Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
The WeaponsEditor has 3 different ways to open a file: Dragging it onto the box there, using the File -> Open menu, and pressing Ctrl + O in the WeaponsEditor.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
There is an option missing in the Type Specific -> ProjectileWeapon tab. This option will set the projectile speed. In the weaponfile, this can be set by:
Code Snippet
Plaintext
projectileSpeed\\
Can you add this option to the weaponseditor? I don't know if there are more options missing, but i just noticed this one.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
There is an option missing in the Type Specific -> ProjectileWeapon tab. This option will set the projectile speed. In the weaponfile, this can be set by:
Code Snippet
Plaintext
projectileSpeed\\
Can you add this option to the weaponseditor? I don't know if there are more options missing, but i just noticed this one.
Lukkie1998
It's not missing, it's a shared setting between grenadeWeapons and projectileWeapons. Use the search box on the right side of the program, it takes you right to settings like that - the setting can be found on the grenadeWeapons tab in the rightmost column halfway down.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
I'm sorry to answer on this topic again, but i found a bug which really annoys me. When I grab a BO1 weaponfile - open it in the WeaponsEditor - press the "convert to cod5" button it converts everything fine. The only problem is, that the ADS Zoom FOV doesn't carry over from the BO1 file to the converted one. The program doesn't recognise the ADS Zoom FOV in the weaponfile. Could you try to fix this trem?
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
I'm sorry to answer on this topic again, but i found a bug which really annoys me. When I grab a BO1 weaponfile - open it in the WeaponsEditor - press the "convert to cod5" button it converts everything fine. The only problem is, that the ADS Zoom FOV doesn't carry over from the BO1 file to the converted one. The program doesn't recognise the ADS Zoom FOV in the weaponfile. Could you try to fix this trem?
Lukkie1998
I think I remember seeing that BO1 doesn't even use ADS Zoom FoV the same way WaW does, so there was no way for me to get the info correctly - could you take a look and tell me what exactly the BO1 setting is that should be brought to ADS Zoom FOV for WaW?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
I think I remember seeing that BO1 doesn't even use ADS Zoom FoV the same way WaW does, so there was no way for me to get the info correctly - could you take a look and tell me what exactly the BO1 setting is that should be brought to ADS Zoom FOV for WaW?
It is mentioned in the weaponfile 3 times:
Code Snippet
Plaintext
adsZoomFov1\50\adsZoomFov2\50\adsZoomFov3\50\
So it always uses the same FOV 3 times, but they are still the same.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
So it always uses the same FOV 3 times, but they are still the same.
Lukkie1998
Have you checked a reasonable amount of weaponfiles to make sure those three values are always the same? because that seems oddly redundant to have 3 settings which are all the same. I think sniper rifles use different values..