No Solo Quick Revive...REALLY?! Also, I love it when I have to wait half an hour before I can even move around in a map. Not to mention the 100+ doors I need to open to even get anywhere. 10/100 Best map.
er version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1280 x 720 window at (0, 61) Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting initial state..
er version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1280 x 720 window at (0, 61) Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting initial state..
Great Map! I like the fact that its actually challenging to get around the map. finally a map with multiple doors and areas!!!!!!!!! and on top of that theres boss zombies and custom weapons! and it has a great ending.
Awesome trailer, cannot wait to play this! I only check the first 1 minute of the game and I like your presentation in the beginning man (feels like the players are actually thrust in a story) but I'm still holding out on playing this map because I'm waiting for Sunday to get together with my siblings and have an awesome time with it (after church we play codzombies, haha imagine that), especially one of them is a big Batman fan.
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
For those whiney kids complaining about .DLL file requirement to run this map, here's the Virustotal results. It's a clean file. You got a free map, free mod, free download. Play it or leave it.
Hello, I have downloaded this Wayne Manor map, but it constantly crashes whenever I start. I have all required files, but it frustrates me that I can't play this fabulous map. Would somebody help me out? I am using Windows 8.1.