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Mixti Fori Mission [WIP]

HOT
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Created 7 years ago
by Huruman
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This map make people look very comfortable, very mysterious, and a unique charm, thank you for your hard work in the above, I would like to suggest to add a long egg in this map, not easy to be defeated, and BOSS, and a unique ending, let this figure become classics. Incredible presence
 

Stop to ask difficulty, you finish easter egg with no clip & godmode.
There is just to see your screenshots on the topic  "Research of the damned" & "Ragnarok" maps.
Pathetic noob  :D
Last Edit: April 28, 2017, 03:52:35 am by Darkpoto45
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Stop to ask difficulty, you finish easter egg with no clip & godmode.
There is just to see your screenshots on the topic  "Research of the damned" & "Ragnarok" maps.
Pathetic noob  :D

English plz  :please:
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This map make people look very comfortable, very mysterious, and a unique charm, thank you for your hard work in the above, I would like to suggest to add a long egg in this map, not easy to be defeated, and BOSS, and a unique ending, let this figure become classics. Incredible presence
 

Thanks a lot for your kind opinion! I'll take your suggestions very seriously.

In this sense, although the different objectives of the mission will be known by the players from the beginning, it will not be such an easy (or obvious) task to complete them. I'm thinking about different things about it.

Last Edit: April 28, 2017, 09:04:54 am by Huruman
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Please give me beta access, I would LOVE to test CO-OP
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Who's man is this.  :o
Is this your man?
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Thank you all for commenting.  :)  For a first beta I still have some work left. I do not have as much free time as I would like  :-\

More screenshots of:
Schlosstür Burg, a castle controlled by the SS somewhere in the Austrian Alps:

This is the smallest of the five areas



















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ooh... oooh... hmmm i am excited. just really excited, great work, am impressed. doesnt happen that fast
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ooh... oooh... hmmm i am excited. just really excited, great work, am impressed. doesnt happen that fast

Thanks for comments, really appreciate them! :)

Thanks to ElTitoPricus, there are interesting news about weapons.

More information soon  :D  ;)
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More images of
Ruins of an abandoned temple in the jungle, somewhere in Southeast Asia:















If someone is interested I can explain how in this area of the map there is another "skybox"  ;)
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I'm in LOVE all the areas look great keep going!
 I want to play so bad....
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I'm in LOVE all the areas look great keep going!
 I want to play so bad....

Thanks! Much appreciated!  ;)


Small Update:

* The custom and stock ambient sounds are completed

* The custom mystery box models are almost finished

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* The custom mystery box models are almost finished

Ooo, I'm excited to see that! Out of curiosity, how long has this map been in development? This looks like a lot of progress for such a short period of time, especially with the immense amount of detail you're putting into it.
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This looks so cool! I can't wait to play it. Great work man.
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Ooo, I'm excited to see that! Out of curiosity, how long has this map been in development? This looks like a lot of progress for such a short period of time, especially with the immense amount of detail you're putting into it.

Thanks for your kinds words.  ;)

The work in Radiant is almost finished (I have to complete the zombie spawns in the last zones) I have been with this project for more than a year, although not always with full dedication.

For example, the largest and most impressive area, that of the Antarctic, is much larger than many of my multiplayer maps:


nazi_zombie_mix is the mapname and the provitional name before "Mixti Fori" ;)

This sketch does not give an idea of the massive scale of the structures of this part of the map.


This looks so cool! I can't wait to play it. Great work man.

Thanks a ton! I also really want to finish this project  ;)
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I have finished the models of custom mistery box. My idea is to offer an singular aspect to most of the elements of this project. Or at least, that's what I want to try.  :)

Inspiration board:



My first skech:



Blockout in Radiant: I am using the original model to keep the same space inside the box (approximately)



First steps in Maya: I'm exporting the blockout in small parts (previously converted to patches) with Selection ---> Maya Export



Texturizing and uv mapping work finished in Maya: Although in the image is not appreciated, I have used some unlit and scrolling textures that I have created for some architectural elements of the map.



The box and lid models with final materials applied in Maya:



Coming soon I will publish a video with customized models and sounds working in game, and probably some more surprise ;)
Last Edit: May 12, 2017, 08:33:39 pm by Huruman
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It seems like a massive and a detailed project. I hope the old limited mod tools won't trouble you much. Good luck. :)

 
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