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Bus Depot 1945 - RELEASED :D

POLLHOT
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Created 10 years ago
by gabriex555
0 Members and 1 Guest are viewing this topic.
20,625 views

Poll

Question: Should i wait until UGX releases the 1.1 version before releasing my map?

Yes, wait until the V1.1 release.
14 (45.2%)
No, release the map on the current version.
2 (6.5%)
No, release the map in the current version, and when the new version comes out, port it to that version.
15 (48.4%)

Total Members Voted: 28

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Bus Depot:
This map is based off Black Ops II's Bus Depot, but with some extra content. The map is under development by a Brazilian team called "Sp Studio".I'm their mapper. This is my first map, so go easy on it ;) . More maps might come.
Bus Depot Progress
100%

FEATURES:
UGX Mod (duh!)
Pack-A-Punch
Perks
Custom Textures
Custom Gamemodes
Detailed Rooms
End Game
Fixed "Viewhands"
Soul chests

Map Story:
This map happens between Shangri-la and Moon. Our four heroes time travel to 1945, still during the world war 2. In a destroyed bus depot, they discovered that the bombs of the germans did extreme damage to the place, as it is very destroyed and there is lava everywhere. They have to escape from this damned location, and get to the Area 51. Will they be able to do it? Some surprises might be on their way...
Screenshots:
Spoiler: click to open...










Videos:
Special Thanks from SP Studio:
Zomb1e-Kllr, for the more than awesome tutorials;
Rollonmath42, also for the tutorials;
Everyone on the UGX Team;
Treyarch, IW and Activision
BluntStuffy for the Soul Chest Scripts
Alzan12 for the end game script
KDXDARK for the asset manager fix


Release: http://ugx-mods.com/forum/index.php?topic=2726
Last Edit: May 05, 2014, 06:47:39 pm by gabriex555
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im interested, but i think someone on here is already working on a Bus Depot map
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im interested, but i think someone on here is already working on a Bus Depot map
Tranzit: http://ugx-mods.com/forum/index.php?topic=1016.0
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I see... but i'm so far on development now, it's almost done, so i will just do my version of it :) . Hope you guys enjoy it.
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From the images you posted, it does not look that much like the Tranzit Bus Depot, so I don't think it will matter than you are also bringing it out and the same time as another (albeit Tranzit, not Bus Depot) map is in development.

Actually looks more like the Town remake from what I can see. You should call it 'Bus Depot 1945'. :P
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Good idea DBZ! I probably will do that! :D - Rendering the "trailer" now, i think the name suits the map well. Thanks for the tip!
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I need help: in the map, the pathnodes are working fine, but zombies from some windows just stand there. They don't try to reach the windows. Some do, but the majority just stay there, chilling out haha. Can someone help?
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Great idea
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I need help: in the map, the pathnodes are working fine, but zombies from some windows just stand there. They don't try to reach the windows. Some do, but the majority just stay there, chilling out haha. Can someone help?

DId you add a traverse to the window, to tell the zombies to come through the window
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DId you add a traverse to the window, to tell the zombies to come through the window
Sure... most of the windows work, but 3 are glitched...
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Sure... most of the windows work, but 3 are glitched...

Do you have any foliage around that area? Have you tried moving the window to another nearby location?
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IDTech Engine Discussion moved to here: http://ugx-mods.com/forum/index.php?topic=2097

OP: Sorry for thread derailment.
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OP: Sorry for thread derailment.
No Problem!

Post Merge: March 06, 2014, 02:12:38 am
Do you have any foliage around that area? Have you tried moving the window to another nearby location?

No foliage around, i tried "enlarging" the area where the zombie walks, but still not working :/
Last Edit: March 06, 2014, 02:12:38 am by gabriex555
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No Problem!

Post Merge: March 06, 2014, 02:12:38 am
No foliage around, i tried "enlarging" the area where the zombie walks, but still not working :/

Well moving the window & traverse somewhere nearby may fix your issue. It has for me plenty of times anyway.
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im interested, but i think someone on here is already working on a Bus Depot map
cough cough me cough cough

 
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