UGX-Mods

Call of Duty: Black Ops 3 => Work-in-Progress => Custom Maps, Mods & Tools => Zombie Maps in Progress => Topic started by: ROCKWELL on October 25, 2016, 01:17:24 am

Title: [WIP] Nuke
Post by: ROCKWELL on October 25, 2016, 01:17:24 am
Nuke will be a zombie filled version of de_nuke from Counterstrike. The player will be able to travel all throughout the indoors areas of the map while endless waves of the undead invade from the outer parts of the map. With my last map, Ward, I had a problem where once you pack-a-punched your weapons and had perks the map was essentially over. With Nuke, I plan on adding more to do.

Along with making Ward came a lot of good practice and I now know a lot more about map development and have been able to work faster while also keeping the map optimized and better looking.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F38xJfBC.jpg&hash=fe0ef3bf04028cac85a665148c2009f3c1f09a57)
Entrance to Lobby

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGUEtUBw.jpg&hash=6a1344f8db5daee2cc5b959f0c418c068211b0de)
Lobby

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAnRBvxn.jpg&hash=6bfc5a4260fe8f3a94ab34bf7f1e1d147ac2376a)
Lobby

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FevPf9pQ.png&hash=3d60d209f1715388159d8c7b4e1c08b5e65b9093)
Hut/Lobby

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmJBJ6J5.png&hash=be94d89ad0648f616a5a8635ef26c204af1aec2f)
A-Site

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGnZj7Dr.jpg&hash=1274eeb549d40a078f7dcca8d20ed9e7d54aaaa7)
A-Site (Vents)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkGW0bD3.png&hash=7bc4a1dd5166bedcc2fcef691a5677e77b22368d)
Looking up from the A-Site

Title: Re: [WIP] Nuke
Post by: ROCKWELL on October 26, 2016, 04:58:41 am
Ramp

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSEaBJcX.png&hash=079d80d889d41ebbda6f7df53c8bc6ba8fb4c2f5)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsQG9Fko.png&hash=65965fbc83f7c737ff4be4c6b7d1f5d0a057b8f9)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoIJ5DNq.png&hash=af0e5fed17129438a34877bc9c30c7948013f1ab)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjI2nf4D.png&hash=6a289715455843652989985b3adf95d941d4e5f9)
Title: Re: [WIP] Nuke
Post by: ThisIsPlayar on October 27, 2016, 12:19:13 pm
This lookst just amazing, love how similiar it is to the actual map's layout but has its own unique design ^^ But may i suggest one small thing ? I think you should add a bit more than just that small container on bombside A so that its scales are closer to the actual map, like that Silo kind of thing where you can climb up in CS. Other than that, great job so far, i especially love lobby ^^
Title: Re: [WIP] Nuke
Post by: ROCKWELL on October 29, 2016, 02:28:12 am
I've been working on the map on and off because the B-Site is turning into a lot of work. I have to scale the room to fit everything else properly which is taking a good amount of time and can be pretty frustrating.

Here's what I have so far:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1eA84Nx.png&hash=d012b8511762001c96e7181acee63ff6366fe1a9)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSJZLN1O.png&hash=15eba3968e5bc5c6e4d7b65eedd8fd646c143888)

It's unfinished currently and I haven't gone too far into decor yet.
Title: Re: [WIP] Nuke
Post by: kaizokuroof on October 30, 2016, 11:22:44 pm
Epic! Looking good, can't wait to try it out.
Title: Re: [WIP] Nuke
Post by: Tim Smith on October 31, 2016, 05:19:19 am
OMG! This looks amazing! good work :D
Title: Re: [WIP] Nuke
Post by: jswanson3d on October 31, 2016, 04:46:29 pm
I've been working on the map on and off because the B-Site is turning into a lot of work. I have to scale the room to fit everything else properly which is taking a good amount of time and can be pretty frustrating.

Here's what I have so far:
(http://i.imgur.com/1eA84Nx.png)

(http://i.imgur.com/SJZLN1O.png)

It's unfinished currently and I haven't gone too far into decor yet.

This is looking really nice, dude! Nuke is one of my favorites in CS and it looks like this is going in a unique direction. That glow effect+steam above the vat is dope. How did you achieve that? If I have a light source underneath a grate the light doesn't shine through.

Title: Re: [WIP] Nuke
Post by: ROCKWELL on November 02, 2016, 01:08:42 am
This is looking really nice, dude! Nuke is one of my favorites in CS and it looks like this is going in a unique direction. That glow effect+steam above the vat is dope. How did you achieve that? If I have a light source underneath a grate the light doesn't shine through.

Each texture has a texture type, try different texture types to see if the problem continues.
Title: Re: [WIP] Nuke
Post by: ROCKWELL on November 03, 2016, 05:58:36 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FR0AbeyK.jpg&hash=3f1f2238e0c07816e5e3435d7e1773b6a86233ba)
Added a busted up garage door that you can look under to see the next room.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7RhuyiV.jpg&hash=efc88df44ac19e83ad6ad9bbcd87505188ffea7a)
Broke down some of the railing and added a small bridge to make the area feel a little bit less claustrophobic.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTZDkMDl.png&hash=94141c2a462f062e9c42b29318ccbbe4f51ad4be)
A better view of the B site with proper lighting.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNumY9f2.jpg&hash=c97461dbafc400a441ecc90798bd2a174631dab3)
Entrance to the control room where the power will be located. As you can see there is a workbench that will be used for a buildable power switch.
Title: Re: [WIP] Nuke
Post by: Scobalula on November 03, 2016, 09:50:35 am
Quote from: ROCKWELL link= date=1478152716
(http://i.imgur.com/R0AbeyK.jpg)
Added a busted up garage door that you can look under to see the next room.
That's my boy. :gusta: 
Title: Re: [WIP] Nuke
Post by: SponsoredByCloro on November 06, 2016, 04:26:45 am
Looks amazing!!
Title: Re: [WIP] Nuke
Post by: ROCKWELL on November 15, 2016, 06:39:05 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMQNdrKA.png&hash=ee8798ca0a52b204bf70db04450e9251ca30f479)
Overview of the slightly more finished B site

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWW2HRhe.png&hash=08801cf7b734fba58e2a174b9a8e04771aa8261a)
B-Site ramp

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOkWPXxH.png&hash=933b6e3f30bf2e101ee0284702d4a3e8ffa83391)
The "Other side" of the site where zombies can spawn and hop into the map

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FE7EFI9B.png&hash=45c747d15d40420c56a6bcaa20fe30a199d4f5b6)
Down by the teleporter in the B-Site

I will be adding more detail over the next few days then I need to create the PaP room and fix the terrible bugs the current Mod Tools introduces such as the broken weapon sounds.
Title: Re: [WIP] Nuke
Post by: ROCKWELL on November 19, 2016, 07:09:18 am
The loading screen
(https://i.sli.mg/p3sl41.png)
Title: Re: [WIP] Nuke
Post by: SponsoredByCloro on December 09, 2016, 05:48:06 pm
This is looking so good, i REALLY want to play it :P
Title: Re: [WIP] Nuke
Post by: adfgdagasdf2 on December 09, 2016, 09:02:40 pm
This looks really, really good! Will there be custom weapons?