UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: gabriex555 on March 03, 2014, 06:23:13 am

Title: Bus Depot 1945 - RELEASED :D
Post by: gabriex555 on March 03, 2014, 06:23:13 am
Bus Depot:
This map is based off Black Ops II's Bus Depot, but with some extra content. The map is under development by a Brazilian team called "Sp Studio".I'm their mapper. This is my first map, so go easy on it ;) . More maps might come.
Bus Depot Progress
100%
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F333df4e183e9f0f0e7edfddc8becfc19.png&hash=8fc0a980cf45d1d17fe253deca39bb80c5e01d43)
FEATURES:
UGX Mod (duh!)
Pack-A-Punch
Perks
Custom Textures
Custom Gamemodes
Detailed Rooms
End Game
Fixed "Viewhands"
Soul chests

Map Story:
This map happens between Shangri-la and Moon. Our four heroes time travel to 1945, still during the world war 2. In a destroyed bus depot, they discovered that the bombs of the germans did extreme damage to the place, as it is very destroyed and there is lava everywhere. They have to escape from this damned location, and get to the Area 51. Will they be able to do it? Some surprises might be on their way...
Screenshots:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F5a0b1c2f6a6e666f102d45a022833a24.png&hash=33915fd1b05a87c819c23bc536cbfb24a6dd7655)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F7035f5b56d6d49252407636c0012abfe.png&hash=8dbaaea06dc00a90dfd274e804d5757b5118037d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fe091f8bf2e7f12132b7455e6ee8606b1.png&hash=6a9b39c207333d5b62af10bd51997016b18920bc)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F1e1dcd64f7fb4af5bfe93dbdc2b6ece8.png&hash=880b1e1edaa5ce7df5919807be503b57102d991a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa00a8207f6f64aab991fbdff1e27b178.png&hash=1d4e1db1baaff020dd2a4c21d028a3a36b17438a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fab46373c657d9128e0b9ce8f115f90e4.png&hash=a4f016ed556b365fab1668771d0c4249fde8f8ea)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa187d9db3561fe89c31cf8f634681ac3.png&hash=747012bb71332cf5e459a7b65635c2af60e2a78c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F93c74681e6d275af7153f8ac48e89bc0.png&hash=59090fd5a59bf0e0cee79ef6ea8317dd0d7b4222)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F41722fcb160ed6b6bd9a0f0d25d41fb5.png&hash=7935bafee94c2da9fb09dcf664337647d7f2986a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F0b721ee0d545a42c42c9632bd329327e.png&hash=506dcfffc6a9bad582029eb24fb193f0cde929a7)
Videos:
Special Thanks from SP Studio:
Zomb1e-Kllr, for the more than awesome tutorials;
Rollonmath42, also for the tutorials;
Everyone on the UGX Team;
Treyarch, IW and Activision
BluntStuffy for the Soul Chest Scripts
Alzan12 for the end game script
KDXDARK for the asset manager fix


Release:
http://ugx-mods.com/forum/index.php?topic=2726 (http://ugx-mods.com/forum/index.php?topic=2726)
Title: Re: [WIP] Bus Depot
Post by: timelordalex on March 03, 2014, 10:53:47 am
im interested, but i think someone on here is already working on a Bus Depot map
Title: Re: [WIP] Bus Depot
Post by: tomikaze on March 03, 2014, 01:59:02 pm
im interested, but i think someone on here is already working on a Bus Depot map
Tranzit: http://ugx-mods.com/forum/index.php?topic=1016.0 (http://ugx-mods.com/forum/index.php?topic=1016.0)
Title: Re: [WIP] Bus Depot
Post by: gabriex555 on March 03, 2014, 04:06:52 pm
I see... but i'm so far on development now, it's almost done, so i will just do my version of it :) . Hope you guys enjoy it.
Title: Re: [WIP] Bus Depot
Post by: DeathBringerZen on March 03, 2014, 05:10:49 pm
From the images you posted, it does not look that much like the Tranzit Bus Depot, so I don't think it will matter than you are also bringing it out and the same time as another (albeit Tranzit, not Bus Depot) map is in development.

Actually looks more like the Town remake from what I can see. You should call it 'Bus Depot 1945'. :P
Title: Re: [WIP] Bus Depot
Post by: gabriex555 on March 03, 2014, 05:46:16 pm
Good idea DBZ! I probably will do that! :D - Rendering the "trailer" now, i think the name suits the map well. Thanks for the tip!
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on March 04, 2014, 01:16:36 am
I need help: in the map, the pathnodes are working fine, but zombies from some windows just stand there. They don't try to reach the windows. Some do, but the majority just stay there, chilling out haha. Can someone help?
Title: Re: [WIP] Bus Depot 1945
Post by: Alwoke78 on March 04, 2014, 12:19:54 pm
Great idea
Title: Re: [WIP] Bus Depot 1945
Post by: Dust on March 04, 2014, 12:46:26 pm
I need help: in the map, the pathnodes are working fine, but zombies from some windows just stand there. They don't try to reach the windows. Some do, but the majority just stay there, chilling out haha. Can someone help?

DId you add a traverse to the window, to tell the zombies to come through the window
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on March 05, 2014, 02:23:28 am
DId you add a traverse to the window, to tell the zombies to come through the window
Sure... most of the windows work, but 3 are glitched...
Title: Re: [WIP] Bus Depot 1945
Post by: daedra descent on March 05, 2014, 03:39:07 am
Sure... most of the windows work, but 3 are glitched...

Do you have any foliage around that area? Have you tried moving the window to another nearby location?
Title: Re: [WIP] Bus Depot 1945
Post by: treminaor on March 05, 2014, 04:01:17 am
IDTech Engine Discussion moved to here: http://ugx-mods.com/forum/index.php?topic=2097 (http://ugx-mods.com/forum/index.php?topic=2097)

OP: Sorry for thread derailment.
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on March 06, 2014, 02:11:37 am
OP: Sorry for thread derailment.
No Problem!

Post Merge: March 06, 2014, 02:12:38 am
Do you have any foliage around that area? Have you tried moving the window to another nearby location?

No foliage around, i tried "enlarging" the area where the zombie walks, but still not working :/
Title: Re: [WIP] Bus Depot 1945
Post by: daedra descent on March 06, 2014, 02:15:32 am
No Problem!

Post Merge: March 06, 2014, 02:12:38 am
No foliage around, i tried "enlarging" the area where the zombie walks, but still not working :/

Well moving the window & traverse somewhere nearby may fix your issue. It has for me plenty of times anyway.
Title: Re: [WIP] Bus Depot
Post by: n123q45 on March 06, 2014, 02:33:55 am
im interested, but i think someone on here is already working on a Bus Depot map
cough cough me cough cough
Title: Re: [WIP] Bus Depot
Post by: jjbradman on March 06, 2014, 03:03:51 am
cough cough me cough cough
that guy hasnt posted progress since ages ago xD  :lol:
Title: Re: [WIP] Bus Depot 1945
Post by: n123q45 on March 06, 2014, 03:39:39 am
lol cuz im almost close to releasing bus deport and want it to be a suprise. plus i still want my voice actors to send me their audio files
Title: Re: [WIP] Bus Depot 1945
Post by: jjbradman on March 06, 2014, 03:40:33 am
but i want pics  :'( lol
Title: Re: [WIP] Bus Depot 1945
Post by: n123q45 on March 06, 2014, 03:46:03 am
but that ruins the fun of the suprise. ill update it to the ones i put on ngt if ud like that but im not giving away too much
Title: Re: [WIP] Bus Depot 1945
Post by: jjbradman on March 06, 2014, 04:32:51 am
cool  8) lights everywhere xP
Title: Re: [WIP] Bus Depot
Post by: gabriex555 on March 06, 2014, 05:16:16 pm
cough cough me cough cough

One of the reasons why i changed the map name to 1945 was because of your map.
Title: Re: [WIP] Bus Depot 1945
Post by: n123q45 on March 06, 2014, 05:38:09 pm
Lol i hope yours is more detailed than mine and if u need help contact me and ill see what i can do
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on March 07, 2014, 01:26:05 am
Lol i hope yours is more detailed than mine and if u need help contact me and ill see what i can do

ok thanks!
Title: Re: [WIP] Bus Depot 1945
Post by: n123q45 on March 09, 2014, 07:33:48 pm
dont message me, you cant copete to me, my map will be
Title: Re: [WIP] Bus Depot 1945
Post by: timelordalex on March 10, 2014, 01:36:39 pm
what the hell?

Ignore, his account was hacked
Title: Re: [WIP] Bus Depot 1945
Post by: n123q45 on March 10, 2014, 07:27:12 pm
lol ya i got it fixed :)
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on March 10, 2014, 08:51:49 pm
oh ok haha :)
Title: Re: [WIP] Bus Depot 1945
Post by: fatboypro on March 10, 2014, 08:58:38 pm
looks good

Post Merge: March 10, 2014, 09:02:14 pm
i would recommend adding a bit more rooms and not have it the exact same as bo2 like being able to get in the houses across the street
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on March 12, 2014, 01:23:43 am
looks good

Post Merge: March 10, 2014, 09:02:14 pm
i would recommend adding a bit more rooms and not have it the exact same as bo2 like being able to get in the houses across the street

The houses on the other side of the street are "open" to be entered. There's also a extra street, with... something...
Title: Re: [WIP] Bus Depot 1945
Post by: Alerion on March 12, 2014, 03:08:18 pm
Nice work(:

But it could already look way better, if you moved the whole map up ~50 units and put in the fog via fx. The default fog looks a bit weird.
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on March 12, 2014, 10:45:03 pm
Nice work(:

But it could already look way better, if you moved the whole map up ~50 units and put in the fog via fx. The default fog looks a bit weird.

I know, i even disable it when i'm playing :P i was gonna ask how to remove the fog here, but the solution is just moving the map up? I was putting some lights, and it disappeared.
Title: Re: [WIP] Bus Depot 1945
Post by: johndoe on March 12, 2014, 11:24:15 pm
i'm really impressed by the trailers, but you might wanna change the textures you use on the sidewalks though.
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on March 13, 2014, 12:54:05 pm
i'm really impressed by the trailers, but you might wanna change the textures you use on the sidewalks though.

Thanks! Already changed the textures, it had wrong tiling.
Title: Re: [WIP] Bus Depot 1945
Post by: Alerion on March 13, 2014, 03:45:04 pm
I know, i even disable it when i'm playing :P i was gonna ask how to remove the fog here, but the solution is just moving the map up? I was putting some lights, and it disappeared.

Moving the whole map up normally solves this.
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on April 06, 2014, 08:45:42 pm
Fixed the fog, and added the poll. Please vote, it is very important to me :D
Title: Re: [WIP] Bus Depot 1945
Post by: n123q45 on April 07, 2014, 02:28:31 am
none of your images are able to load. dp you mind reuploading them. perferably to a more lasting site like snag.gy and grazyo
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on April 07, 2014, 02:38:06 am
none of your images are able to load. dp you mind reuploading them. perferably to a more lasting site like snag.gy and grazyo

Will do soon :)
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on April 12, 2014, 03:23:29 pm
Bus depot will be delayed until i fix the glitch in the asset manager. If you can/want to help, please do: http://ugx-mods.com/forum/index.php?topic=2443.0 (http://ugx-mods.com/forum/index.php?topic=2443.0)

Post Merge: April 14, 2014, 02:50:46 am
Also, i forgot to mention: if you guys have any ideas, send them to me. If they are good i might put them in the map, wich is almost in its beta version.
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on April 27, 2014, 07:37:53 pm
UPDATE: Finally re-uploaded the screenshots :D
Title: Re: [WIP] Bus Depot 1945
Post by: timelordalex on April 27, 2014, 07:43:15 pm
are you going to add the BO2 textures? would make it look far better
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on April 27, 2014, 07:51:57 pm
are you going to add the BO2 textures? would make it look far better

If it was just a remake, i would, but as it is a "1945" version of the map, i think the textures feel better.
Title: Re: [WIP] Bus Depot 1945
Post by: tomikaze on April 27, 2014, 11:02:41 pm
I'm really liking it so far, but as a 57 year old man these dark maps just do a number on my cataracts. Would there be anyway to incorporate a day/night option so that some of us with one foot in the grave can still enjoy them? Sorry, didn't mean to go off on a rabbit trail; you know how us old people are.
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on April 28, 2014, 01:59:50 am
I'm really liking it so far, but as a 57 year old man these dark maps just do a number on my cataracts. Would there be anyway to incorporate a day/night option so that some of us with one foot in the grave can still enjoy them? Sorry, didn't mean to go off on a rabbit trail; you know how us old people are.

haha sure, i can make a special, more lit up version of the map for you :)

Also, Bus Depot "Open Beta" will be available really soon! Be ready!
Title: Re: [WIP] Bus Depot 1945
Post by: treminaor on April 28, 2014, 02:08:48 am
I'm really liking it so far, but as a 57 year old man these dark maps just do a number on my cataracts. Would there be anyway to incorporate a day/night option so that some of us with one foot in the grave can still enjoy them? Sorry, didn't mean to go off on a rabbit trail; you know how us old people are.
:troll:
Title: Re: [WIP] Bus Depot 1945
Post by: tomikaze on April 28, 2014, 02:31:22 am
:troll:
Young man, after seeing that you can make the text bigger I'd like to make another request. Would you mind making all of the text for the entire website that larger size? I think that more people would appreciate that new readable text size. You have no idea how hard it is to write map reviews white holding my magnifying glass.
Title: Re: [WIP] Bus Depot 1945
Post by: treminaor on April 28, 2014, 02:33:25 am
Young man, after seeing that you can make the text bigger I'd like to make another request. Would you mind making all of the text for the entire website that larger size? I think that more people would appreciate that new readable text size. You have no idea how hard it is to write map reviews white holding my magnifying glass.
OK I WILL SEE WHAT I CAN DO FOR YOU AFTER DINNER
Title: Re: [WIP] Bus Depot 1945
Post by: gabriex555 on April 28, 2014, 02:35:06 am
OK I WILL SEE WHAT I CAN DO FOR YOU AFTER DINNER

Was i the only one that read the text with my mind "Screaming"? Goddamit, caps :P
Title: Re: [WIP] Bus Depot
Post by: MZslayer11 on May 01, 2014, 01:17:12 am
cough cough me cough cough

LOL!
Title: Re: [WIP] Bus Depot
Post by: chromastone10 on May 01, 2014, 02:51:04 am
LOL!

LOL!!!
Title: Re: [WIP] Bus Depot 1945 - BETA AVAILABLE SOON :D
Post by: dadadodo on May 01, 2014, 09:05:35 am
nice going when is the release date. keep on going
Title: Re: [WIP] Bus Depot 1945 - BETA AVAILABLE SOON :D
Post by: gabriex555 on May 01, 2014, 08:26:59 pm
nice going when is the release date. keep on going

Thanks! The map will be released very soon!
Title: Re: [WIP] Bus Depot 1945 - BETA AVAILABLE SOON :D
Post by: dadadodo on May 04, 2014, 07:13:46 pm
Thanks! The map will be released very soon!
is there a release date yet
Title: Re: [WIP] Bus Depot 1945 - BETA AVAILABLE SOON :D
Post by: Alerion on May 04, 2014, 07:22:17 pm
is there a release date yet

Apparently not. Please note (regarding to your other posts on WIPs too) that most mapers don't set themselves deadlines because they don't have the need to and normally can't tell how long they will need.
Title: Re: [WIP] Bus Depot 1945 - BETA AVAILABLE SOON :D
Post by: gabriex555 on May 04, 2014, 07:34:58 pm
is there a release date yet

As Alerion said, i would like to release the map when i think its perfect. However, i don't see much i could improve now, so i can say that i will release it... tomorrow? Just need to fix a few invisible walls and it will be done.

Post Merge: May 04, 2014, 09:45:41 pm
Bus Depot will be released tomorrow, 05/05/14, be ready for the challenge  :accepted: !
Title: Re: [WIP] Bus Depot 1945 - BETA AVAILABLE SOON :D
Post by: dadadodo on May 05, 2014, 02:19:00 pm
As Alerion said, i would like to release the map when i think its perfect. However, i don't see much i could improve now, so i can say that i will release it... tomorrow? Just need to fix a few invisible walls and it will be done.

Post Merge: May 04, 2014, 09:45:41 pm
Bus Depot will be released tomorrow, 05/05/14, be ready for the challenge  :accepted: !
i'm looking forward to it

Post Merge: May 05, 2014, 02:27:17 pm
witch european hour
Title: Re: [WIP] Bus Depot 1945 - BETA AVAILABLE SOON :D
Post by: gabriex555 on May 05, 2014, 04:59:20 pm
i'm looking forward to it

Post Merge: May 05, 2014, 02:27:17 pm
witch european hour

Two hours from the time of this reply ;)
Title: Re: [WIP] Bus Depot 1945 - RELEASE TOMMOROW :D
Post by: n123q45 on May 05, 2014, 05:34:21 pm
im ready to see ur verson of it :)
Title: Re: [WIP] Bus Depot 1945 - RELEASE TOMMOROW :D
Post by: gabriex555 on May 05, 2014, 06:38:37 pm
Release link: http://ugx-mods.com/forum/index.php?topic=2726 (http://ugx-mods.com/forum/index.php?topic=2726)
Enjoy :D