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(WIP)Zombie Dust

HOT
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Created 11 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Zombie_Dust(WIP) - based off of Counter-Strike: Source de_dust map

Features:
   Optional CTF objective
   Treyarch's buyable ammo script
   Custom trap(Maybe)
   Stock weapons/scripts(besides my own custom ones)
   100% working(and playable!) with developer dvars

About & noteworthy:


   Optional CTF objective

   A German flag randomly spawns(As random as randomint() anyway) in the map that
   the players can capture for some extra points(currently 100, might lower it later)
   Flag will keep spawning in different areas in the map everytime you capture it, including areas not yet unlocked.

   Treyarch's buyable ammo script
   
   A buyable ammo script that takes all of your points in exchange for ammo by Treyarch.
   (Requires 10000 points).

   Custom traps(maybe)

   One of Treyarch's cut traps for Shi No Numa.
   probably won't make it in the initial release.

        Custom power system
   
   Each perk machine has a perk specific switch that costs the same as the perk it is for,
   meaning that in order to get jug you would need 5000 points and for speed cola you would need 6000 points.
   
   Pack-A-Punch turns on when all four switches have been bought.

   100% working(and playable!) with developer dvars
   
   Cleaned up some of Treyarch's scripting so that you can enter the developer dvars:
   
      developer 2
      developer_script 1
      logfile 2

   and the map will launch and be playable.
   This doesn't really affect the end-player all that much, but for me it means that i can test & debug the maps scripts for errors.

   Map uses World at War textures/models

   If i used the original Source textures/models then the map would be 300mb+ in size.
Not worth it IMO.


Pictures:

   
   
   
 
Credits:

   daedra descent/BlueSoviet - texturing, scripting, map/script fixes.
   Johndoe - porting tools for Source engine maps.
   Valve - developers of Counter-Strike: Source.

Legal:
   Map file is Valve's.
   I claim NO ownership of Counter-Strike: Source, de_dust, or any of Valve's property.
   Please read the included legal documents before playing when the map is released.
   
Last Edit: December 27, 2014, 10:22:00 pm by daedra descent
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I don't think you need the disclaimer at the end.  ???
And map looks good! :D Keep going!
Although I'd recommend Custom Weapons, Textures and maybe make it as bright as the real map. Gives it more of the actual feeling.  ;)

Last Edit: December 27, 2014, 09:23:33 pm by GTTClan
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DD, you shouldn't hurt the community for what trem did to you.
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Ew... :P
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Last Edit: December 27, 2014, 10:29:11 pm by lukkie1998
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If you are going to do stock weaponry, map better look good to compensate :P
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Level design is what it is. There is no way to get a 100% accurate Source map, not even if you used the original textures/models.

If you have a problem with the way i do things then feel free to buy CS: S and make your own version with whatever custom content you desire, but this is MY zombie mod and i will NOT pollute it with buggy community scripts or half-assed BO guns.

This is my zombie mod, not yours. If you don't like it then don't play it.

Last Edit: December 27, 2014, 09:43:33 pm by daedra descent
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Level design is what it is. There is no way to get a 100% accurate Source map, not even if you used the original textures/models.

If you have a problem with the way i do things then feel free to buy CS: S and make your own version with whatever custom content you desire, but this is MY zombie mod and i will NOT pollute it with buggy community scripts or half-assed BO guns.

This is my zombie mod, not yours. If you don't like it then don't play it.
So an all-around crappy mapped stock map with no custom content what so ever? Oh boy, sign me up for beta ASAP! You could actuality try to do your own ports if you think the community's are so crappy, same with custom textures and models... Enough with all "hipster" W@W custom zombie stuff Deadra, the only way to "wow" the community with a stock map - is by having an amazing looking map aesthetically. If you don't take any of my suggestions - I say the map will be either immediately overlooked, or forgotten in 2 days...   
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So an all-around crappy mapped stock map with no custom content what so ever?

Are you blind?

 
Quote
   Optional CTF objective

   A German flag randomly spawns(As random as randomint() anyway) in the map that
   the players can capture for some extra points(currently 100, might lower it later)
   Flag will keep spawning in different areas in the map everytime you capture it, including areas not yet unlocked.

This is 100% my own custom script - no other map in all of the zombie community has it.

Quote
   Treyarch's buyable ammo script
   
   A buyable ammo script that takes all of your points in exchange for ammo by Treyarch.
   (Requires 10000 points).

Nor does anyone in the community(that i know of) have this in their map.

And maybe i have more planned for this than i've mentioned in the WIP.

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So an all-around crappy mapped stock map with no custom content what so ever? Oh boy, sign me up for beta ASAP! You could actuality try to do your own ports if you think the community's are so crappy, same with custom textures and models... Enough with all "hipster" W@W custom zombie stuff Deadra, the only way to "wow" the community with a stock map - is by having an amazing looking map aesthetically. If you don't take any of my suggestions - I say the map will be either immediately overlooked, or forgotten in 2 days...
+1  :accepted:
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This is 100% my own custom script - no other map in all of the zombie community has it.
Nor does anyone in the community(that i know of) have this in their map.


hipsteeeeer...

And maybe i have more planned for this than i've mentioned in the WIP.

amazing! that means the map will actually be fun to play?  :troll:
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Last Edit: December 27, 2014, 10:31:46 pm by lukkie1998
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Are you blind?

 
This is 100% my own custom script - no other map in all of the zombie community has it.

Nor does anyone in the community(that i know of) have this in their map.

And maybe i have more planned for this than i've mentioned in the WIP.
DD, just because you made it custom, doesn't mean it's good. For example, you do not want to see my "custom" guns. The buyable ammo thing is REALLY old. No one uses it because we've tried the amm-o-matic instead. People have gotten more creative than max ammo.
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hipsteeeeer...

amazing! that means the map will actually be fun to play?  :troll:

For you? Maybe not. For someone else? Maybe.

DD, just because you made it custom, doesn't mean it's good. For example, you do not want to see my "custom" guns. The buyable ammo thing is REALLY old. No one uses it because we've tried the amm-o-matic instead. People have gotten more creative than max ammo.

And who said my custom scripts aren't good?

Did you even read the feature descriptions?
Last Edit: December 27, 2014, 10:32:23 pm by lukkie1998
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Level design is what it is. There is no way to get a 100% accurate Source map, not even if you used the original textures/models.

If you have a problem with the way i do things then feel free to buy CS: S and make your own version with whatever custom content you desire, but this is MY zombie mod and i will NOT pollute it with buggy community scripts or half-assed BO guns.

This is my zombie mod, not yours. If you don't like it then don't play it.

How fun do you think it'll be though to only use stock stuff? The mapping would have to be insanely good, otherwise it's just another "play once and forget" type map. This is a great map from the game I like it and honestly you've got the base layout but you have nothing to bring to it that's interesting other then a custom game mode.
Buyable ammo? We already have buyable ammo why does it matter if it's Treyarch's? Makes no difference to me, at least.

BO Guns aren't buggy or the community scripts so... Not sure why you said that... And if they are, they are all fixable since we all use them.  :-\

 
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