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Dead Town

HOT
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Created 11 years ago
by Mckay
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this maps been 95% since the beginning if that makes sense. Im really looking forward to this map, alcatraz and firing range. Truthfully its like waiting on christmas or income tax checks. the good thing is the longer these maps take the better there probably going to be
let's hope
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The Doctor
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awesome man, is it near release?
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Can't wait man looks soo good!! :rainbow:
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any progress?
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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haven't looked at this in i while, still looks great
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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
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Wow! I like your attention to detail!! really looking forward to this. hope the game play matches the work, cuz this will be one killer map. props in advance
Last Edit: June 16, 2013, 03:17:18 am by iBarnett
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This looks so awesome!  :rainbow:
Cant wait for it to be released!
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Haven't worked on this map radiant-wise in a while, been waiting for ugx 1.1 :D
However, scripting wise, I have been playing around with it a bit.

My map, if players want, requires them to search and find several items and to build, or repair things just like in bo2 zombies. But, in my map, since I am a VERY basic scriptor, once the item has been found and added to the trigger, it happens as soon as the player presses F. I want it to function the way it does in bo2, where the player will have the parts, and when they are at the build able table the player does the knuckle crack animation and there is a hud bar there for about 5 seconds for the part to be completely added. I'm not sure how to script that at all. So i am asking for someone's help for anyone who could make this possible.

Here's my current script:
Code Snippet
Plaintext
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;

// TO DO: Try to add where when player holds down F at the repair trig, there will be a progress bar for 5 seconds.

main()
{
PrecacheModel("static_seelow_toolbox");
level.teleporter_repaired = false;
trig = getEnt("teletrig","targetname");
mainframe_disable_trig = getEnt("kino_mainframe_trigger","targetname");
mainframe_disable_trig trigger_off();
mainframe_disable_trig thread mainframe_disable_trig(mainframe_disable_trig);
flag_init("box_obtained");
flag_init("got_box");
tool_box(trig);
}

tool_box(trig)
{
thread toolbox_locations();

trig setHintString("This teleporter seems to be damaged!");
trig setCursorHint("HINT_NOICON");
trig UseTriggerRequireLookat();
flag_wait("box_obtained");
trig setHintString("Press &&1 to repair the teleporter!");
trig waittill("trigger");
trig delete();
iPrintLn("Teleporter has been repaired!");
flag_set("got_box");
level.teleporter_repaired = true;
}


toolbox_locations()
{
locations = getEntArray("possible_toolbox_spot","targetname");
spot = randomint(locations.size);
cspot = locations[spot];
for(i=0;i<locations.size;i++)
{
locations[i] hide();
locations[i].trig = getEnt(locations[i].target, "targetname");
locations[i].trig disable_trigger();
locations[i].trig setCursorHint("HINT_NOICON");
locations[i].trig UseTriggerRequireLookat();
}
cspot thread teleporter_toolbox_location_wait();
}

teleporter_toolbox_location_wait()
{
player = undefined;
self.trig enable_trigger();
self show();
self.trig SetHintString("Press &&1 to pick up the Tool Box!");
self.trig waittill("trigger", player);
self.trig disable_trigger();
self delete();
self playsound("grab");
iPrintLn(player.playername + " found the Tool Box!");
flag_set("box_obtained");
}

mainframe_disable_trig()
{
for(;;)
{
thread mainframe_trig_activate();
wait 0.5;
}
}
mainframe_trig_activate()
{
if(level.teleporter_repaired == true)
{
self trigger_on();
}
}

Once I can get a completed script, I can then add it to the rest of my other ones.
Thanks to whomever helps. :D
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this map should come out by the end of summer
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this map should come out by the end of summer
He's waiting on UGX-MOD v1.1 so when it comes out the map will.
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The more time spent on the map the better I guess.
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AWESOME  :lol: :lol: :lol: :lol:
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This immediately reminded me of Downturn I think. The MW3 map. Pretty sick. Good job.
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The Doctor
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i take it this map is on hold till v1.1?

 
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