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[Approved] Estate v1.1 (Estate of the Dead)

POLLHOTPINNED
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Created 9 years ago
by jei9363
0 Members and 1 Guest are viewing this topic.
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Poll

Question: If I remix this map for Christmas should I have it be

daylight heavy snow
22 (23.7%)
nighttime heavy snow
34 (36.6%)
daylight flurries
20 (21.5%)
nighttime flurries
17 (18.3%)

Total Members Voted: 90

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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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Haha, those must be some powerful tennis balls ;D ;D

Btw, you should include the original fire sound with the PAP overlay sound, rather than just the PAP sound alone I think. :)

haha yeah and since I added the perfect sound effect I can stop laughing when testing  ;D just wait for the next video. Trying to figure out how to make the golf ball loaded hopper act differently, but be equal in power. Thinking maybe since the tennis balls are shot once every 5 seconds and are insta-kill, maybe the golfballs shoot 5 times a second and do 1/5th zombie damage, and the turret may not focus on one zombies

and I dont know how to do that  :(
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  • steviewonder87
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steviewonder87
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haha yeah and since I added the perfect sound effect I can stop laughing when testing  ;D just wait for the next video. Trying to figure out how to make the golf ball loaded hopper act differently, but be equal in power. Thinking maybe since the tennis balls are shot once every 5 seconds and are insta-kill, maybe the golfballs shoot 5 times a second and do 1/5th zombie damage, and the turret may not focus on one zombies

and I dont know how to do that  :(
Shouldn't that be the other way round? I think a golf ball to the head would hurt more than a tennis ball ;D

The PAP sounds is easy, just drag the fire sound onto Audacity (if you don't have it just get it it's free) and then drag the PAP sound/s onto it, and export. Done. ;)
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The PAP sounds is easy, just drag the fire sound onto Audacity (if you don't have it just get it it's free) and then drag the PAP sound/s onto it, and export. Done. ;)
Umm don't do it that way or else you will have double the amount of sounds in your mod. The proper way is to make a second alias for the pap sound using the upgraded sound that calls the normal fire sound.
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haha yeah and since I added the perfect sound effect I can stop laughing when testing  ;D just wait for the next video. Trying to figure out how to make the golf ball loaded hopper act differently, but be equal in power. Thinking maybe since the tennis balls are shot once every 5 seconds and are insta-kill, maybe the golfballs shoot 5 times a second and do 1/5th zombie damage, and the turret may not focus on one zombies

and I dont know how to do that  :(
I feel like the War Machine fire sound would be perfect for the tennis ball shooter. :D
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If people want to start PMing me, I am planning on having some people test/coop test starting next Wednesday. Also look forward to a ~4:00 trailer!
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If people want to start PMing me, I am planning on having some people test/coop test starting next Wednesday. Also look forward to a ~4:00 trailer!
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Wish I could help, Bam, but I have to deal with a Sh!tty computer full of freezing.
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HAHAHAH  ;D
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working on connecting one last area in the map before I go back to technical work. Alpha testers have given me a nice size list to work through to release a solid beta next week :D

the Double Tap side now wraps around the house to the road/driveway to connect you back to start





Double Post Merge: October 17, 2015, 10:20:51 am

modding nightmares  :poker:
Last Edit: October 17, 2015, 10:21:06 am by jei9363
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working on connecting one last area in the map before I go back to technical work. Alpha testers have given me a nice size list to work through to release a solid beta next week :D

the Double Tap side now wraps around the house to the road/driveway to connect you back to start

(Image removed from quote.)
(Image removed from quote.)
(Image removed from quote.)

Double Post Merge: October 17, 2015, 10:20:51 am
(Image removed from quote.)
modding nightmares  :poker:
*Looking through pictures*
"Nice."
"Nice."
"Nice."
"HOLYFUCKINGSHITFUCK!" *Falls out of chair*
Too scary 4 me.
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*Looking through pictures*
"Nice."
"Nice."
"Nice."
"HOLYFUCKINGSHITFUCK!" *Falls out of chair*
Too scary 4 me.

Haha it wasnt 4Am for you.. dont worry theyre now spawned controllably.. but dont worry Im still gunna try to scare people in my map in the spirit of halloween (no jumpscares lol)

hint for my boss zombie(s?)

Spoiler: click to open...
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Haha it wasnt 4Am for you.. dont worry theyre now spawned controllably.. but dont worry Im still gunna try to scare people in my map in the spirit of halloween (no jumpscares lol)

hint for my boss zombie(s?)

Spoiler: click to open...
KRS-One boss? Hell yess!! ;D
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Haha it wasnt 4Am for you.. dont worry theyre now spawned controllably.. but dont worry Im still gunna try to scare people in my map in the spirit of halloween (no jumpscares lol)

hint for my boss zombie(s?)

Spoiler: click to open...

As long as its not an unoriginal "Boss" Zombie.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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we should have a baby Jei, its can get its looks and skills from you ;)
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As long as its not an unoriginal "Boss" Zombie.

I dont think it wil be man.. these zombies, knowing they cant bite through their masks, will keep you down with non-aggressive but firm force, while their friends arrive

Double Post Merge: October 17, 2015, 09:58:57 pm
If I were you id start resisting

Last Edit: October 17, 2015, 09:59:23 pm by jei9363

 
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