[Approved] Wayne Manor

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Created 1509 days ago
by whippytrout
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No Solo Quick Revive...REALLY?! Also, I love it when I have to wait half an hour before I can even move around in a map. Not to mention the 100+ doors I need to open to even get anywhere. 10/100 Best map.
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MY FRIEND KEEPS GETTING THIS ERROR. PLEASE HELP :)


er version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 720 window at (0, 61)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state..
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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MY FRIEND KEEPS GETTING THIS ERROR. PLEASE HELP :)


er version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 720 window at (0, 61)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state..

Does your friend have T4M installed?
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Does your friend have T4M installed?


It's okay, I just told him to restart his computer and it worked LOL
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Great Map! I like the fact that its actually challenging to get around the map. finally a map with multiple doors and areas!!!!!!!!! and on top of that theres boss zombies and custom weapons! and it has a great ending.
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If you like my work feel free to donate: [You are not allowed to view external links. Register or Login to see them]

Check out my Alcatraz WIP: https://ugx-mods.com/forum/index.php/topic,7912.0.html
Jigsaw: https://ugx-mods.com/forum/index.php/topic,13563.msg142016.html#msg142016
Christmas with the Joker: https://ugx-mods.com/forum/index.php/topic,1563.msg14836.html#msg14836
Wayne Manor: https://ugx-mods.com/forum/index.php/topic,9821.ms
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Hey Guys and Gals! Check out the Official Trailer for Wayne Manor:
[You are not allowed to view external links. Register or Login to see them]
Last Edit: January 18, 2016, 01:36:44 am by whippytrout
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Awesome trailer, cannot wait to play this! I only check the first 1 minute of the game and I like your presentation in the beginning man (feels like the players are actually thrust in a story) but I'm still holding out on playing this map because I'm waiting for Sunday to get together with my siblings and have an awesome time with it (after church we play codzombies, haha imagine that), especially one of them is a big Batman fan.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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lol, i actually can imagine that

"Praise Jebus - DIE ZOMBIE"

lol
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This game is f***ed when PewDiePie starts playing it.
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For those whiney kids complaining about .DLL file requirement to run this map, here's the [You are not allowed to view external links. Register or Login to see them] results. It's a clean file. You got a free map, free mod, free download. Play it or leave it.
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Hello, I have downloaded this Wayne Manor map, but it constantly crashes whenever I start. I have all required files, but it frustrates me that I can't play this fabulous map. Would somebody help me out? I am using Windows 8.1. >:(
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Does your friend have T4M installed?
Like already said just above your comment, and on the OP, T4M is required for this map
Last Edit: January 09, 2016, 08:33:13 pm by Harry Bo21
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Yes, I have downloaded that T4M file, but it still constantly crashes.
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cd version or steam
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mine is cd rom version updated 1.7 patch.
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mine is cd rom version updated 1.7 patch.
CD version you need to use "Lanfix" to make it work with T4M

 

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