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Dimension 127 Latest Update: 1/11/16

HOT
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Created 8 years ago
by Undeadmetal
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Military Testing Facility 127! Dimension 127!

This is my first map   ;D

I just starting mapping and after a bit of figuring it out a better I thought I'd go for a map!

Story So Far (Not Very Good Haha)
You wake up in some strange place, shorty after becoming a scientist for a secret military base (in france). It's a place like you've
never seen before, but before you have time to look around in awe... These humans start attacking you. You aren't sure what to do so you just start to run until you reach a dead end. The foul smell of these humans surprised you. After all that running you came to the conclusion that the humans were already dead. Trying to think of the best possible solution you look around to scavenge anything that may help you fight them all off for the moment.

Last Update 1/11/16 (Btw There are more pics in the map images part in week 3)

Here's The Part Of The Update Everyone Gets To See 1/11/16
Spoiler: click to open...
Here's the alpha version of one of the wonder weapons I started.
! No longer available
Here it is again.
! No longer available
Here's The Beta Version
(sorry about that background noise someone in the advisory class I'm in was talking and I forgot it records it)
! No longer available



Map Images
Spoiler: click to open...
Day 1
Spoiler: click to open...
Spawn

Spawn Hall

Area 2 Stairs (way unfinished area)

Area 3 Up The Stairs

Day 2
Spoiler: click to open...
Spawn (redid lighting)

Main Area Angle 1

Main Area Angle 2

Area 3 Hall

Area 3 Perk Angle 1

Area 3 and 4 Perks Angle 2

Basic Overview

Getting A little more done still very incomplete but for only a few hours of work it's going good!
Day 3
Spoiler: click to open...
Box! (not the best but I have very little experience so good enough  :D :D)
! No longer available
Jugg Area (redone)

Cave To Box

Box

Week 2
Spoiler: click to open...
Practically A Complete Map Redo (work wise) 
! No longer available

Adding in Guns! There's Also a new set of viewhands
! No longer available
Week 3 (Of the work)
Spoiler: click to open...
Staminup Area

Jugg From Staminup Side

Leaving Jugg Toward Box

Cave To Box

Leaving Box Cave

Heading Toward Speed And Tap

Path to Speed

Outside Double Tap Area

Double Tap Area

Double Tap

Speed Cola




Map Features/Planned Features
Spoiler: click to open...
Black Ops 2 Town Zombies
Maybe BO2/BO1 guns
Spoiler: click to open...
(If someone could help me with porting that'd be great I currently only have WaW on my PC)
Buyable Ending? Still Unsure
BO1/BO2 Perks

Easter Egg
More to come!

Credits So Far
Spoiler: click to open...
Harry Bo21 (For the perks and PaP)
xJimmy33 (For the round chalks)
WoLf_GoLd (For the guns and view model)
OdoHd (A big help with getting the guns into my map)
zombie madness (for some of the guns)


Guns So Far
Spoiler: click to open...
Five seven in place of the colt unless you down. (may seem op but I'll figure something out)


Mp7 + Reflex in place of Mp40.


Skorpion + Akimbo in place of Thompson.


RSASS + Silencer in place of Ptrs-41.


Model 1887 in place of Double Barrel.


Peacekeeper in place of ? (I forgot lol)


ACR 6.8  + Holo Sight


Commando (will Fix the look when I fix the lighting)





My basic idea for the map is to just have it open so the player can explore and find what they need. (Some Parkour Maybe Needed to get to certain perks among other things!)

Tell me what you think so far any criticism is good criticism.
I have about 50% of what I want to have done.
Last Edit: January 12, 2016, 05:28:28 am by Undeadmetal
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Interesting... I like the mysterious feel so far. Keep it up.
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JIGGLYPUFF used SING! YOU fell asleep!
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I like the design of the building. :P

It doesn't seem it's your first map; it looks much better than other first maps I've seen. :)
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---{ AGC's Releases }---
AGC's Black Ops 2 Shader Pack! - http://modme.co/index.php?view=topic&tid=629
AGC's Origins Hud! - http://modme.co/index.php?view=topic&tid=1022

---{ AGC's Tutorials }---
Fix Custom Weapons Not Going Into The Box! - http://modme.co/index.php?view=topic&tid=696
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This is very different from what we are used to playing. Great job!
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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For the perks: Use script placer z. It is super easy and lets you implement Harrybo21 perks which are awesome.
For the weapons: Check out cfgFactory. Rorke already ported most of the BO and BO2 weapons. Just credit him.

Looks solid though. Keep it up
that adds the "old" version of my perks

V2.0.6

its on 3.0.7 - use the topic on the forums - or use script placer Z and "upgrade" to 3.0.7
Last Edit: November 29, 2015, 04:37:07 am by Harry Bo21
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I really like what you're going for with the abstract shapes and varying colors. I think as long as you stick to this theme it'll turn out pretty cool!
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Looks cool, reminds me of some Spyro levels lol
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Thanks everyone I'll get to doing more of the map when I can. At the moment I have a lot going on, glad to see people like it so far!
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Came across a bit of an error so the map currently won't run.
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Maps:

Too many canceled ones to count

Leningrad BO3

Something else
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What error? :/
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What error? :/

I fixed it sort of haha lets just say I've got a lot to do.
 lol.
Last Edit: December 11, 2015, 08:59:35 pm by Undeadmetal
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I Am New Into Mapping And All Of That Kind Of Stuff.I Appreciate Every Help Provided!
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holly cow, the images look very cool man! :rainbow:
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I really like the concept dude. Nice work.  :D
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I really like the concept dude. Nice work.  :D

Just A style I hadn't see much of  :D

holly cow, the images look very cool man! :rainbow:

Haha Thanks!

I really like what you're going for with the abstract shapes and varying colors. I think as long as you stick to this theme it'll turn out pretty cool!

I'm trying to stick to the theme, I just can't decide how much more I should expand the map!

This is very different from what we are used to playing. Great job!

Thanks

I like the design of the building. :P

It doesn't seem it's your first map; it looks much better than other first maps I've seen. :)

Instead of just trying to release a map no one would really play I messed with radiant a bit first,
and thanks everyone!
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Still looking hot man, couple random suggestions:

-- Definitely go for a full night-time theme, it would be so cool if the only illumination was the color emitted from the rocks!

-- Would be nice to see the Origins PaP camo and staves on the map

-- Adding a teleporter to a PaP room that looked like a "normal" building would be a nice touch, kind of blurring reality with fantasy I guess lol

 
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