These settings are intended for variable zoom scopes used in the game. Only really used with sniper rifles, all other weapons generally have the same value for each ads setting. Would probably be best to always transfer the "adsZoomFov2" value as with regular weapons there will be no difference, and with sniper rifles you will get an averaged out FOV that would usually be set in a non-variable scoped sniper rifle.
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These settings are intended for variable zoom scopes used in the game. Only really used with sniper rifles, all other weapons generally have the same value for each ads setting. Would probably be best to always transfer the "adsZoomFov2" value as with regular weapons there will be no difference, and with sniper rifles you will get an averaged out FOV that would usually be set in a non-variable scoped sniper rifle.
Alright, thank you for the clarification. I'll have it grab the adsZoomFov2 then.
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New version released! Link in OP is up to date, existing users on older versions will see an update notification. v1.0.0: - Out of beta! - Fixed a bug where adsZoomFOV was not grabbed while doing BO1 weaponFile conversions. By default the program will now take adsZoomFov2 as the value for WaW's adsZoomFov. This will work fine for non-variable-zoom weapons, and variable-zoom weapons will import the middle zoom FOV. - Fixed a bug where entering a custom value to "playerAnimType" would not be saved to the weaponFile. - Added the name of the last edited setting to the "You have unsaved changes!" warning screen so that you know why you are seeing the message. - You can now drop files anywhere on the program instead of just in the drop zone. - You can now open a new instance of the program using the File menu. - You can now open the current file to a new instance of the program by using the File menu. - You can now open a weaponFile by dragging it onto the WeaponsEditor++.exe itself.
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Hi i am trying to edit a weapon using this but when i save none of the changes show up in game. Does this only work with UGX Mods/maps or something?
The program works with any weapon file from COD4/COD5 or BO1. Ensure when saving that it shows it's been successfully saved in the bottom status strip of the program.
It does. I even closed the program and reopen the same weapon file and all of my changes were saved they just dont show up in mp gameplay.
If the program successfully saved the file and then upon reopen your changes still existed then this isn't a problem with the program and is therefore irrelevant to this thread. Feel free to post a topic in the help section with your issue.
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You didnt run it as admin, I got the same problem and I think thats the reason
No, because his changes were saved when he reopened the file to check it. His issue is likely not including the weaponFile into his mod correctly, which Saje already mentioned above.
No, because his changes were saved when he reopened the file to check it. His issue is likely not including the weaponFile into his mod correctly, which Saje already mentioned above.
I had this same issue few hours ago. For some reason, when I didnt run as admin, it made some weird new weaponfile you couldnt see anywhere, meaning it didnt save one in mods and therefore not updating it