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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
Now, it crashes and says many textures from the UGX mod are missing.

![]() | Has released one or more maps to the UGX-Mods community. |





(just to be a god like in there modtool). theres that 3d thing with a renamed custom weapon file (the weapon file) i tryed that on sniperbolt tut a long time a go. and the view would be bulky using the said 3d thing because of missing the xanim files. mabey heavily edit your scripts to make it work/re edit your ports thru maya? using tom tools? Idk these are just suggestions. And Like i said could be hard to tell you what to do.
I can't believe it was something so small I was missing. 



![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
For some reason, my custom weapon models are untextured. The lighting in the box pic made it look textured. Very noticeable on third person with fullbright. They work in asset viewer, though. So I think I'm just installing textures to my mod incorrectly.
(Image removed from quote.)
Decided to also rig it to use FAMAS anims. They work, but the weapon model isn't there. (Image removed from quote.)
I assume I'm doing something wrong, but at least the progress for learning custom weapon models has been getting better.