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Frostbite [WIP]

HOT
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Created 11 years ago
by JBird632
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Location: usPhiladelphia, Pennsylvania
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wasn't realistic to say you'd have excavation site done by September... so Frostbite comes along... so we're probably going to get this map before september :gusta:
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RadihaX
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wasn't realistic to say you'd have excavation site done by September... so Frostbite comes along... so we're probably going to get this map before september :gusta:
I don't need to debug this map, I just have to finish mapping it, whereas Excavation had a list of issues that needed to be addressed along with some pretty intuitive scripts that needed to be made.
I also had some of this mapped a few months ago, thus the early screen shot months ago.
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Looking forward to it JBird. Map looks fantastic and the detailing is stunning (as always...).
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Looks like a level right out of MW2. Good work. I'll definitely play this one when it's released.
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Please give me beta access, I would LOVE to test CO-OP
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For some reason it reminds me of both array and summit from black ops. Hmmm......  :poker:
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I think you know what i say :P looks awesome!

and you said on Excavationthe compiler stops if you compile the map right?
i had the same problemwhilst using takeos viewhands from BO1 after i changed them with others everything worked finr like bevor :) you maybe could test it
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Yeah like always Jbird, you took all the attention. Good job and looking forward to the map ;) :D
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well it depends if the zombies will be affected by the conditions as much as the players - like COTD when in the water, both you and the zombies could freeze
#rekt
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Frostbite Update: New Pictures and Video

https://www.youtube.com/watch?v=uazcPBQg56Q&feature=youtu.be

Pictures:




Last Edit: July 13, 2014, 11:56:18 pm by JBird632
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Looks fantastic  ;) How did you do the wind anims may I ask? Did you animate them yourself in Maya?
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Looks fantastic  ;) How did you do the wind anims may I ask? Did you animate them yourself in Maya?
Sadly yes, I did animate them by hand. I tried using the black ops animations which I ripped with lemon, but they ended up making the tarp go into a ball, same with the windsock. The iceslide, I am really happy with the way it turned out; although, I still need to convert zombie anims for them sliding down the hill.
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Sadly yes, I did animate them by hand. I tried using the black ops animations which I ripped with lemon, but they ended up making the tarp go into a ball, same with the windsock. The iceslide, I am really happy with the way it turned out; although, I still need to convert zombie anims for them sliding down the hill.
Need to animate with nCloth my friend. :)
Maya vertex to Joint animation for UNITY/UDK pipeline tutorial
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The map reminds me Array from BO1 multiplayer map. Great map Jbird.

I want to do a request to you,, What if you let us have more than 4 perks, but only when we do/resolved a kind of mini easter egg or do some objetive? like a map who is a japanese land in the air (unintentional spoiler)?

anyway, i hope this will be a great map as your other jobs.
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Looks good, i'm also reminded of Array.
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Dat feel when anims "fall from sky" ;)
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The map reminds me Array from BO1 multiplayer map. Great map Jbird.

I was just about to say the same thing too :D

 
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