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Contact Support - Help Center Get help on the UGX Discord. Join it now!The solo scoreboard may seem like a small thing to you, but I think it actually took Trem a while to fully implement it and make it work without any bugs of some sort
Question, Do you want to delay the release of UGX 1.1 any longer? Now I know its prob a small thing but there is a possibility it could delay the release......even longer, besides they already stated they aren't adding anything new they're just testing the mod extensively to make sure its as how they want it. And I agree moonmaster.
Players also know how much the doors and weapons cost after playing a given map a few times, so why not just get rid of those? It's an aesthetic touch to the gamemode that (obviously) players appreciate and more importantly want to see...
That's just aim assist. And the aim assist settings are the same regardless of if a controller is in use or not because they are just dvars and weaponfile settings. The problem is not me knowing when the controller is in use - I rely on the user enabling the support for it in the UGX Mod Settings menu for that. The problem is that hintstrings are engine drawn and I cannot change how they appear without either making my own or changing the way everyone in the game sees them. I have made my own hintstrings but I still do not feel like adding in the support for an X button in them because as I've said previously in this topic I cannot tell if they have rebound it to something other than X. And frankly I don't think anyone is going to lose anything from not seeing the freaking X button on their hintstrings. They already get the bind name in it (and no I can't access that), I think that's enough.