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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I'm glad that you were able to get the BO1 font in WaW, but there's something that I would like to point out:
Maybe it's just me, but the font for the round numbers seems a bit off to me...
(Image removed from quote.)
^your version
(Image removed from quote.)
^original BO1 version
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
thats because the round numbers arent handled by font
Its funny cause JadenSzewczak just sent me a pm saying the same thing. Basically what I told him was that the only black ops font that we got working was the normal font, but the objective font won't work (which I believe is the font used for the rounds. If I find a way to use the objective font then I will use it, otherwise we are going to have to deal with the normal font (which shouldn't be a huge deal, although I know how picky you guys are ).
Yes they are handled by font, the round chalk increments are images, while the numbers are font... trust me
(Image removed from quote.)
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
so you cant just replace the images?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I'm not sure about the other guys that you speak of, but I'm not trying to be picky at all.
Just like the 2 issues I wrote about regarding the Gersch Device on your Lockdown BO1 Mod thread (by the way, just out of curiosity, did you read them?), the only reason why I'm telling you this kind of stuff and whatnot is because I want to help make sure that, as you stated somewhere in this website (Idk where lol, but I'm pretty sure you said it somewhere), you can get this BO1 mod of yours to closely replicate BO1 as much as you can.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I did read them, I'm just not going to fix them. I based all weapons in the black ops mod on their actual weapon files, any dlc weapons (which would be the gersch) aren't accessible by anyone but treyarch. I am not going to spend hours of my time trying to balance the gersch device just because it's up like 2cm.
Like I've said many times, I realize that you are trying to help, but the mod is literally at the point where I think it's good enough for my standards and it would much rather spend my time mapping than adjusting tiny things that aren't even close to being game breaking, let alone even worth changing. I only have about 1 month left of modding as I have to go to school in the fall. I'd like to focus my time on Frostbite, Lockdown and Leviathan. I am done working on the black ops mod.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Can a player call the Gondola from the opposite side of it without spending any points? That's how it works in MOTD, it would be a very effective method for transporting another player...