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(WIP) Verletzung (map out mega dl on pg 5)

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Created 11 years ago
by iBarnett
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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
WaW - Nazi_zombie_killswitch 100% (complete)
WaW - Nazi_zombie_pax 100%  (complete + UGX 1.1 edition)
BO3 - zm_epping_woods 80%
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hey Zombie world. I started a map of my own , all my basic brush work and added in some models and a couple prefabs just so I could get my basic layout. so know that's all done where should I start putting zombies spwaners and path nodes or lighting probes or .... not sure where to start and what are the basic components I need to compile my map just so I can have a quick run around in it. Im thinking player/zombie/dog spwan locations, lighting and maybe a wall gun. so if anyone could give some advice that be helpful.

my map is based off ascension from Blops. I have every room except the top lander room where the sicle is. because I have no landers or any idea how to do that. and its a useless area in my though and its my map. I would really love the ugx mod in my map cuz its bad ass but once again not sure how how to get that goin



So here's another vid. Finished pretty much all my placement of prefabs/models. Sorry for the video and the pausing moments but there is supposed to be audio of me talking and explaining about what's going on but it cut and went all weird. I couldn't  use radiants light preview or it crashes the program and for some reason I have all my models for lights around the map turned off in my layers... sorry and wasn't about to make another vid and chopply added in some music to make the long vid go by.

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Last Edit: September 16, 2013, 05:31:59 am by iBarnett
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The Doctor
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good progress mate, id imagine this is far off yet, but you should implement v1.1 in the map when it releases, then you can add the BO1 perks, and you can put DT, and all the BO2 perks where you please
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You may find it helpful to turn off cubic clipping in Radiant. You can do this by going to View -> Cubic Clipping.
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Looks good are you using those textures or new ones? Original ones would be better!

Other then that bro looks like this may have some potential. You adding landers and the spin thing?
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hey thanks for the input. if you think it would help then im down but could u explain what cubic clipping does??
 and if anyone knows where to find a good working lander please send a link or the name of the person who made and the script so it actually runs and dosnt error my map.
and one more thing I though to add blops and blops 2 perks and guns I though I needed both games and a program called maya or lime?? but if not I would love blop weapons and perks!!!!
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hey thanks for the input. if you think it would help then im down but could u explain what cubic clipping does??
When enabled, it limits the distance that is rendered when you fly around in Radiant, making it very difficult to navigate your map in Radiant. However on large maps, it can be useful to minimize lag while editing.
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When enabled, it limits the distance that is rendered when you fly around in Radiant, making it very difficult to navigate your map in Radiant. However on large maps, it can be useful to minimize lag while editing.
thanks so much!! you don't no how long I messed around goin back and forth trying to judge distance when all I had to do is click one button. thanks man!
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and one more thing I though to add blops and blops 2 perks and guns I though I needed both games and a program called maya or lime?? but if not I would love blop weapons and perks!!!!

i dont think its necessary to have both games to implement the perks (weapons is different) from v1.1 when it releases
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So I Have been workin pretty hard makin my map look as good as I can. with out pullin my hair out! I figure I should be done with all my detail within a week and then ill be post probably my last vid until I release it to all you. I may post a couple pics after and also probably going to want to ppl to test it so if your willing leave a message
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You should title the map so that the tread isn't called "Starting Map" :)
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You should title the map so that the tread isn't called "Starting Map" :)
done!
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iBarnett, I would love to help test you map whenever you are ready.
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Well here's a couple sky pic's from radiant showing some of the progress.

[imgC:\Users\iBarnett\Fraps\Screenshots\CoDWaWRadiant 2013-06-09 20-01-10-17.jpg][/img]

Post Merge: June 10, 2013, 06:13:07 am
So I guess I don't no how to upload pictures onto a post... ya I know!! so if someone could help out with a answer ill gladly post some and I came across this and though that some of you may be interested in this link to a beta. Zombie Alcatraz  http://www.gamefront.com/files/service/thankyou?id=23349710

Last Edit: June 10, 2013, 06:13:07 am by iBarnett
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Zombie Alcatraz  http://www.gamefront.com/files/service/thankyou?id=23349710
Could you please let the author know that we don't appreciate that he removed the UGX Logo and text from the main menu, which I specifically asked not to be done in the video tutorials. Thanks.

Looks like a good map, about to play it Co-Op.

Edit: That was a fun map :) Lots of nice space to run around in, which is rare. We saw the half-implemented lunar lander, that will be great. I assume the PaP will be put on that ship model out in the sea.

 
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