A little intro to the map I decided to write up just now
Field Report
US Army Rangers Wolfpack
US Army Rangers HQ
New Denver, Colorado
September 2, 2016
SGT Brent Walsh
One month after the events at the
FEMA Safe Haven in what once was Denver. The undead nightmare continues to sweep west through the US. So far it seems there is no stopping the horde of undead, but there is a new hope. The US Government has begun construction of New Denver, a fortified safe haven for any survivors of this plague. The construction is moving at a steady pace. However, buildings seem to be raising faster than the walls and that means there is holes in the defenses. Wolfpack has been tasked with protection of the area local survivors are calling the "Backlot". We've received reports of suspicious persons, possibly zombies, being spotted in the Backlot. US Army Rangers Wolfpack Operators have been notified. Investigation in progress. We await further information.
*Note: There were also reports of a flying blue box in the area. While this seems to be nonsense, operators have been advised to keep an eye out for it. It could be some alien tech we've yet to encounter.
Anybody like that? I kind of just winged it and that popped out and now I have a little story line going on in my head. Yeah, I was one of those that would write a paper the day it's due and still get a good grade on it. Not sure how.
Beta Release 1.0 is being rolled out to my testers as I type this.
I've added the new perk to the map, "Devil's Deadly Dagger". The perk will double the damage of melee attacks, but it comes at a price. You will no longer receive the melee bonus for getting a kill with a melee attack. With the Bowie knife, it will be 1 knife kill to around round 21. The shader was made by QueenxWolf.
Challenges have been updated. There are now 6 challenges. The challenges still only needs to be completed by one person for everyone to be able to get the reward, however now each individual can go get the reward whenever they want. The reward can also be obtained again if you loose it from going down.
I've also added a hardened mode. The map will automatically default to this mode if you don't change the difficulty at the main menu. Hardened mode will set your points to 0 when you spawn, increase the zombie spawn rate, increase the health of the zombies, and give lower points for kills.
I updated the rpk to use correct reload times from black ops since everyone here thinks reloads are better than blow jobs and wants them to last forever.
I've given SoloCustomZombies permission to upload the Beta to YouTube so you will probably see gameplay of it there soon. I believe he is also going to be making the loading screen for the map as well.
I also decided not to use that Treyarch music from the bo2 menu for my menu. Instead, this is what I have decided to use.
There is probably some other stuff I've forgotten to mention but I really don't remember.
I'm going to be getting a bit busier this Monday, so work will slow down on all maps I am currently working on including this one. This one is pretty much done though. Just more detail to be added and the easter egg that I have not included in the beta so that it will not be given away before the final release.