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(WIP) Verletzung (map out mega dl on pg 5)

HOT
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Created 11 years ago
by iBarnett
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Could you please let the author know that we don't appreciate that he removed the UGX Logo and text from the main menu, which I specifically asked not to be done in the video tutorials. Thanks.

Looks like a good map, about to play it Co-Op.

Edit: That was a fun map :) Lots of nice space to run around in, which is rare. We saw the half-implemented lunar lander, that will be great. I assume the PaP will be put on that ship model out in the sea.

i havent time to play coop on it yet, but its obviously designed for  coop rather than solo,  i didnt make it far, because of lack of decent wall weapons and too many expensive doors
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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
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Yes I have tried to find the maker of the map a couple times but cant seem to find on i.e. any where cuz I also have 20+ clips of some major glitches and texture/model issues. but once I do i'll for sure let him no about the main screen.

and how do I upload pics into a post last time I tried I just got little error box's??
Last Edit: June 10, 2013, 07:23:54 pm by iBarnett
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and how do I upload pics into a post last time I tried I just got little error box's??
Upload them to an image host such as http://tinypic.com first, then use the img tags on the image's link.
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I came across this and though that some of you may be interested in this link to a beta. Zombie Alcatraz  http://www.gamefront.com/files/service/thankyou?id=23349710
I experienced insane framerate drop while recording some gameplay on this Alcatraz map, has this happened to anyone else? Don't worry, I'm not posting the gameplay.
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I experienced insane framerate drop while recording some gameplay on this Alcatraz map, has this happened to anyone else? Don't worry, I'm not posting the gameplay.
I had solid FPS the whole way, and the map is pretty undetailed, so I have no idea. The map doesn't have portals but it doesn't need them (yet) either.
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Surface inspector is your friend. Try to alpha blend some textures and try to not have your textures repeat so often. I know it is early but just something that a lot of custom maps nowadays have done badly or not done at all. I swear half the maps dont even have any adjusted textures lol. looks good as of now keep up the good work!  :D
Last Edit: June 11, 2013, 01:19:46 am by Psych
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Well to be honest I have no idea what that is but i'm guessin it has to do with blending 2 textures togerther... which would be nice. make some nice defined paths and what not. I also noticed a post from above to about using portals to make a map run smother??  If anyone has some good radiant tut or just some good general tips. I just started using radiant and pushing keying and tring different thing. so please any help is good help!! thanks in advance!

Post Merge: June 13, 2013, 03:55:16 am
Well to be honest I have no idea what that is but i'm guessin it has to do with blending 2 textures togerther... which would be nice. make some nice defined paths and what not. I also noticed a post from above to about using portals to make a map run smother??  If anyone has some good radiant tut or just some good general tips. I just started using radiant and pushing keying and tring different thing. so please any help is good help!! thanks in advance!
so I finally figured out how the "alpha" works now took a while to find the advance patch tool... handy. and its much nicer for creating a rolling effect then just drag and pulling points with the paint height option. but still kinda lost on the portals I watched sajeone from ugx here on basic portals but I think my map I have done is past basic portals. any advice would be great!!
Last Edit: June 13, 2013, 03:55:16 am by iBarnett
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couple radiant sky pics






and figured out how to portal... what a pain for out door maps!!
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Select your mountain patches, press S to bring up the surface inspector, press the LMAP button.
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Select your mountain patches, press S to bring up the surface inspector, press the LMAP button.
ya wasnt sure  I liked how it looked with LMAP cuz of the amount of repeat in the pattern so I used CAP. but as im am in radiant right now I switched it over to LMAP again b/c I now know how to blend 2 textures which will make them moutains sparkle.

Post Merge: June 13, 2013, 09:23:08 pm
Quick question as well. so im going to start putting some outside portals and I need to fill in some broken wall segments full again so I have a completely sealed off room so my portal wont error when compiling. the question now is there a way to place a brush over the existing wall then auto fill in the segment that is or was missing? 
Last Edit: June 13, 2013, 09:23:08 pm by iBarnett
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Don't portal the map at all until your layout is completely finalized. As far as portaling questions, ask CoDMapper or W1NG3D.
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Quick question about lighting. Is there a way to select all the probes instead of selecting everyone individually. And important still a bit lost on how to add a "sun" so that places/areas out side don't need lighting...... Every where.. I try the sun button from r-clicking on the 2d view but get an error when i try to select
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Quick question about lighting. Is there a way to select all the probes instead of selecting everyone individually. And important still a bit lost on how to add a "sun" so that places/areas out side don't need lighting...... Every where.. I try the sun button from r-clicking on the 2d view but get an error when i try to select
Some template settings Here.
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so sorry for a noobish questions but could someone explain in detail or a link to a description on the differences and where to use structural/detail/weapon clip/ and non-colliding for brushes and what not..... ya everything is in structural right now.  :( . I never though of r-clicking on the 3d side in radiant hope I really didn't mess my map up???

Post Merge: June 17, 2013, 12:00:54 am
Some template settings Here.
im failing to understand where this info go? do I open my root to cod waw and go into the sun folder and then add in one with my map name. example mp_nazi_zombie_verletzung.sun with one of those worldspwan??
Last Edit: June 17, 2013, 12:02:10 am by iBarnett
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You apply them as KVPS to your worldspawn.

 
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