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WIP - Project Viking

HOT
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Created 10 years ago
by redspace200
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Nice! update! i hope Paralyzer have infinite damage and don't have the same power of in Buried, round 70 no more kill.

Post Merge: July 13, 2014, 06:28:36 am
This map have very detail or much folliage??? i hope this run on my PC, if don't run, i go suicide me. I go make all possible to run this map!  I go run in the most Low Settings!!
Last Edit: July 13, 2014, 06:28:36 am by Guilhermex12
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Nice update Redspace :)
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Well, this should calm me down for the time being... It would be cool to see the engineer in this map, but theres no point in adding it because this map needs to come out already! The grief-type gamemode seems interesting, it would be awesome to see it have an 8 player feature, but thats simply not possible in W@W... Trust me when i say this - i CANT WAIT for this project to be released ;)! Paralyser looks sweg btw... :rainbow:
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I think the grief mode of then is only with 4 players  :D
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could you maybe do aupdated version with the grief mode ?
i think everyone here want to play it early as possible :P
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I think the grief mode of then is only with 4 players  :D
Grief mode was played with two teams of 4 on BO2, i was just sayin it would be cool to see that happen but one, its just not possible, and two - it would lead to many issues if it was.
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Grief mode was played with two teams of 4 on BO2, i was just sayin it would be cool to see that happen but one, its just not possible, and two - it would lead to many issues if it was.

Wasn't Tom_BMX working on a 8 player zombie mode or something? ???
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Yes, i played the grief on BO2, but, due to WaW engine is impossible to make a 8 player mode.
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Wasn't Tom_BMX working on a 8 player zombie mode or something? ???
I have not heard of this, would be cool to see what tom was working on...

Post Merge: July 13, 2014, 07:00:59 pm
Yes, i played the grief on BO2, but, due to WaW engine is impossible to make a 8 player mode.
IK, i stated this in both of my posts -_-
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Wasn't Tom_BMX working on a 8 player zombie mode or something? ???
He stopped over a year ago because of issues he ran into with the engine becoming unstable or something.
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Is it possible move the zombie mode scripts into multiplayer so that more players can play at once?

That is what treyarch did for BO2 they used the multiplayer engine.

Ive seen this done in cod 4 mods where there is 16 players killing zombies except the zombies are classed as opposing team bots so surely something better than this can be possible in world at war.

Also there are alot of cod 4 mods like death run, prop hunt, etc but there isnt much for world at war.
Last Edit: July 13, 2014, 08:08:43 pm by Cold_banana
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Is it possible move the zombie mode scripts into multiplayer so that more players can play at once?
No, it's DEFINITELY not that easy. I already looked into this last year and found numerous issues with porting the existing scripts:

1) The only AI/pathfinding in CoDWaWMP is the dog AI, which has very limited use compared to SP AI. There are already some MP Zombies mods out for CoD5 (zombiesX for instance) and once you see how weird the AI behave you'll see why this is a bad idea.
2) CoDWaWMP is missing a shitload of engine functions that SP zombie scripts use quite often - a good chunk of these missing functions cannot be replicated from GSC script because they access engine aspects that GSC cannot touch.
3) CoDWaWMP has a limit on how many dog AI can be spawned just like SP zombies has a limit on how many AI can be spawned - this creates an imbalance because with you have more then 4 players you need X (lets say 15) possible zombies per player to keep the gameplay fast paced.

To sum up you can make a barebones clone of zombies in MP but that already exists with the current selection of MP mods for WaW, and none of them are as good as SP zombies.
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any progress?
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any progress?
I recently completed the last few features i had planned for the map, and all I really have left to do at the moment is keep testing + fixing bugs.

I have a short update video which will hopefully explain some of the new things ive added, its here:
https://www.youtube.com/watch?v=lwmtElX7Hrs

Bug testing has been taking longer then expected. I have lots of features and want to make sure they all work smoothly together. Trust me, you'll be happy im taking this amount of time to fix the bugs in the end (hopefully!).
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I recently completed the last few features i had planned for the map, and all I really have left to do at the moment is keep testing + fixing bugs.

I have a short update video which will hopefully explain some of the new things ive added, its here:
https://www.youtube.com/watch?v=lwmtElX7Hrs

Bug testing has been taking longer then expected. I have lots of features and want to make sure they all work smoothly together. Trust me, you'll be happy im taking this amount of time to fix the bugs in the end (hopefully!).

 :rainbow: Thats all Ive got to say, carry on

 
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