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[Approved] Encampment V1

POLLHOTPINNED
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Created 9 years ago
by ProRevenge
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Question: Hitmarkers?

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Stranded
Nacht Der Untoten: Reimagined
Encampment
Encampment V2: BO3 Mod

Mapper and Weapon Porter - I release what I can of my work for the community to enjoy :)
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Added Thunder and lightning sounds and flashes
Added rain sounds
Added fog
Finished mapping the power building - Buildable table at the top.
Added couple more guns
Fixed Mark 2 FX (thanks to Stuffy's tut)

More progress to come
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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(Image removed from quote.)

Added Thunder and lightning sounds and flashes
Added rain sounds
Added fog
Finished mapping the power building - Buildable table at the top.
Added couple more guns
Fixed Mark 2 FX (thanks to Stuffy's tut)

More progress to come

stunning work as always brother ;)
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True Blue Elite
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Please give me beta access, I would LOVE to test CO-OP
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(Image removed from quote.)

Added Thunder and lightning sounds and flashes
Added rain sounds
Added fog
Finished mapping the power building - Buildable table at the top.
Added couple more guns
Fixed Mark 2 FX (thanks to Stuffy's tut)

More progress to come
Ah yes, the Barrett Spam will be real XD
but yes, it does look good mate, keep up the hard yakka ;D
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Small shot of inside the power building
Little bit of mapping done today
Couple guns done
Kiparis Dual wield done
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True Blue Elite
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(Image removed from quote.)

Small shot of inside the power building
Little bit of mapping done today
Couple guns done
Kiparis Dual wield done
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(Image removed from quote.)

Small shot of inside the power building
Little bit of mapping done today
Couple guns done
Kiparis Dual wield done

Looking really nice man, the detail is absolutely fantastic.
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(_̅(_̅м̅a̅я̅i̅j̅u̅a̅n̅a̅_̅0 ด้้้้้็็็็็้้้้้็็็็็้
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the railings and stairs already looks better then from NDU! :D your evolving!
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Small update:



Another building mapped - shown in back
Mapped behind the first building
Portalled all buildings so far
Last Edit: September 20, 2015, 09:51:45 pm by ProRevenge
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 :rainbow: Please teach me how to map.
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Portalled all buildings so far
Go portaling! Looks good, mate.
Last Edit: September 20, 2015, 10:49:52 pm by lilrifa
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Small progress update:



(forgive the debug text) Finished the area behind the building, started mapping lower river area.
Added more guns.

Weapon list so far:
Spoiler: click to open...
Pistols:

P99 (MW3)
.44 Magnum (MW3)
M1911 Dual Wield (BO2)
Kap 40 (BO2)


Sniper Rifles:

Barret .50Cal (MW3)


Shotguns:

KSG12 (BO2)
USAS12 (MW3)
SPAS12 (BO1)
HS10 Dual Wield (BO1)


Assault Rifles:

ARK7 (BO3)
Remington R5 (Ghosts)
CM901 (MW3)
MK14 (MW3)
AK47 (MW2)



Submachine Guns:

MP5 (BO2)
UMP45 (MW2)
Kiparis Dual Wield (BO1)
Uzi (BO1)
MP7 (MW3)


Light Machine Guns:

MK46 (MW3)


Special:

Ray Gun (BO2)
Ray Gun Mark II (BO2)
Blundergat (BO2)
Death Machine (BO1)
Hell's Retriever (BO2)
Frag Grenades (BO2)
Claymores (BO2)
Zombie Shield (BO2)

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Small progress update:

(Image removed from quote.)

(forgive the debug text) Finished the area behind the building, started mapping lower river area.
Added more guns.

Weapon list so far:
Spoiler: click to open...
Pistols:

P99 (MW3)
.44 Magnum (MW3)
M1911 Dual Wield (BO2)
Kap 40 (BO2)


Sniper Rifles:

Barret .50Cal (MW3)


Shotguns:

KSG12 (BO2)
USAS12 (MW3)
SPAS12 (BO1)
HS10 Dual Wield (BO1)


Assault Rifles:

ARK7 (BO3)
Remington R5 (Ghosts)
CM901 (MW3)
MK14 (MW3)
AK47 (MW2)



Submachine Guns:

MP5 (BO2)
UMP45 (MW2)
Kiparis Dual Wield (BO1)
Uzi (BO1)
MP7 (MW3)


Light Machine Guns:

MK46 (MW3)


Special:

Ray Gun (BO2)
Ray Gun Mark II (BO2)
Blundergat (BO2)
Death Machine (BO1)
Hell's Retriever (BO2)
Frag Grenades (BO2)
Claymores (BO2)
Zombie Shield (BO2)

aren't the CM901 and Remington R5 the same gun basically?
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You already said that. And I already explained :lol:

They use the same anims, but look and sound different. Different clip size, and ammo.
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True Blue Elite
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You already said that. And I already explained :lol:

They use the same anims, but look and sound different. Different clip size, and ammo.
I know you already explained, but i was just a little confused as to why you would include both of them.
thanks for clearing that up
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Mapping lower river area
Started mapping final building, hope to finish .map within a week now.
Added Origins Box (Ported, Animated, Scripted and FX by HarryBo21)
Added HAMR
Added HK21 (Colour corrected)

 
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