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Frostbite [WIP]

HOT
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Created 10 years ago
by JBird632
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Please give me beta access, I would LOVE to test CO-OP
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i hope it won't be easy to run trains with all those open outside areas. aside from that worry this thing looks amazing
What's so bad about training zombies, i reckon it would be great to be able to run pain trains as well as having the tight areas of maps.
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New Ice Slide

Added a second Ice Slide, this one is actually a tunnel which will transport players from the upper mountain back to the waterfall zone. I'm quite happy with having the tunnel cut though the mountain and emerge from the waterwall wall. Unlike the other slide, this one will have players jump down a hole then slide through a tunnel.


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This looks really good jbird, I'm really looking forward for this one.
You've really managed to add that winter atmosphere, imo.

Keep it up! :D
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hole-y sheit
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I saw your live stream and I know it's an early beta but the map seems... roomy. :poker:
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I saw your live stream and I know it's an early beta but the map seems... roomy. :poker:
i agree
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You guys don't need to worry too much, I intended from the beginning of making large areas but adding features or items to prevent training zombies too easily (keep in mind that this is still early). Here's an example of what I mean:

I just added a bit of water that will act just like the water from Call of the Dead, which will slow down the players and zombies, thus breaking up their trains and making it more difficult.



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You guys don't need to worry too much, I intended from the beginning of making large areas but adding features or items to prevent training zombies too easily (keep in mind that this is still early). Here's an example of what I mean:

I just added a bit of water that will act just like the water from Call of the Dead, which will slow down the players and zombies, thus breaking up their trains and making it more difficult.

(Image removed from quote.)

(Image removed from quote.)
I understand the part of training too easily, but i like to train zombies in large areas, which allows people such as myself to get a lot of points. But, i am more than willing to sacrifice that in the name of all things great mapping

Double Post Merge: August 07, 2014, 08:36:18 pm
I understand the part of training too easily, but i like to train zombies in large areas, which allows people such as myself to get a lot of points. But, i am more than willing to sacrifice that in the name of all things great.
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are you gonna add deeper bodies of water? (to explain scuba diver zombies)
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I just added them because they were from the only snow zombies map.
Frostbite is on a mountain though... so why would there be a large body of water on a mountain?
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I just added them because they were from the only snow zombies map.
Frostbite is on a mountain though... so why would there be a large body of water on a mountain?
If Frostbite is on a mountain... why are their scuba divers there? :troll:
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Did u not read it...  ???
I just added them because they were from the only snow zombies map.

I really couldn't care less if they don't fit with the location of the map, since they were in Call of the Dead I added them. Deal with it :P. If you really want it to make sense then pretend there is a lake or ocean at the bottom of the mountain, whatever lets you sleep at night, haha.
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Did u not read it...  ???
I really couldn't care less if they don't fit with the location of the map, since they were in Call of the Dead I added them. Deal with it :P. If you really want it to make sense then pretend there is a lake or ocean at the bottom of the mountain, whatever lets you sleep at night, haha.
drinking a nice cold glass of BULLSHIT before i go to sleep, helps meh sleep at night :)
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Instead of dogs, The boss round should be the snow demons from the cod ghosts map sub zero.
 That would be trippy!(in a good way)
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Instead of dogs, The boss round should be the snow demons from the cod ghosts map sub zero.
 That would be trippy!(in a good way)

I like this idea, I dont like ghosts, but those ghost things in the trailer looked cool

 
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