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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |

ChangeRound(round)
{
level.zombie_health = level.zombie_vars["zombie_health_start"];
level.round_number = 1;
level.zombie_total = 0;
while(level.round_number < round)
{
maps\_zombiemode::ai_calculate_health();
level.round_number++;
wait .01;
}
level notify("kill_round");
maps\_zombiemode::ai_calculate_health();
wait 1;
zombies = getAiSpeciesArray("axis", "all");
if( isDefined(zombies) )
for(i=0;i<zombies.size;i++)
zombies[i] doDamage(zombies[i].health+999, zombies[i].origin);
if(isDefined(level.chalk_hud2))
level.chalk_hud2 Hide();
level.chalk_hud1 HUDFade(0, .2);
level.chalk_hud1 setText(level.round_number);
level.chalk_hud1 HUDFade(1, .2);
}



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
In all seriousness, selecting beta testers based on the amount of rounds they can survive on one of your previous maps is a bad idea. You should select them based on if they give good constructive criticism and are able to find bugs

![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
there's a good chance you made it on the PM list I was working on

I think he did this because he wants someone who plays good enough and is able to test out every feature in the map, I mean if a noob is testing a map, he won't be able to test out every feature in the, while a good player will have more ability to do so. But still round 25 is a little high for whoever will beta test, and even requesting a pic is a worser idea, because someone can watch a walkthrough or whatever, snd then takes a pic, and then send it.
Requesting a pic is a worser idea, because someone can watch a walkthrough or whatever, and then takes a pic, and then send it. I think try to request a video is better.
I agree that beta tester should be somewhat skillful, but a skillful player doesn't automatically make a good beta tester
![]() | Has released one or more maps to the UGX-Mods community. |
I got to round 22 but then the map crashed, do I qualify? I took screenshots
http://imgur.com/a/JbYWI
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |


haha yeah, damn though that was fixed, the zombies musta got you between when I enable invulnerability and when your linked to the cart :p
no, you simply have to allow standing and crouching while linked.
Because from what I saw, the player's only allowed stance was prone and the player can't be prone while he is linked to something.
![]() | Has released one or more maps to the UGX-Mods community. |
haha yeah, damn though that was fixed, the zombies musta got you between when I enable invulnerability and when your linked to the cart :p