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Frostbite [WIP]

HOT
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Created 10 years ago
by JBird632
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I'm glad that you were able to get the BO1 font in WaW, but there's something that I would like to point out:

Maybe it's just me, but the font for the round numbers seems a bit off to me...


^your version


^original BO1 version
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Its funny cause JadenSzewczak just sent me a pm saying the same thing. Basically what I told him was that the only black ops font that we got working was the normal font, but the objective font won't work (which I believe is the font used for the rounds. If I find a way to use the objective font then I will use it, otherwise we are going to have to deal with the normal font (which shouldn't be a huge deal, although I know how picky you guys are :/ ).
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I'm glad that you were able to get the BO1 font in WaW, but there's something that I would like to point out:

Maybe it's just me, but the font for the round numbers seems a bit off to me...

(Image removed from quote.)
^your version

(Image removed from quote.)
^original BO1 version

thats because the round numbers arent handled by font. if my memory doesnt fail you can find the round numbers images from 0 to 9 in raw>images. just replace them with bo ones
Last Edit: July 21, 2014, 05:04:26 am by jjbradman
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thats because the round numbers arent handled by font
Yes they are handled by font, the round chalk increments are images, while the numbers are font... trust me

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Its funny cause JadenSzewczak just sent me a pm saying the same thing. Basically what I told him was that the only black ops font that we got working was the normal font, but the objective font won't work (which I believe is the font used for the rounds. If I find a way to use the objective font then I will use it, otherwise we are going to have to deal with the normal font (which shouldn't be a huge deal, although I know how picky you guys are :/ ).

I'm not sure about the other guys that you speak of, but I'm not trying to be picky at all.

Just like the 2 issues I wrote about regarding the Gersch Device on your Lockdown BO1 Mod thread (by the way, just out of curiosity, did you read them?), the only reason why I'm telling you this kind of stuff and whatnot is because I want to help make sure that, as you stated somewhere in this website (Idk where lol, but I'm pretty sure you said it somewhere), you can get this BO1 mod of yours to closely replicate BO1 as much as you can.
Last Edit: July 21, 2014, 05:07:00 am by CyberMan1011
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Yes they are handled by font, the round chalk increments are images, while the numbers are font... trust me

(Image removed from quote.)
so you cant just replace the images?
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so you cant just replace the images?
The images are only for the chalk marks. once the rounds change to numbers they are no longer images, its handled by the font files.
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I'm not sure about the other guys that you speak of, but I'm not trying to be picky at all.

Just like the 2 issues I wrote about regarding the Gersch Device on your Lockdown BO1 Mod thread (by the way, just out of curiosity, did you read them?), the only reason why I'm telling you this kind of stuff and whatnot is because I want to help make sure that, as you stated somewhere in this website (Idk where lol, but I'm pretty sure you said it somewhere), you can get this BO1 mod of yours to closely replicate BO1 as much as you can.
I did read them, I'm just not going to fix them. I based all weapons in the black ops mod on their actual weapon files, any dlc weapons (which would be the gersch) aren't accessible by anyone but treyarch. I am not going to spend hours of my time trying to balance the gersch device just because it's up like 2cm.

Like I've said many times, I realize that you are trying to help, but the mod is literally at the point where I think it's good enough for my standards and it would much rather spend my time mapping than adjusting tiny things that aren't even close to being game breaking, let alone even worth changing. I only have about 1 month left of modding as I have to go to school in the fall. I'd like to focus my time on Frostbite, Lockdown and Leviathan. I am done working on the black ops mod.
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I did read them, I'm just not going to fix them. I based all weapons in the black ops mod on their actual weapon files, any dlc weapons (which would be the gersch) aren't accessible by anyone but treyarch. I am not going to spend hours of my time trying to balance the gersch device just because it's up like 2cm.

Like I've said many times, I realize that you are trying to help, but the mod is literally at the point where I think it's good enough for my standards and it would much rather spend my time mapping than adjusting tiny things that aren't even close to being game breaking, let alone even worth changing. I only have about 1 month left of modding as I have to go to school in the fall. I'd like to focus my time on Frostbite, Lockdown and Leviathan. I am done working on the black ops mod.
on the bright side cyber... if this mod is near-completion/completed, it's only a matter of time before overrun 2.3 comes out :troll:
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Gondola Test:

www.youtube.com/watch?v=zc819HcY8HQ

The gondola also works in coop, as Awesome Pieman was eager to test the map out with me, and we concluded that the gondola needs to move faster, since the people on the ground can out run it... kinda defeats the purpose. So, the video will only show that the gondola works and that it is not the final version of it.

Things to Add/Fix:
- door close sound
- gondola loop sound
- passing support beam sounds
- zombie pathing
- gondola clipping into support beams, the track and trees
Last Edit: July 25, 2014, 03:09:10 am by JBird632
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Can a player call the Gondola from the opposite side of it without spending any points? That's how it works in MOTD, it would be a very effective method for transporting another player...
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Does the gondola need to recharge after each use? It does that in MOTD also
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Can a player call the Gondola from the opposite side of it without spending any points? That's how it works in MOTD, it would be a very effective method for transporting another player...
Yes, I already scripted it, but just forgot to put the triggers in to test.
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Very nice! It would make it awesome if the gondola swayed slightly back and forth while moving like a real one.
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it kinda goes through stuff

 
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