usually happens if theres a problem loading the weapon file for the bottle
Did you port the models? Did you name them the same as the OP says to? Did you include them in your mod.csv? Checked the weaponfile for errors? Checked your weaponfile is named the same as he states? Have you just tried using a different bottle? ( A default one )
I have used the weapon file I created on a different perk machine and it works fine. I've loaded up a fresh map and used the same scripting and it results in the same issue. Driving me nuts.
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
the file he gave has the whos who bottle name in it
if you havent created that model, it wont work, because its asking for a model that you havent got
Just use one of the other bottles, but youll also need to go change the call to the bottle in the script, as again itll still be trying to load the whos who file
Last Edit: July 20, 2015, 08:32:17 pm by Harry Bo21
the file he gave has the whos who bottle name in it
if you havent created that model, it wont work, because its asking for a model that you havent got
Just use one of the other bottles, but youll also need to go change the call to the bottle in the script, as again itll still be trying to load the whos who file
I think you misunderstood me, I have created the weapon file with the models I exported and it works fine with other perk machines when renamed to "zombie_perk_bottle_revive" just not with the WhosWho machine. I even took a default bottle file and renamed it "zombie_perk_bottle_whoswho" and it still wont work. I did a fresh install of WAW and the modtools thinking I may have broken files and still no joy. Here a video showing the issue I have.
I think you misunderstood me, I have created the weapon file with the models I exported and it works fine with other perk machines when renamed to "zombie_perk_bottle_revive" just not with the WhosWho machine. I even took a default bottle file and renamed it "zombie_perk_bottle_whoswho" and it still wont work. I did a fresh install of WAW and the modtools thinking I may have broken files and still no joy. Here a video showing the issue I have.
if you read the tutorial properly, you will see that you must list all the perks out that will be saved yourself. Then you must list out scripts to make them give back properly. Anyways just to give a heads up, a major update is coming to my who's who. Keep and eye out
Does anyone still want to see my updated whos who? I know HarryBo21 has already made his own and alot of people are going to download that, but does anyone still want me to release mine? mine has been bettered in every way possible. So let me know people pf the community what you think.
yes I think you should release it . and anyways I don't think everyone will use Harry bo21 perks Double Post Merge: September 19, 2015, 02:25:58 pmI'm also still using your who's who's perk and I would like to update it with your new stuff
Last Edit: September 19, 2015, 02:25:58 pm by jasonpage260
yes I think you should release it . and anyways I don't think everyone will use Harry bo21 perks Double Post Merge: September 19, 2015, 02:25:58 pmI'm also still using your who's who's perk and I would like to update it with your new stuff
ok thanks. well this new release will include the following:
#1: proper vision and a little work around to get the whos who mask overlay #2: all sounds played properly ( pop sounds, client scripted 2d sounds, etc. ) #3: actual bo2 script, including respawn system and all the neat features in it #4: the choice of using a script model or an actually ai for the whos who clone ( ai will have a full tutorial on how to make a spawner for it and avoid the ai limit, as well as all the overrides needed for it to be ignored in other scripts )
Just a note: i do know how bo2 made the clone glow orange or whatever, and can also confirm that it cannot be done in WaW. Same with the system for muffling all the sound to where everything is really quiet, that system was not implemented until bo1, so nothing i can do there.
hi alaurenc9 and thanks for great tutorial I followed everything that you said and this perk works fine but after revive , I dont have bo1 perks shader(bam_bo_mod_bo1_perks_standalone)but orginal perks and electric cherry show up
hi alaurenc9 and thanks for great tutorial I followed everything that you said and this perk works fine but after revive , I dont have bo1 perks shader(bam_bo_mod_bo1_perks_standalone)but orginal perks and electric cherry show up
I've literally forgotten everything about this perk because the whos who I use is the actual BO2 script now. You should probably use harry's perks instead.
Does anyone still want to see my updated whos who? I know HarryBo21 has already made his own and alot of people are going to download that, but does anyone still want me to release mine? mine has been bettered in every way possible. So let me know people pf the community what you think.
I've literally forgotten everything about this perk because the whos who I use is the actual BO2 script now. You should probably use harry's perks instead.