.U.D. pieces
  • Move the pieces around on the hud

As well as adding maybe a blue (or colored) outline like you can see on the top image.

And I am a bit of a noob/newb so I don't know what gsc or dvar mean or are. There a way you can simple it down for me?

Double Post Merge: March 29, 2016, 11:46:04 pm
I forgot:

5) Grenade Types

and

6) Perks as well.
8 years ago
Depending on how you want to make it, it can either be easy or hard.

Give an example to your hud and I'll tell you.

Something roughly like this:



Or more simply something like this:

8 years ago
So that last thing I need to figure out (for now at least lol) before I can really get into making this map -- I have a problem where EVERYTHING has to be done before I build a map and by everything I mean I have to know HOW to do everything before I start, even if I am just starting to make Textures or just building the map I have to know how to do all the extra down the road stuff -- is how to make a custom H.U.D. for my zombies map.

[Bolded it to make it easier to read]

But yeah I was wanting some help on how to make a custom heads-up-display for my map.

Help me Obi-Wan Kenobi, you're my only hope.
8 years ago
Loved the map. You should remake the whole first Doom game dude. I would totally play it.
8 years ago
Looks pretty cool. Was wondering how you got the player models to work for World at War. I am trying to add a player model from another game into my map but don't exactly know how.
8 years ago
Just yes, bump, yes. Will download when I get home
8 years ago
Good luck man, can't wait to play it. Always could use more maps to play on
8 years ago
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