(http://i.imgur.com/0JeggM6.png)
Worked on one side of the first building, started work on a waterfall (Shown in the background)
Fizz wont be there properly, obviously.
Got the river flowing, thanks to help from JBird, added sound to the river.
Worked ALOT on guns and texturing them - all guns so far have full specular maps.
Due to the map file getting corrupted and deleting all entities, progress has been set back a ton.That is why You should always make tones of backups.
The recovery software I used only recovered half the file, and I could only get back the later entities I placed down, so pretty much everything I did in the first few days has gone :(
I will need to redesign the whole spawn room, and re do spawners, zones and pathnodes.
Due to the map file getting corrupted and deleting all entities, progress has been set back a ton.I think sparky made an entity extractor try that on a earlier build of your map mabey
The recovery software I used only recovered half the file, and I could only get back the later entities I placed down, so pretty much everything I did in the first few days has gone :(
I will need to redesign the whole spawn room, and re do spawners, zones and pathnodes.
I think sparky made an entity extractor try that on a earlier build of your map mabey
This one:
http://www.alexromo.com/codtools_dump.html (http://www.alexromo.com/codtools_dump.html)
Small update:You do realise the Remington R5 is basically the CM901 with a smaller mag and better sound :please:
(http://i.imgur.com/J6cKScK.png)
Completely finished the first building
Added more weapons
Added the Remington R5 from Ghosts, using CM901 anims - Rollonmath fixed ADS anims for me
Re-textured some existing weapons to be shinier
Hence why I was able to use it, since Lemon for Ghosts isnt out yet, so no Ghosts anims, I chose a gun I did have suitable anims formakes sense :accepted:
makes sense :accepted:*a wild make cents appears*
Small update:'Small update'
(http://i.imgur.com/MUZTz06.png)
Been mapping 3rd area
Got more guns sorted - re done few more gun textures
Added Harry's buildables, Shield, Power and PAP
Added Tranzit zombie models for now, subject to change.
Nice hut there :troll:I don't get it :poker:
(https://i.gyazo.com/3806179e8eba502acc842333c2e7d6fc.jpg)
I don't get it :poker:It's radi's hut, I got it from radi as well and put it in my test map.
It's radi's hut, I got it from radi as well and put it in my test map.:facepalm2: I'll just hide my head in the fictional corner of the internet
As promised :Dkickass work, will there be any other DW guns? These would be great as PAP varients of the single version.
(http://i.imgur.com/hvQNC9u.jpg)
Ported everything from scratch for this gun, came out quite well.
Haha, Harry was kind enough to do the anims, I did the model and got it in game, I plan to do HS10 Dual wield myself sooncredit to rollon i say
(http://i.imgur.com/XSvNUlt.jpg)
Added Thunder and lightning sounds and flashes
Added rain sounds
Added fog
Finished mapping the power building - Buildable table at the top.
Added couple more guns
Fixed Mark 2 FX (thanks to Stuffy's tut)
More progress to come
(http://i.imgur.com/XSvNUlt.jpg)Ah yes, the Barrett Spam will be real XD
Added Thunder and lightning sounds and flashes
Added rain sounds
Added fog
Finished mapping the power building - Buildable table at the top.
Added couple more guns
Fixed Mark 2 FX (thanks to Stuffy's tut)
More progress to come
(http://i.imgur.com/hUTNqwI.jpg)(https://imgflip.com/s/meme/Leonardo-Dicaprio-Cheers.jpg)
Small shot of inside the power building
Little bit of mapping done today
Couple guns done
Kiparis Dual wield done
(http://i.imgur.com/hUTNqwI.jpg)
Small shot of inside the power building
Little bit of mapping done today
Couple guns done
Kiparis Dual wield done
Portalled all buildings so farGo portaling! Looks good, mate.
Small progress update:aren't the CM901 and Remington R5 the same gun basically?
(http://i.imgur.com/QId6hhh.jpg)
(forgive the debug text) Finished the area behind the building, started mapping lower river area.
Added more guns.
Weapon list so far:Spoiler: click to open...Pistols:
P99 (MW3)
.44 Magnum (MW3)
M1911 Dual Wield (BO2)
Kap 40 (BO2)
Sniper Rifles:
Barret .50Cal (MW3)
Shotguns:
KSG12 (BO2)
USAS12 (MW3)
SPAS12 (BO1)
HS10 Dual Wield (BO1)
Assault Rifles:
ARK7 (BO3)
Remington R5 (Ghosts)
CM901 (MW3)
MK14 (MW3)
AK47 (MW2)
Submachine Guns:
MP5 (BO2)
UMP45 (MW2)
Kiparis Dual Wield (BO1)
Uzi (BO1)
MP7 (MW3)
Light Machine Guns:
MK46 (MW3)
Special:
Ray Gun (BO2)
Ray Gun Mark II (BO2)
Blundergat (BO2)
Death Machine (BO1)
Hell's Retriever (BO2)
Frag Grenades (BO2)
Claymores (BO2)
Zombie Shield (BO2)
You already said that. And I already explained :lol:I know you already explained, but i was just a little confused as to why you would include both of them.
They use the same anims, but look and sound different. Different clip size, and ammo.
(http://i.imgur.com/WdZzrtP.jpg)
Mapping lower river area
Started mapping final building, hope to finish .map within a week now.
Added Origins Box (Ported, Animated, Scripted and FX by HarryBo21)
Added HAMR
Added HK21 (Colour corrected)
Added HK21 (Colour corrected)
(http://i.imgur.com/WdZzrtP.jpg)Green KAP40? :nyan:
Mapping lower river area
Started mapping final building, hope to finish .map within a week now.
Added Origins Box (Ported, Animated, Scripted and FX by HarryBo21)
Added HAMR
Added HK21 (Colour corrected)
Waw anims atm, I wouldnt have the first clue of how to create extra sprint anims for itYeh, that's the main thing holding back WAW guns IMO, if you can find sprint anims for them (Treyarch were lazy in the BO1 DLC and kept the WAW bobbing for the WAW guns) like the MP40, PPsh, etc, or newer versions like the Origins guns, then I wouldn't mind having WAW guns with spruced up textures and sounds and stuff. But the fugly WAW bobbing I can't be dealing with. ;D
(http://i.imgur.com/8AjkwZR.jpg)I like it mate, looks really nice
Added a Custom Scoped Kar98k, with the MW3 Dragunov scope, and a spruced up texture, also custom fire sound.
Added Exo Zombies font
Mapped inside the large building some more
(Treyarch were lazy in the BO1 DLC and kept the WAW bobbing for the WAW guns) like the PPsh
PPSh has sprint anims though in BO1Went through this with Ege, I said Mp40 and PPsh have sprints in BO1, since they are in BO1... :please:
(http://i.imgur.com/5PAi74w.png)
And yes, I renamed all anims, so they wont overwrite anything :please:
Updates look sweet, Pro, cant wait to play it (or test it ;) )
Went through this with Ege, I said Mp40 and PPsh have sprints in BO1, since they are in BO1... :please:
Not sure if you guys are aware, but stuff in parenthesis is not part of the main sentence and can be omitted.
i.e. if you can find sprint anims for them (Treyarch were lazy in the BO1 DLC and kept the WAW bobbing for the WAW guns) like the MP40, PPsh =
if you can find sprint anims for them like the MP40, PPsh.
:kidding:
The DLC WAW guns (like the Thompson, Kar98, M1 Garand, etc.) have no sprints...
Welp, I admit reading it wrong :-[ Sorry, mind is still :)) due to being tipsy yesterdayThat's what this post was really about, Hitman. We just wanted you to admit you had a drinking problem. This is an intervention.
Went through this with Ege, I said Mp40 and PPsh have sprints in BO1, since they are in BO1... :please:I never said they didn't have sprint animations, I knew they had from the beginning, I just missunderstood the statement you said before.
(http://i.imgur.com/lBpvVAi.jpg)
Lots more mapping inside the large building done
Added B23R Dual Wield
Added Zombie Blood, and Bonus Points (Thanks to HarryBo21)
Awesome! But those guns are WAY too shiny. :P"Too shiny" hahahahaha
(http://i.imgur.com/lBpvVAi.jpg)*click*...noice
Lots more mapping inside the large building done
Added B23R Dual Wield
Added Zombie Blood, and Bonus Points (Thanks to HarryBo21)
(http://i.imgur.com/ZgWZPLI.jpg)SG-553 = SWAT-556?
Finished mapping all the playable area
Added the Battlefield 4 SG553 (Ported and rigged by Scobalula, I just slotted anims in, got the fire sound and textured it)
Added the Intervention
Shouldn't be too far off beta now. Need to:
Finish all zoning and debris triggers
Make the outside of the map look decent
Fix some spawners
Add few more weapons
Script fixes
(http://i.imgur.com/E5UVGNb.jpg)I love it so much, I must have it
Lots of progress recently:
.map is 99% done, only need to fix any bugs found with it now
Added Harry's New powerups, Bonfire and Fire sale, Lightning Bolt and Death machine, as well as others.
Added M8A1
Added BO2 Ak74u
Finished 3rd person Dual Wield anims, 2 worldmodels and everything. 2 guns show in box too.
Made all perk spawns except quick revive Random
Lots of progress recently:
.map is 99% done, only need to fix any bugs found with it now
Added Harry's New powerups, Bonfire and Fire sale, Lightning Bolt and Death machine, as well as others.
Added M8A1
Added BO2 Ak74u
Finished 3rd person Dual Wield anims, 2 worldmodels and everything. 2 guns show in box too.
Made all perk spawns except quick revive Random
(http://i.imgur.com/E5UVGNb.jpg)dunno if i remembered to tell you this, but prob best not to have revive on auto spawn, as may miss out the "ignore power" thing on solo ( checks for the machine placed on load, might be wrogn there, i cant remember if i allowed for that )
Lots of progress recently:
.map is 99% done, only need to fix any bugs found with it now
Added Harry's New powerups, Bonfire and Fire sale, Lightning Bolt and Death machine, as well as others.
Added M8A1
Added BO2 Ak74u
Finished 3rd person Dual Wield anims, 2 worldmodels and everything. 2 guns show in box too.
Made all perk spawns except quick revive Random
that harry guy is awesome
:D
that harry guy is awesome
:D
(http://i.imgur.com/FrbVg2W.jpg)BO1 round counter font? Nice.
Detailed bits of the map a little more
Tidied up the map
Finished up spawners
Added a mix of Shangri La and Origins zombies, with Shang spawning outside, and Origins soldiers spawning inside the buildings (Thanks to Harry)
Added the Battlefield 4 CZ75
Added few new guns
that harry guy is awesomeI'll bet. Too bad I've never heard of him.
:D
I'll bet. Too bad I've never heard of him.:D
BO1 round counter font? Nice.
Its Pwn's Exo zombies font lolOh it looks like the BO1 rounds to me, either way much nicer than the WAW ones.
Just added it as it came
Was gonna use the BO2 font, but it didn't look right, then decided BO1, but was told it was hard to rip, went with Exo, and it fits surprisingly well, I like the font on Points and round counter like this
And Thanks Harry, Awesome work as always :D
(http://i.imgur.com/DAR1o3g.jpg)I see green box so I approve.
Finalised Box
(http://i.imgur.com/Fb3F21v.jpg)
Harry has been very hard at work, we have a new friend :) (Or 2 :troll: )
Map is nearing beta stage, getting it into a pretty much playable state and adding the little touches now like sounds and fx.
I see green box so I approve.yup, he does indeed like to tweak things to his liking :D
I wouldnt have the first clue of how to do them toggleable, There is released script for them I can use, but no mention of toggleCan't make it toggleable by DVar at least.
Can't make it toggleable by DVar at least.
Can't make it toggleable by DVar at least.
Scobalula made a toggle script for him with dvar, but he's not sure if it's host only or not
Yeah my worry is it will only work for host in Co-Op, I think a more practical idea would be maybe a switch in game? But I'm not sure if players can troll each other by constantly turning it off. XD
Isn't it better if each player can respectively turn it off? So maybe your friend wants hitmarkers, but you don't. One has them ingame, one doesn't, but in the same game
Hintstrings for the buildable tables will show when you are above or below the table itself
Beautiful, just beautiful. Of course, what should we expect from the guy who brought us NDU Reimagined? :Dyea the guys got skillz ;)
Added this one in my favorite Custom maps, side by side with TMG Castle, Lockdown, Rainy Death, Backlot, Industrial Estate, RiseV2, Dead Ship, TMG Alcatraz, BO2 Town, Penguin, QuizzV2, CPH, SumpfV3, Return to Kneipe de Untoten, Kino: The Rebirth, and a few more... not less important of course ::)
One of best custom maps I've ever play. No joking, you can take a look on maps i mention above. Not like kids which come here and the only CM they ever play is from 2010 - 2011 :lol:
This easily will stay on 1st - 2nd place in Contest. Good Luck! :nyan: :nyan:
Congrats on the release!thats a good point, should really have that now. Ill ask the others
The map was great before now there's more. Just amazing. Guaranteed 1st, 2nd or 3rd hands down.Spoiler: click to open...So whens your mapper status coming? :D
Did you turn on power? They work perfectly for me..Ya. I even restarted the map and tried again.
file:///C:/Fraps/Screenshots/CoDWaW%20LanFixed%202015-11-26%2022-11-04-39.bmp Great map mate :D
I haven't got a chance to check all the replies, but has anyone mentioned the unlimited guns glitch?
The what? Explain? ???I have a recording of it on my twitch page. I'm not sure if it is an issue with Mule Kick or the upgraded MP7, but you can get every gun out of the box.
I cant download the map.It says decryption key needed and mediafire just doesnt wanna work :P
I didnt actually keep track of who did what to be honest.
The craftables, perks, zombie models, shrieker to name a few were all done by Harry
HUD and Fonts were Pwn's
Dual wield guns were done by me, but using Rollon's tut (Harry did M1911s)
Gun ports are all custom/re-done CFG, what people gave me or ported by me
Everyone in the credits did something, I just didnt keep track lol
Harry knocking it out of the park again. I absolutely loved the changing perks. The shrieker was also just difficult enough that I didn't hate it.glad u liked it :)
I noticed you fancied the dual wields. They were alot of fun. And the names were great specifically Yogi Bear haha. Seriously though this map is great. I really had fun and I will definitely try to get on your leaderboards as soon as you can re-edit ;D
Adding BO3 weapons isn't that easy...But u made it man. Nice effort i can tell ;D
Just because they are in BO3 it isn't just cut and paste into waw.
The 2 I have were a lot of work, and I had a LOT of help with them.
I wont be updating this at all.
Im happy with how the map has turned out and don't wanna spend any more time on it really
The Mega link in the OP doesn't work for me FYI(MediaFire works fine).
Looking forward to playing this map later. NDUR is one of my favorite maps that I've played, so I can't wait to see what you've done with this map. I'll probably post again later with praise :nyan:
My account is fine, its just Mega has been sucky with me lately, with all this authentication key stuff, I havent touched the links since I first put them uphad the same issue back then with my assets . Coz of some copyrighted names . Had to change the hole file name lol .