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Contact Support - Help Center Get help on the UGX Discord. Join it now!this maps been 95% since the beginning if that makes sense. Im really looking forward to this map, alcatraz and firing range. Truthfully its like waiting on christmas or income tax checks. the good thing is the longer these maps take the better there probably going to be


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |


#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
// TO DO: Try to add where when player holds down F at the repair trig, there will be a progress bar for 5 seconds.
main()
{
PrecacheModel("static_seelow_toolbox");
level.teleporter_repaired = false;
trig = getEnt("teletrig","targetname");
mainframe_disable_trig = getEnt("kino_mainframe_trigger","targetname");
mainframe_disable_trig trigger_off();
mainframe_disable_trig thread mainframe_disable_trig(mainframe_disable_trig);
flag_init("box_obtained");
flag_init("got_box");
tool_box(trig);
}
tool_box(trig)
{
thread toolbox_locations();
trig setHintString("This teleporter seems to be damaged!");
trig setCursorHint("HINT_NOICON");
trig UseTriggerRequireLookat();
flag_wait("box_obtained");
trig setHintString("Press &&1 to repair the teleporter!");
trig waittill("trigger");
trig delete();
iPrintLn("Teleporter has been repaired!");
flag_set("got_box");
level.teleporter_repaired = true;
}
toolbox_locations()
{
locations = getEntArray("possible_toolbox_spot","targetname");
spot = randomint(locations.size);
cspot = locations[spot];
for(i=0;i<locations.size;i++)
{
locations[i] hide();
locations[i].trig = getEnt(locations[i].target, "targetname");
locations[i].trig disable_trigger();
locations[i].trig setCursorHint("HINT_NOICON");
locations[i].trig UseTriggerRequireLookat();
}
cspot thread teleporter_toolbox_location_wait();
}
teleporter_toolbox_location_wait()
{
player = undefined;
self.trig enable_trigger();
self show();
self.trig SetHintString("Press &&1 to pick up the Tool Box!");
self.trig waittill("trigger", player);
self.trig disable_trigger();
self delete();
self playsound("grab");
iPrintLn(player.playername + " found the Tool Box!");
flag_set("box_obtained");
}
mainframe_disable_trig()
{
for(;;)
{
thread mainframe_trig_activate();
wait 0.5;
}
}
mainframe_trig_activate()
{
if(level.teleporter_repaired == true)
{
self trigger_on();
}
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |

this map should come out by the end of summer
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |