Since I finally got asset manager working right I decided to make a map! Anyways, this is a WIP of my first map or something. (And yes, I'm making a WaW map in 2017. Because I can).
I've learnt most of the map building basics (and importing custom textures). So I could test these skills by remaking one of my favorite FPS maps of all time - Facility from GoldenEye 64. It helps that this map is already pretty blocky in general, so I can at least make something that looks decently accurate based off my map-making skills.
Just to note: This is NOT a port, I've been working brush by brush. This way, it allows me to edit/make the map in a way so that I can insert new areas for whatever I need.
So here's a screenshot in Radiant (I haven't gotten to the point where things like pathnodes, triggers, and the spawn has been adding. Doing those after the base layout is finished.
As for making the layout, I've been using a image editor to make the rooms based off how I feel the layout is from the game. Textures are based off the ones from the original game, but are (mostly) custom and hi-res.
For the spawn area (the bathroom) I've added some more space to the the area where the sinks would be. This way, it allows me to have Quick Revive in here for solo without the area overall feeling cramped. A pillar has been adding so it's a tad harder to circle and train the zombies in here.
The vent where you spawned in the original mission/multiplayer is now going to be used as a spawn for zombies. I may hide a dumb easter egg in there if you throw a nade or something right.
As for weapons, generally, they are going to mostly be BO1 based with some COD 4 (as it fits with the era where the map takes place in). Though, the most ambitious idea I have is 100% custom weapons from Perfect Dark with the visual quality on them bumped up to WaW standards.
I know how to rig, animate, and export/texture them so they work in Asset manager, just no idea how to put them in game. (note, this animation is at 50 FPS than 60 due to the limitations of the .gif format).
This is also a thread for me learning stuff. As for here, I still need to learn:
-Inserting custom weapons into the map. As my first attempt at modding them into stock maps resulted in dozens of default weapons. Whoopee!
-How to set up traps, barricades, and doors. And maybe wallguns, dunno.
-How to get the map actually loading.
There won't be much custom scripting of objectives in this map. As I don't want to make something too complex for my first map. It'll mostly be the WAW/Early BO1 style survive as long as you can style.
Anyways, dunno if I'm being too ambitious for my first map so far. But I just wanted to make something that isn't a dumb box map with raisers.