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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Still looking hot man, couple random suggestions:
-- Definitely go for a full night-time theme, it would be so cool if the only illumination was the color emitted from the rocks!
-- Would be nice to see the Origins PaP camo and staves on the map
-- Adding a teleporter to a PaP room that looked like a "normal" building would be a nice touch, kind of blurring reality with fantasy I guess lol
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Glad to hear you liked some of my suggestions. I also just noticed that you plan on possibly including parkour in the map so I just wanna say -- be careful! Several great maps in the past have been seriously damaged by parkour sections. The fundamental flaw with them is that you cannot see your feet in WAW, which means you just have to "guesstimate" where you're actually standing in relation to the ledge. I've played maps before where failing a parkour meant death and it was INFURIATING.
So although I do feel like parkour (maybe on top of floating geometric blocks?) would definitely fit the theme of the map, please be wary of including death-drops that ruin players' experiences.
Anyway, if you ever need another beta tester at some point in the future I'm available, tested a couple maps before
I don't really have any parkour in my map at the moment but so far at the tallest parts of my map you can jump off (without jugg) and still survive.
I was thinking about when I get the path nodes set up right (again ) To let a map reviewer test it and see how they like it so far, and maybe tell me some cool things they would like to see in the map! ( I'm still new to mapping and porting but since the redo of my lighting upon many other things from me breaking the map the first time it's looking good)Spoiler: click to open...Note: The Skybox Is temporary I plan on doing something a bit different
! No longer available[close]
I'd be happy to let you test it but it's not ready for beta at all haha.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Wow, the map looks even better than I'd expected so far! I like the element of verticality it has too.
However, I would change the cement slab texture in the starting room to the same texture as the cave walls, as I feel it looks strange otherwise.
Also, not too sure how I personally feel (that made me laugh a little haha) about the grass/tree section. It's definitely incongruous with the rest of the map... IDK, I mean it doesn't look BAD, just out-of-place.
I know it looked out of place and pretty BAD lol so I took what you said and got this so far as an outcome.Spoiler: click to open...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |