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King of the Zombies
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Community Daedra
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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Level design is what it is. There is no way to get a 100% accurate Source map, not even if you used the original textures/models.
If you have a problem with the way i do things then feel free to buy CS: S and make your own version with whatever custom content you desire, but this is MY zombie mod and i will NOT pollute it with buggy community scripts or half-assed BO guns.
This is my zombie mod, not yours. If you don't like it then don't play it.
So an all-around crappy mapped stock map with no custom content what so ever?
Optional CTF objective
A German flag randomly spawns(As random as randomint() anyway) in the map that
the players can capture for some extra points(currently 100, might lower it later)
Flag will keep spawning in different areas in the map everytime you capture it, including areas not yet unlocked.
Treyarch's buyable ammo script
A buyable ammo script that takes all of your points in exchange for ammo by Treyarch.
(Requires 10000 points).
So an all-around crappy mapped stock map with no custom content what so ever? Oh boy, sign me up for beta ASAP! You could actuality try to do your own ports if you think the community's are so crappy, same with custom textures and models... Enough with all "hipster" W@W custom zombie stuff Deadra, the only way to "wow" the community with a stock map - is by having an amazing looking map aesthetically. If you don't take any of my suggestions - I say the map will be either immediately overlooked, or forgotten in 2 days...
This is 100% my own custom script - no other map in all of the zombie community has it.
Nor does anyone in the community(that i know of) have this in their map.
And maybe i have more planned for this than i've mentioned in the WIP.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Are you blind?
This is 100% my own custom script - no other map in all of the zombie community has it.
Nor does anyone in the community(that i know of) have this in their map.
And maybe i have more planned for this than i've mentioned in the WIP.
hipsteeeeer...
amazing! that means the map will actually be fun to play?
DD, just because you made it custom, doesn't mean it's good. For example, you do not want to see my "custom" guns. The buyable ammo thing is REALLY old. No one uses it because we've tried the amm-o-matic instead. People have gotten more creative than max ammo.
Level design is what it is. There is no way to get a 100% accurate Source map, not even if you used the original textures/models.
If you have a problem with the way i do things then feel free to buy CS: S and make your own version with whatever custom content you desire, but this is MY zombie mod and i will NOT pollute it with buggy community scripts or half-assed BO guns.
This is my zombie mod, not yours. If you don't like it then don't play it.