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[Release] UGX Mod Standalone v1.0.4

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Created 11 years ago
by treminaor
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Ahh, I see. I didn't realize the resource limit. That is quite a roadblock. As for adding all the maps, it wouldn't be that bad if this feature was restricted to "core" and/or "approved" maps.

And I'd be glad to do a bit of scripting/research/testing. I have no promises since I haven't made a full map/mod, but I've played around quite a bit with WaW scripts when I was considering doing so and am pretty familiar with them. I have a quiote extensive knowledge of scripting/programming in general though, so I should be able to adapt.
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And I'd be glad to do a bit of scripting/research/testing. I have no promises since I haven't made a full map/mod, but I've played around quite a bit with WaW scripts when I was considering doing so and am pretty familiar with them. I have a quiote extensive knowledge of scripting/programming in general though, so I should be able to adapt.
If you're interested in lending a hand, add me on Skype (name on the left) and we'll have a conversation some time :)
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Hi trem. Could the friendly AI (the ones that you put in Radiant) cause limit exceeded error?
Oh and BTW I gave you some cash for your awesome work!
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Hi trem. Could the friendly AI (the ones that you put in Radiant) cause limit exceeded error?
Oh and BTW I gave you some cash for your awesome work!
Could you provide a picture of what you're referring to so that I can help you more? :)

And thanks for the donation!
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Thank you for your work, we will always support you :). Thank you very much ;) :troll:
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Thank you for your work, we will always support you :). Thank you very much ;) :troll:
Please use a Chinese to English translator for your posts - this is an English-speaking forum :)

I have translated your post for you.
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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hey if anyone could check out the 3rd video at 11:55 could you look and see if you have any ideas to why my IWD file list looks nothing like that so you no when you look my IWD file list only has one thing     mov.csv thats is ... not 20 like the video. i would be so damn thankful
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hey if anyone could check out the 3rd video at 11:55 could you look and see if you have any ideas to why my IWD file list looks nothing like that so you no when you look my IWD file list only has one thing     mov.csv thats is ... not 20 like the video. i would be so damn thankful
ignore it. The iwds will already be in your mod. All that matters is the mod fast file you are compiling for the actual functionality of the mod.
Last Edit: October 24, 2013, 03:44:08 pm by SajeOne
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thanks for the reply ill try it and one other thing in game font is wild as hell .... donno why ?
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thanks for the reply ill try it and one other thing in game font is wild as hell .... donno why ?
check the FAQ on the wiki
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Small patch released. This is mainly for new users of the mod - if your mod installation is already working, you don't need to update.
- v1.0.4:
-- Fixed a bug when using the UGX Mod v1.0.3 in combination with the UGX Modtools Patch which causes a missing file error for "ugx_modder_help.gsc".
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Currently there is a known bug with the mod due to one of the newer script placer updates. If your map was generated before v1.1.3 of the UGX Script Placer then this does not apply to you.

An include within your maps CSV generated by the script placer will cause your map to be over the sound limit for the engine. Until a patch is generated you can fix this by going into "root/zone_source/*MAPNAME*.csv" and changing this line:

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sound,character,nazi_zombie_factory,all_sp

To:

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//sound,character,nazi_zombie_factory,all_sp

This call includes dog sounds for v1.4 maps, and is not required for use within a UGX-MOD modded map.
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When does 1.1 comes out? Can't wait for that one..
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you should make a map on the full mod for us non-developers.
like a sequil to comosea or something   ;)

 
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