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Blackout Project(WIP)

HOT
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Created 10 years ago
by jjbradman
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Nice man!
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Thanks :D haha i hope i can release it in three weeks. any suggestions of stuff i could add to the map? :P

FX on/off switch, or let people access the console so they can turn it off themselves.
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I noticed when I was playing an older version of this map I'd get hung up on all sorts of clips around the map, is there any way that you can make it smooooth?
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drago
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I noticed when I was playing an older version of this map I'd get hung up on all sorts of clips around the map, is there any way that you can make it smooooth?
which version the one in which the sky is red? if it was that was diefreude, wine was made from scratch to prevent things like those, only problems by now is the elevator doors and missing collision i wont add till release so i dont have to noclip all the time while testing

Post Merge: April 14, 2014, 04:41:24 am
FX on/off switch, or let people access the console so they can turn it off themselves.
if you turn off fx you wont be able to make some objectives that require the fx to make you know you acomplished the task. i fear i cant do anything with fx sorry :(
Last Edit: April 14, 2014, 04:41:24 am by jjbradman
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Post Merge: April 14, 2014, 04:41:24 am
if you turn off fx you wont be able to make some objectives that require the fx to make you know you acomplished the task. i fear i cant do anything with fx sorry :(

So your using FX to keep track of objectives? why not use the built-in objectives instead?
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drago
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no, i meant like the soul chest, you would just kill zombies the zombies near the chest without seeing anything.

Post Merge: April 14, 2014, 05:18:37 am
How come every thing in your map looks so amazingly colorful and vivid unlike the normal world at war dull gray look?
thats a result of playing with my vision files and using some clientdvars :)
Last Edit: April 14, 2014, 05:18:37 am by jjbradman
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So will i see the map like in the screen shots when i play it when it is released? Or do I have to change my settings too.
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drago
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So will i see the map like in the screen shots when i play it when it is released? Or do I have to change my settings too.
nonon D: you'll see the map as in the screenshots, thats why i used clientdvars, how the game looks is handled by script  ;)
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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sweetness now we just need a release
 :P
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hehe i know xD im working as fast as i can but sick i cant do many things :L

Post Merge: April 15, 2014, 03:36:53 am
guys i think you're gonna love this ;)

Last Edit: April 15, 2014, 03:36:54 am by jjbradman
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looks good bro
pm on Skype
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added kino style teleporter btw :P and the room it takes you to when you use it is awsome :D courtesy of radimax
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added kino style teleporter btw :P and the room it takes you to when you use it is awsome :D courtesy of radimax
Why does this have three names? Pick one :P

I vote Blackout Project. Wine is boring and DieFreude was the name of the first version (right?)
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drago
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Why does this have three names? Pick one :P

I vote Blackout Project. Wine is boring and DieFreude was the name of the first version (right?)
because im not that good with names :s haha i once thought in calling it "wine-energizer" xD
i was also thinking to call the map Blackout Proyect (actuallt its hexzombies idea lol) :) thanks for the vote

Post Merge: April 17, 2014, 04:38:14 am
finally finished scripting the electric cherry :D next thing will be vulture aid

can someone help me telling me how to correctly precache a model?
Last Edit: April 17, 2014, 04:38:14 am by jjbradman
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What settings did you use to make everything so colourful? i wish waw always looked like that instead of boring and bland

 
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