Posts
125
Respect
31Add +1
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Total Members Voted: 27
Voting closed: November 15, 2014, 01:32:09 pm
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Hello everyone, today i'm bringing some up to date news about the project and what will be happening in the future, now don't be affraid with what i'm about to say because there is a silver light to it.
The Shadowlands Project for W@W has been cancelled for now. unfortunately due to the amount of limitations with the engine itself i regret to inform you that the project won't be at its full potential with this version of the engine. there are many reasons to this but i will explain them below.
- The map capability is limiting, the original plan was to make a single map have a "open world" feel to it. while fitting with the world and other gamemodes.Quote- Custom content has been restricted, this effects how much content is used within the UI or ingame.
- The maps i've already designed and are ready i'm just not happy with, they have so much more potential and could really use a 'remastered' look to it.
- This also helps me focus on doing the DLC maps ready in advance.
Currently, this project will be held mainly for BO3 as we have a wide range of new tools to mess around with and i can meet the higher standard i've always wanted.
There will be a W@W version shortly after the BO3's version is released, but it will have to be a LITE version because of the stated issues above, but will function nearly the same as bo3's version just with less content and access.
I'm sorry for any inconvenience and false hopes (especially after the recent pre-alpha preview video) but i hope you all understand why i'm doing this.
This WIP thread will remain the main topic until a bo3 section is open, it will stay open and i will continue to show updates and progression overtime. i have a lot to show you all soon, but please stand by for now.
See you in the future,
Uk_ViiPeR.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I'm not entirely sure what this is meant to be, but it sounds good and you sound of a professional?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well, picture this.. Dead island with a nazi zombie crossover, apart from you have the option to kill or work with your team mates and I may be new to the site but i've had a few years backed up behind me, this isn't the only project ive worked on so I understand a lot (not all) about mapping and scripting for this engine
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
So this is basically a "total conversion" mod? Like it uses the assets of W@W but not the traditional zombies setup? So can we expect to see rounds, mystery box, ect or is this something completely new? Either way, this is probably the coolest thing I've seen on UGX, the screenshots look really nice!
Well, this might be the best zombie map we'll ever play.
Well, i'm keeping all the old stock scripts from the der riese package (e.g. mystery box, teleporters [maybe], and perk system) to keep it enjoyable for everyone but ive added a few user-created (some by me) content to go that extra mile. with the standalone version of this mod I introduced ai pathing for friendly ai's to assist you to different locations (no further animation was done since it was only a test) and it runs smoothly. The final outcome of this mod is to give a singleplayer/multiplayer deathmatch experience within a zombie mod on a massive scale. I'm now currently scripting a side mission where a soldier is trapped on a train, your job is to kill the surrounding zombies and set him free.. a lot like what they did on dead island. The only downfall on this map would be the lack of detail, there's only so much you can add before it lags.
Double Post Merge: October 12, 2014, 05:10:38 pm
If it meets its full potential when finished (as described) then it could we be :p
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
So it's a campaign kind of map, like Trazit, only better . So if this was gonna be multiple chapters before, but you decided to merge them into one map, then how long will each playthrough be (roughly)? Oh, and I think a good solution to the lag problem would be two versions of the map - Lite (less detail) and Full (all detail)
The main focus of this mod was to bring a new singleplayer experience to zombies from a co-operative view.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
That's just confusing, I don't get it ??? ???
Yeah exactly! well only one person has tested chapter one (standalone) and that took a good 40 minutes, chapter two took 25 minutes w/o its extension :p chapter three is really small so that one could be quick to complete but its in tight areas so theres a higher chance you could die. chapter five is by far the longest one though (if i can include that into the huge map since it was a "gone-back-in-time" sort of map, towards the beginning of the outbreak. by my prediction, since there are a lot of doors on that map you can buy, and a mean a lot! it could take you around a good 2 hours or so to complete. ps. its also a headmess map, your character starts to go crazy and weird stuff happens. the map will be reshaped and it will make it even more challenging for you to finish (you'll see what i mean when you play it) but the story will make sense in the next few seasons :p
ps. just included a bonus chapter into the big map, chapter seven is now amongst one, two, three and six :p messy chapter layout but ive worked out that seven works better before four
And for the lite and full build, yeah i will include that
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Wow man, I gotta say I'm already hyped! I'm also glad that you're doing the Lite and Full idea, I don't want to miss out on any juicy detail that my machine could handle.
Well its all down to how creative I am with detail now, im pretty much done with the lite version now; just a ton of scripts and maybe integrate the pathed ai system (if i have enough time). if you want you can test the overall map layout if youre interested? i need to see if it can cope with 4 players without causing new bugs :p
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Hell yeah, I'd love to test the map! Just lemme know when it's ready!