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Contact Support - Help Center Get help on the UGX Discord. Join it now!Total Members Voted: 60
Voting closed: June 03, 2015, 01:34:48 pm
Total Members Voted: 272
Voting closed: August 07, 2015, 01:57:41 pm
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
hey if you need someone to beta test this I'm available
*Arrives at Pack-a-Punch*
'AC-130 has entered your airspace'
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I see you have the raygun mk2 in your map. Please tell me you have the piercing down. The raygun mk2 is not suppost to stop going through zombies no matter what round your on. And no other map maker has got this right and its extremely annoying. Please fix.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
i never knew there was a pentrate cap? Have you got "rifle bullet" ticked?
If it does need to be scripted, only way really would be by vector (that i can think of anyway), which means we would need some way to work out the position of tag_flash (which is harder than it sounds) - only alternative is to use "centre point" of the player - which sadly would be inaccurate, especially if your moving as you do it
even projectiles in cod use center point - hence why the grenade anim looks funny compare to black ops, its coz waw the grenade comes out the center of the screen after the anim, where as in Black ops they had a function ( getMuzzleFlashPoint() )
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
thanks, but arceus is going to give me a script, rifle bullet was checked, is there anything else i might of missed?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
not that i can think of, i mean your prob right about the penetration limit i just wasnt aware
Hope the script works out, Really does need some vector work - and more vector work if you have a "realistic walking" script too
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
oh yeah, im using ege's walking script, its really accurate to mw2 onward, does that mean arc will have to do extra work on it or am i misunderstanding what u mean by walking script?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
There is a perk for increased bullet penetration, and there's also a dvar for it:
My guess is it would work the same as for example, double-tap. When you get specialty_rof, the dvar perk_weapratemultiplier set's the fire-rate-multiplier. The perk used for this one is prob the deep-impact perk, dont know the specialty_ name by head though, and also never tried if this actually works.. If it does you could simply make a script that checks if you wield the MK2 and the do setperk() / unsetperk().
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
(Image removed from quote.)
that is the last area finished, all that is left is bug fixing
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
(Image removed from quote.)
that is the last area finished, all that is left is bug fixing
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I can't wait to play Kino:The Rebirth and Nuketown 1986. Both maps are just looking absolutely fantastic.
Question: Is Kino:The Rebirth going to have dogs?