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[WIP] Nuke

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Created 7 years ago
by ROCKWELL
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Nuke will be a zombie filled version of de_nuke from Counterstrike. The player will be able to travel all throughout the indoors areas of the map while endless waves of the undead invade from the outer parts of the map. With my last map, Ward, I had a problem where once you pack-a-punched your weapons and had perks the map was essentially over. With Nuke, I plan on adding more to do.

Along with making Ward came a lot of good practice and I now know a lot more about map development and have been able to work faster while also keeping the map optimized and better looking.


Entrance to Lobby


Lobby


Lobby


Hut/Lobby


A-Site


A-Site (Vents)


Looking up from the A-Site

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Ramp







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This lookst just amazing, love how similiar it is to the actual map's layout but has its own unique design ^^ But may i suggest one small thing ? I think you should add a bit more than just that small container on bombside A so that its scales are closer to the actual map, like that Silo kind of thing where you can climb up in CS. Other than that, great job so far, i especially love lobby ^^
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I've been working on the map on and off because the B-Site is turning into a lot of work. I have to scale the room to fit everything else properly which is taking a good amount of time and can be pretty frustrating.

Here's what I have so far:




It's unfinished currently and I haven't gone too far into decor yet.
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Epic! Looking good, can't wait to try it out.
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OMG! This looks amazing! good work :D
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I've been working on the map on and off because the B-Site is turning into a lot of work. I have to scale the room to fit everything else properly which is taking a good amount of time and can be pretty frustrating.

Here's what I have so far:
(Image removed from quote.)

(Image removed from quote.)

It's unfinished currently and I haven't gone too far into decor yet.

This is looking really nice, dude! Nuke is one of my favorites in CS and it looks like this is going in a unique direction. That glow effect+steam above the vat is dope. How did you achieve that? If I have a light source underneath a grate the light doesn't shine through.

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This is looking really nice, dude! Nuke is one of my favorites in CS and it looks like this is going in a unique direction. That glow effect+steam above the vat is dope. How did you achieve that? If I have a light source underneath a grate the light doesn't shine through.

Each texture has a texture type, try different texture types to see if the problem continues.
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Added a busted up garage door that you can look under to see the next room.


Broke down some of the railing and added a small bridge to make the area feel a little bit less claustrophobic.


A better view of the B site with proper lighting.


Entrance to the control room where the power will be located. As you can see there is a workbench that will be used for a buildable power switch.
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Quote from: ROCKWELL link= date=1478152716
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Added a busted up garage door that you can look under to see the next room.
That's my boy. :gusta: 
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Looks amazing!!
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Overview of the slightly more finished B site


B-Site ramp


The "Other side" of the site where zombies can spawn and hop into the map


Down by the teleporter in the B-Site

I will be adding more detail over the next few days then I need to create the PaP room and fix the terrible bugs the current Mod Tools introduces such as the broken weapon sounds.
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The loading screen
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This is looking so good, i REALLY want to play it :P
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This looks really, really good! Will there be custom weapons?

 
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